[1.5.2 // 1.6.X] Stone Lamp - { V. 1.6 (1.5.2) - 1.0 (1.6.X) }

Akivar

New Member
Jul 29, 2019
19
0
0
Stone Lamp 1.6
Minecraft 1.5.2 / Unleashed 1.1.4
Coding & Video Spotlight - tterrag
Design/Testing - Akivar
Textures - Matakor
Provided Cookies - Jinbobo

This is the Finalized Version for 1.5.2
Tested and Works for Unleashed 1.1.4 (Client/Server)

UPDATE - Stone Lamps MC 1.6.X is out now!
The Stone Lamp Mod was created out of an Intuitive Demand for my current build of MC 1.5.2 and Unleashed 1.1.4. I needed to have a block that looked nice, operated without needing a toggle, and would fit in the corner of walls. Thus Stone Lamp was born. I myself not being a MineCraft Moder, nor did i know how to start, was able to ask tterrag who was willing to help me out with this mod.

Stone Lamp 1.6 is a mod that will require no permissions to be used and distributed; however, it is being distributed in an open source state and for the public domain. You will be able to use it immediately in FTB Unleashed 1.1.4 without issues. I would recommend saving all changes to your world and/or server before installing this mod.

Downloads for 1.5.2 and 1.6.X
Stone Lamp - MC 1.5.2
StoneLamp_1.6.zip

Stone Lamp - MC 1.6.X - (Testing Now)
Stone Lamp - 1.0.2


Recipe
Empty Stone Lamp - (No Light Emitted)
5egyK.png


Stone Lamps - Wood/Stone Torches (50/1484)
5egAD.png


Empty Stone Lamp + Torch = Stone Lamp
5egDw.png


Put it in on the Go!
5egFE.png


Connected Textures Wand!
5hSxW.png

Picture Previews
Stone Lamp - Single Block - Night Time
5hRw1


FTB - Disco Wall - Day
5hRqG


FTB - Disco Wall - Night
5hRE1.jpg


Connected Texture Designs - Day
5hRpU


Connected Texture Designs - Night
5hRCW.jpg


Connected Texture Wand!
5hRsE


Color Options - THERE IS MORE!!!
5hRsX


Creative Tab - Color Options w/ Lamps and Wand!
5hRvd

Description
Stone Lamp's act like a Torch in a Glass Box.
Empty Stone Lamps are the Associated Block without a Torch Inside.

You can put a Stone (1484) or Wood (50) torch with an Empty Stone Lamp and make a Stone Lamp.

The Luminescence is 1 less for that of a Torch.

The Texture seems to be Aesthetically pleasing for putting a light system, or decorative blocks, inside of your house or base, without the default look of Glowstone and is made cheaper; however, it is also less powerful than Glowstone.

There are now Colored Versions of the Stone Lamps - using Dyes to color the Lamps Appropriately for your Designing Pleasure.

If you don't like the Current Color just wash it, craft it, with a Bucket of Water, or change the dye by using a new appropriate Dye with the Lamp.

You can also use Torches on Empty Stone Lamps (Colored or Not) and place Torches inside of them. If Tinkerer's Construct is installed, you can use Stone Torches as well!

There is now a Wand!

The Wand allows you to Change the Channels of the Connected Textures, using Shift + Right Click and then Left Click on the desired blocks, for your Designs to get more creative in your designs. If the Config Option is enabled to Change the Colors you don't have to try and find and use dyes to change the Colors.

The Wand also allows you to remove torches from the Lamps using the Shift + Left Click option. This will only get you a wood torch back, but hey who's really going to complain.
Mod Spotlights

tterrag - Developers Mod Spotlight Edition.


Config File
# Configuration File - stoneLamp - in the Configuration Folder #​
Code:
# Configuration file

####################
# block
####################

block {
    I:coloredLamp=2997
    I:emptyColoredLamp=2996
    I:emptyLamp=2998
    I:stoneLamp=2999
}


####################
# item
####################

item {
    I:textureConnectorWand=24242
}


####################
# options
####################

options {
    # Allows color of lamps to be
    # changed in-world with the wand.
    B:allow_color_changing_with_wand=false
    B:allow_connected_textures=true

    # Leave this at 15 if
    # allow_color_changing_with_wand
    # is set to true!
    I:max_channel_for_wand=15
}
 
Last edited:

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
when I read "stone lamp" I actually expected a stone block, or a texture that's almost identical to a stone block that'd give off light...
but it's very similar to the RP2 lights. with that in mind you could add different kinds of colors, a redstone and non-redstone version, and perhaps a different model that's not a block
 

maid450

New Member
Jul 29, 2019
13
0
0
I really like it!
These could fit really well as lighting for an industrial room, if you could achieve connected textures would be epic.

Also as Yusunoha suggested, it would be nice to have dyeable and redstone/inverted versions
 

tterrag1098

New Member
Jul 29, 2019
17
0
0
when I read "stone lamp" I actually expected a stone block, or a texture that's almost identical to a stone block that'd give off light...
but it's very similar to the RP2 lights. with that in mind you could add different kinds of colors, a redstone and non-redstone version, and perhaps a different model that's not a block

Ha, yeah. But this is more aesthetically pleasing, while still being cheaper (and less powerful) than redstone lamps from vanilla, not requiring redstone or glowstone.

I really like it!
These could fit really well as lighting for an industrial room, if you could achieve connected textures would be epic.

Also as Yusunoha suggested, it would be nice to have dyeable and redstone/inverted versions


Thanks for the comments, guys. I will probably be incorporating this block into my 1.6 mod, Simple Transmutations, and may well look into some of those ideas. This was really just a quick something I drew up for a friend in 1.5 :p .
 

Akivar

New Member
Jul 29, 2019
19
0
0
when I read "stone lamp" I actually expected a stone block, or a texture that's almost identical to a stone block that'd give off light...
but it's very similar to the RP2 lights. with that in mind you could add different kinds of colors, a redstone and non-redstone version, and perhaps a different model that's not a block

The Stone Lamp is a Stone Box Frame with basic glass surrounding a torch if you can imagine that. With that in mind, you cannot turn on or off a torch so you shouldn't be able to turn on or off this lamp. It's a stepping stone towards a better lighting mod for 1.5.2. tterrag might be taking it forward with his mod and we might see more opportunities for this lamp.

I'll see about possibly incorporating more "Stained Glass" colors but the idea is to keep a basic vanilla recipe for all players. I think stained glass is 1.6. So that's where we might see more changes.


I really like it!
These could fit really well as lighting for an industrial room, if you could achieve connected textures would be epic.

Also as Yusunoha suggested, it would be nice to have dyeable and redstone/inverted versions


The Connected Textures will be a good possible challenge for tterrag.

I was already talking with tterrag about possibly making this block without the light ability. Same Recipe just take out the torch in it.
 

tterrag1098

New Member
Jul 29, 2019
17
0
0
I really like it!
These could fit really well as lighting for an industrial room, if you could achieve connected textures would be epic.

Well, I've just added connected textures. This will probably be the last thing I add before 1.6, but enjoy!
 
  • Like
Reactions: maid450

Akivar

New Member
Jul 29, 2019
19
0
0
I think I've updated the entire main post to the 1.4 version, completed with Recipe's Connected Textures and more updates and changes made.
 

Matakor

New Member
Jul 29, 2019
11
0
0
All the textures are now completed. Just gotta wait for tterrag to figure out how to finish the coding for it.

For anyone that wants to see it, here is the full texture file.

uPd76LT.png
 

Akivar

New Member
Jul 29, 2019
19
0
0
I just tested it and I think it looks really cool, thanks for the good work!
We will see about maybe one last update before 1.6. The next update will hopefully be a "finalized" version for 1.5.2 and 1.6.2 or 1.6.4 will be the 1.6 version with more to add.
 

Akivar

New Member
Jul 29, 2019
19
0
0
Stone Lamp 1.5 coming with the following Changes.

- Colored Lamps Added.
(Empty Colored Lamps / Colored Lamps)
Using the dye recipe's.

- Texture Connector Wand
This allows you to change the Channel of Which Textures are Connected.
Shift + Right Click - Changes the Channel (0 - Default State to 15 Additional Channels)
Shift + Left Click - will remove the Torch from the Lamp. (In Dev Stages Now.)
--- T-Con adds the Functionality of 1484 (Stone Torch) into the Recipe's ---
--- The Torch Removed will be a Wood Torch. ---

-Torch in Hand Lighting!
You can right click with a Torch in Hand and you'll be able to Change the Placed Block.
 
Last edited:

tterrag1098

New Member
Jul 29, 2019
17
0
0
Alright, everyone, the last update for 1.5 has come out, with dyeing of lamps and a wand! Also, I ported to 1.6. No new features yet (same as the latest 1.5 version), but expect them in the future!
 

tterrag1098

New Member
Jul 29, 2019
17
0
0
1.7 inbound, waiting on localization.[DOUBLEPOST=1392132261][/DOUBLEPOST]Hmm, appears my download host died, I'll put up a mirror on this comment. Might need to repost this as it seems Akivar is MIA.
 

UberMors

New Member
Jul 29, 2019
2
0
0
Love this mod. Great for reproduction of real life objects.

Can I make a feature request? The basic light block (stoneLamp=2999) allows you to disconnect textures but keep the same color. Would it be possible to do that with the other colors? I wanted to have a bunch of light blues touching, but not connecting in a pattern.

Thanks again for a great mod
 

tterrag1098

New Member
Jul 29, 2019
17
0
0
Love this mod. Great for reproduction of real life objects.

Can I make a feature request? The basic light block (stoneLamp=2999) allows you to disconnect textures but keep the same color. Would it be possible to do that with the other colors? I wanted to have a bunch of light blues touching, but not connecting in a pattern.

Thanks again for a great mod

Yes, I had considered that, but to do so it would mean that each colored lamp would get its own ID. I'm not sure if this is something people want, or if they would rather sacrifice a little functionality for the lower ID usage. Leave some feedback and I can look into changing it up perhaps.
 

UberMors

New Member
Jul 29, 2019
2
0
0
I can defiantly understand wanting to keep the item ID count down. It would be cool to have, but I get it.