Nothing Matters is my mod. It is based on everything I think will be useful, or everything I think needs to be replaced in minecraft.
Nothing Matters mainly focuses on chemistry (most of it fictional), and other science-y things. It will most likely contain a research mechanic which will involve the player researching nearly everything in the mod.
You can check out the variations of this thread from these locations:
My Webpage
Minecraftforum
Here are the ideas I have gathered so far:
Nuclear Reactors
Nuclear Reactors are an advancement in technology. They require a form of balancing, which, if screwed up, can leave you with an enourmous, nearly irreversable and uninhabitable crater.
Nuclear Reactors can be used to create steam, if forestry is installed, possibly accelerate your bee crossbreeding chance, and they may be used for changing properties of matter
Large Hadron Colliders
A large hadron collider is a wonderous piece of technology. It smashes particles into each-other with a force of nearly 190,000,000Gs of force. It is assumed that this collision may form something called "antimatter."
Powered Lamps
The lighting system in minecraft seems unrealistic. Powered Lamps are the fix to this issue. A powered lamp can be powered by BuildCraft MJ, MV (you'll see ), and mechanical power. The light level of these lamps depends on the amount of power being supplied. The maximum amount of MJ input is 20MJ/t, the maximum MV input is 70MJ/t, and the maximum mechanical power is, well I haven't implemented Mechanical Power yet so your guess is as good as mine!
Now you may think these are useless, well, that's because:
Torch Fix
This mod overwrites the mechanics of torches. Now, torches will need to be lit, and will need to be stocked with fuel. Torches will burn out over a period of time, and you will need to manually restock the fuel in the torch. The burn time of each fuel is similar to the burn time of each fuel which can be used in a furnace. You can add more fuel to the torch while it is lit to avoid relighting it, however there will be a limit to how much fuel can be used. If the torch burns out before you add more fuel, you will need to use flint and steel to relight it as well as add fuel.
This fix can be disabled in the config file, and it should be relatively easy to find.
Glowstone Fix
This fix may never come into play, in favor of powered lamps.
The glowstone fix will not be like the Torch Fix, it will, however, prevent you from replacing your lamps with glowstone >:-D
The glowstone fix, has not been determined yet, but it will most likely involve these:
-> Reduction of light level emitted by glowstone
-> Some effect (negative, of course) put on to the player
This fix will be separate from the torch fix, and will be able to be disabled separately.
The torch/glowstone fix has been disabled, due to enough people disliking it.
MV
MV is the main unit of power in this modification. It stands for Matter Value. Every item in minecraft has a matter value. There are various methods which will be introduced to strip MV from an item. MV will have a variety of uses in the future. It will be used in the transmutation process, which is yet to be determined.
Mechanical Power
Yet to be determined!
Aquariums
Aquariums are going to most likely be some form of decor, and it may be used in aquatic breeding which will yield resources!
Atrium
Well I have nothing better to call it. If you have a better idea, I'm all ears
The atrium is the solution to clunky breeding systems. The atrium can be configured for passive mobs, hostile mobs or villagers. The atrium will automatically adjust itself, as long as provided power, to the temperature required, and the lighting required. You must supply the atrium with at least 2 passive/hostile mobs, and at least 4 villagers in order for it to work. You can set the atrium to automatically kill all excess mobs, and you can extract the mobs (useful for villagers!). The atrium can automatically output all its items into a pipe, and will keep whatever it needs to sustain breeding instead of dumping it out.
Particle Accelerator
The particle accelerator will use MV to charge particles of whatever is placed inside. It can be filled with liquids to infuse them into the particles composing the materials inside it as well. In a nutshell, it's pretty much a powered crafting table which can accept liquids.
Space Travel
The world of Minecraftia is only a blip compared to the rest of the, er, mineiverse?
In this mod blast off to explore different planets and acquire different resources.
Carriages
In SMP, you may need to transport large quantities of items over large distances. You may not yet be able to afford to ship it by air, over water or by minecart.
Introducing carriages. You can attach up to 2 horses on the carriage, and it will transport up to 4 players/chests by horse. One player is needed to direct the horses, and this subtracts from the total amount of things you can attach to the carriage.
Carriages can also be used for early-game transport in SSP as well.
Tube System (I have absolutely no good name for these)
The tubing system I will implement will be different from tubing systems in the past.
These tubes will only carry items if there is a valid inventory for them to go to, similar to Redpower's tubes.
Furthermore, these tubes will carry power through them, which means you only need to pump power into one end of the tube (through a power thingy [no name for that either]). This will allow you to use machines which would normally require power to pipe things into the tube without pumping any power directly to the machines.
The pipes cannot be used, however, as power transport, as it can be exploited.
Superconductors
If you're like me, you can barely traverse the basement of your base (lol) due to the amount of cables running around. You have buildcraft power conduits, you have IC2 cabling, you have ME cabling. Well that's a ton of cabling!
Fret not! Superconductors are cables which will take all these cables and roll them into one. Simply pump your power into a Superconductor IO Bus, and connect Superconductors between the first IO bus and the second. Pipe out the power from the second IO Bus, by setting it to the output bus using a redstone signal, and you now have a compact method of transporting all these cables. Superconductors will require power in the future, I just haven't found a decent way of inputting the power to the superconductor network.
The superconductors will transport power without any loss per block, or at all as a matter of fact.
Nothing Matters mainly focuses on chemistry (most of it fictional), and other science-y things. It will most likely contain a research mechanic which will involve the player researching nearly everything in the mod.
You can check out the variations of this thread from these locations:
My Webpage
Minecraftforum
Here are the ideas I have gathered so far:
Nuclear Reactors
Nuclear Reactors are an advancement in technology. They require a form of balancing, which, if screwed up, can leave you with an enourmous, nearly irreversable and uninhabitable crater.
Nuclear Reactors can be used to create steam, if forestry is installed, possibly accelerate your bee crossbreeding chance, and they may be used for changing properties of matter
Large Hadron Colliders
A large hadron collider is a wonderous piece of technology. It smashes particles into each-other with a force of nearly 190,000,000Gs of force. It is assumed that this collision may form something called "antimatter."
Powered Lamps
The lighting system in minecraft seems unrealistic. Powered Lamps are the fix to this issue. A powered lamp can be powered by BuildCraft MJ, MV (you'll see ), and mechanical power. The light level of these lamps depends on the amount of power being supplied. The maximum amount of MJ input is 20MJ/t, the maximum MV input is 70MJ/t, and the maximum mechanical power is, well I haven't implemented Mechanical Power yet so your guess is as good as mine!
The torch/glowstone fix has been disabled, due to enough people disliking it.
MV
MV is the main unit of power in this modification. It stands for Matter Value. Every item in minecraft has a matter value. There are various methods which will be introduced to strip MV from an item. MV will have a variety of uses in the future. It will be used in the transmutation process, which is yet to be determined.
Mechanical Power
Yet to be determined!
Aquariums
Aquariums are going to most likely be some form of decor, and it may be used in aquatic breeding which will yield resources!
Atrium
Well I have nothing better to call it. If you have a better idea, I'm all ears
The atrium is the solution to clunky breeding systems. The atrium can be configured for passive mobs, hostile mobs or villagers. The atrium will automatically adjust itself, as long as provided power, to the temperature required, and the lighting required. You must supply the atrium with at least 2 passive/hostile mobs, and at least 4 villagers in order for it to work. You can set the atrium to automatically kill all excess mobs, and you can extract the mobs (useful for villagers!). The atrium can automatically output all its items into a pipe, and will keep whatever it needs to sustain breeding instead of dumping it out.
Particle Accelerator
The particle accelerator will use MV to charge particles of whatever is placed inside. It can be filled with liquids to infuse them into the particles composing the materials inside it as well. In a nutshell, it's pretty much a powered crafting table which can accept liquids.
Space Travel
The world of Minecraftia is only a blip compared to the rest of the, er, mineiverse?
In this mod blast off to explore different planets and acquire different resources.
Carriages
In SMP, you may need to transport large quantities of items over large distances. You may not yet be able to afford to ship it by air, over water or by minecart.
Introducing carriages. You can attach up to 2 horses on the carriage, and it will transport up to 4 players/chests by horse. One player is needed to direct the horses, and this subtracts from the total amount of things you can attach to the carriage.
Carriages can also be used for early-game transport in SSP as well.
Tube System (I have absolutely no good name for these)
The tubing system I will implement will be different from tubing systems in the past.
These tubes will only carry items if there is a valid inventory for them to go to, similar to Redpower's tubes.
Furthermore, these tubes will carry power through them, which means you only need to pump power into one end of the tube (through a power thingy [no name for that either]). This will allow you to use machines which would normally require power to pipe things into the tube without pumping any power directly to the machines.
The pipes cannot be used, however, as power transport, as it can be exploited.
Superconductors
If you're like me, you can barely traverse the basement of your base (lol) due to the amount of cables running around. You have buildcraft power conduits, you have IC2 cabling, you have ME cabling. Well that's a ton of cabling!
Fret not! Superconductors are cables which will take all these cables and roll them into one. Simply pump your power into a Superconductor IO Bus, and connect Superconductors between the first IO bus and the second. Pipe out the power from the second IO Bus, by setting it to the output bus using a redstone signal, and you now have a compact method of transporting all these cables. Superconductors will require power in the future, I just haven't found a decent way of inputting the power to the superconductor network.
The superconductors will transport power without any loss per block, or at all as a matter of fact.