Technological might and arcane mystery combine and work to compliment one-another; feel the roiling heat of the blast furnace as you pump it with pure elemental fire, master the alchemical applications to petrochemical engineering, and harness the healing power of nature to quell the intense radiation from nuclear fuels.
If you're having trouble installing the pack on Twitch (as I often do)- try downloading the .zip and installing it with MultiMC (Add Instance -> Import from zip -> hit Browse and locate the pack download)
I could use some help with building and testing the pack, if you're interested in packbuilding or playtesting join the Discord and dive in! (or just dive in and post here)
(Experience not essential- Its my first time too!)
Please drop any bugs/issues/exploits/stuff I missed into the issue tracker. (please do not send crash reports/bugs ect directly to mod devs- its probably something on my end)
Pack available on Curseforge: https://www.curseforge.com/minecraft/modpacks/blood-sweat-and-gears
Alpha Roadmap:Pack artwork
Icon (launcher/CF page)
Pack Header
Title screen/loading screen
Pack Description
Worldgen
(90%) All mineral resources implemented
(70%) ImPet liquid resources
(90%) ImEng excavator resources
Dungeon loot final check over
(75%) Structures, Biomes ect all ok
Progression
(70%) Overall pack progression in place
(90%) Suitable guidence/quests ect so players don't get stuck
(100%) Main ore processing finished
(40%) Magical engineering
(60%) Oil and PetroChem engineering
(0%) Nuclear engineering
Icon (launcher/CF page)
Pack Header
Title screen/loading screen
Pack Description
Worldgen
(90%) All mineral resources implemented
(70%) ImPet liquid resources
(90%) ImEng excavator resources
Dungeon loot final check over
(75%) Structures, Biomes ect all ok
Progression
(70%) Overall pack progression in place
(90%) Suitable guidence/quests ect so players don't get stuck
(100%) Main ore processing finished
(40%) Magical engineering
(60%) Oil and PetroChem engineering
(0%) Nuclear engineering
Will tornadoes destroy my world?
No. Your world is perfectly safe.
Tornado damage is strictly limited to a handful of player created blocks. All building materials are perfectly safe for tornado shelters, and there is minimal long term damage to worldgen.
How stable is the pack? Is it safe to play?
In terms of technical stability, I haven't crashed it in quite a while.
In terms of pack/worldgen- I'm fairly happy with the current modlist, and I'm not planning any major changes to the worldgen or removing any mods. (The mods I've left to add can use existing resources)
As for gameplay- there might be holes/breaks in progression (please let me know so I can fix), and theres more balacing/tweaking to do. I'd recommend playing with cheats on for now just in case.
However this pack is still in Alpha state. Meaning features are incomplete or missing, and things will probably break in all kinds of twisted and unnatural ways.
Does this pack have documentation?
I've used FTB quests to provide a lightweight guide through the pack's progression. This tutorial should update passively as you progress, and will point you in the right direction should you feel lost.
I've also added in a lot of extra info and tips with JEI, as well as drawing up this ore processing chart.
(Note: This is not a questing pack. Sorry to disappoint if you're into that- but it really is intended as lightweight tutorial and not a gameplay mechanic)
Added 3 guides to help with the nuclear stuff.
Nuclear Materials Processing guide
Uranium and Thorium Processing guide
Naquadah Processing guide
About FMP blocks
I've added most of the modded blocks to FMP, the exceptions being ore blocks, mineral storage blocks, and Chisel/Umlimited Chisel Works mods due to the sheer number of entries.
If you'd like any to build with anything extra let me know and I'll add them in.
How did you do that thing in the worldgen? Can I borrow ideas for my own project?
The custom worldgen is all done with CoFH world. You're welcome to borrow ideas/scripts for your own project (Might be worth checking out the Behind the Scenes thread).
Links to everything
Modlist - https://www.curseforge.com/minecraft/modpacks/blood-sweat-and-gears/relations/dependencies
Curseforge Page - https://www.curseforge.com/minecraft/modpacks/blood-sweat-and-gears
Discord Channel - https://discord.gg/Jjya2Ma
Github (for scripts and issue tracker) - https://github.com/CelestialPhoenix/BS-G-1.12-Pack
Behind the Scenes thread (outdated) - https://forum.feed-the-beast.com/threads/blood-sweat-and-gears-behind-the-scenes-packbuilding-help-dev-thread.299006/
I was generously granted permission to make various custom blocks/items using mod textures.
This pack contains custom texture assets taken from:
Abyssalcraft (Granted) - https://imgur.com/XzpuJJ5
Aether II Highlands (Granted) - https://imgur.com/z8UKkwY
Thermal Foundation (Open) - http://teamcofh.com/permissions/
Tinkers Construct (Open) - https://minecraft.curseforge.com/projects/tinkers-construct
Thaumcraft (Granted) - https://i.imgur.com/7jkwKx7.png
Vanilla Minecraft (Open)
IC2 (Granted- conditional) - https://imgur.com/Em61sI6 - As of Alpha 1.26.x IC2 and the custom textures used are no longer in the pack.
(Additional Items for IC2 - still available to download available in the Discord channel)
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