Forge could have theoretically automated that. Or hell, Mojang could have provided backward compatibility for a while. They dont fully understand the importance of mods yet...
*sighs*FYI it's possible for Mojang to change the internals in such a way that mods have to be rebuilt even with runtime deobfuscation, such as changing an interface definition. This happened in 1.5.0->1.5.1. I have no idea if that happened here yet, though, but I'm hoping not.
No, they couldn't.Forge could have theoretically automated that. Or hell, Mojang could have provided backward compatibility for a while. They dont fully understand the importance of mods yet...
Have you read this thread?Hopefully more mods will start using that recent Forge feature that makes the MC version irrelevant, any time soon.
tell us more!Hopefully more mods will start using that recent Forge feature that makes the MC version irrelevant, any time soon.
I wouldn't be surprised if they put the texture code back to onebigfile method. Just to fuck with us every few updates.
There's no reason for Mojang to bend over backwards just for mod compatibility. Have you seen the change in question? (to vanilla ISidedInventory)Sure they could.
Uhh.... not yet. That's in 1.6But on the bright side, Red Rock is now in vanilla
There's no reason for Mojang to bend over backwards just for mod compatibility. Have you seen the change in question? (to vanilla ISidedInventory)
They want to make it easier for people to play and mod Minecraft. What they are doing is helping modding, although requires some initial work to transfer your mod.And youre right. Why should Mojang make things easier on their modding community? F them, right?