1.12.2 [Curse] (Alpha) Blood, Sweat, and Gears v1.25.1 Now With TriNitroTripling! (testers needed)

Discussion in 'Public Packs' started by Celestialphoenix, Oct 16, 2019.

  1. Celestialphoenix

    Celestialphoenix Too Much Free Time

    A tough but fair engineering based pack loosely centered around Gregtech CE. Designed to offer a challenge without being a super hardcore pack. Explore distant worlds from the majestic skylands of the Aether to the blackened depths of the Abyss, as you mine, craft, and build your way through a place where ancient magic and high technology work hand in hand. Blowing stuff up is optional, but strongly recommended all the same!

    This pack is currently in Alpha state.
    Meaning features are incomplete or missing, and things will probably break in all kinds of twisted and unnatural ways.

    I could use some help with building and testing the pack, if you're interested in packbuilding or playtesting join the Discord and dive in! (or just dive in and post here)
    (Experience not essential- Its my first time too!)

    Please drop any bugs/issues/exploits/stuff I missed into the issue tracker. (please do not send crash reports/bugs ect directly to mod devs- its probably something on my end)

    Pack available on Curseforge: https://www.curseforge.com/minecraft/modpacks/blood-sweat-and-gears

    Alpha Roadmap:
    Pack artwork
    Icon (launcher/CF page)
    Pack Header
    Title screen/loading screen
    Pack Description

    All mineral resources implemented
    ImPet liquid resources
    ImEng excavator resources
    Dungeon loot final check over
    Structures, Biomes ect all ok

    Overall pack progression in place
    Suitable guidence/quests ect so players don't get stuck
    Main ore processing finished
    Magical engineering
    Oil and PetroChem engineering
    Nuclear engineering

    Currently the pack lacks an in-game guide, so I've thrown together a quick walkthrough for the time being

    Heres a little Ore Processing Guide.
    (pack is WiP- steps in red text are planned, but not implemented yet)

    Recommend playing with cheats on- suggest giving yourself the extra resources needed after acquiring them legitimately.
    Use log stacks for early game charcoal
    Aim for the stone multiblock such as Smeltery and Coke Oven.
    Also grab a few bees if you can.
    Foresty's cans can collect fluids (such as lava).
    [optional] take to the skies in your airship (major ore deposits are visable from the surface/sky)
    Smeltery can cast the components for steam powered machines (bronze)
    Craft some exposives to mine the ores that your pick wont scratch
    Access the nether Nether
    Build a blast furnace
    [optional] Build high pressure steam machines
    Build a dynamo and waterwheel/windmill
    Build a metal press
    Make a thermionic fabricator
    [known bug] an LV capicitor is needed to connect the conduit to the dynamo
    Make Gtech LV machines
    A CEF can convert Rf into the Eu- powering Gtech machines

    Modlist - https://docs.google.com/spreadsheets/d/1yTnDKD7qsu8KCYs17JFRDdhtQFbfn5lUK6M_49YW6SQ/edit?usp=sharing

    This pack also contains custom texture assets taken from:
    Abyssalcraft (Granted) - https://imgur.com/XzpuJJ5
    Aether II Highlands (Granted) - https://imgur.com/z8UKkwY
    IC2 (Granted- conditional) - https://imgur.com/Em61sI6
    Thermal Foundation (Open) - http://teamcofh.com/permissions/
    Tinkers Construct (Open) - https://minecraft.curseforge.com/projects/tinkers-construct
    Thaumcraft (Granted) - https://i.imgur.com/7jkwKx7.png
    Vanilla Minecraft (Open)

    (Additional Items for IC2 - https://www.dropbox.com/s/uxvmmcp8l5nx0te/Additional Items for IC2 V1.zip?dl=0)
    Last edited: Jan 12, 2020
  2. Celestialphoenix

    Celestialphoenix Too Much Free Time

    Alpha 1.19.0 Insanity check Alpha

    Download - https://www.curseforge.com/minecraft/modpacks/blood-sweat-and-gears/files/2808005

    When opening an existing world with this update- you'll get a warning about missing blocks/items. This message can be safely ignored.
    Contains changes to underground worldgen- you may discover world-seams/discontinuities underground, but not on the surface.
    Contains changes to overground surface trace. You may discover small surface seams/discontinuities above ore deposits.

    Known issue with IC2 conduits (cables) not connecting to Immersive Engineering dynamo. Use an LV capicitor to bridge between the two.

    Added Fast Furnace 1.3.1 by Shadows_of_Fire
    Added Fast Workbench 1.7.2 by Shadows_of_Fire
    Added Material Changer 1.0.3 by Lellson8
    Updated Alternating Flux to 0.12.2-2
    Updated Immersive Engineering 0.12-92
    -removed darkstone hoe and sword
    -nerfed darkstone axe, pickaxe, and shovel
    -removed recipe for charcoal block
    -fixed diamond generation in overworld
    -fixed nickel trace generation
    -fixed my stupidity with axe mold dropping hammer heads. Probably should stop copying and pasting the scripts...
    -fixed issues with gravel ores resisting gravity. Resistance is futile
    -added enhanced wooden propeller, hemp leaf, hemp string
    -new texture for infernal brick
    -removed stone tool models, stone ring
    -new recipes for steel molds
    -added manual for ImEng metal press
    -fixed recipes for rod and ring mold
    -removed annoying drops from grass blocks
    -tweak sturdy casing recipe
    -new workbench recipe
    -fixed missing recipes for coal boiler, alloy kiln
    -added processing recipes for sugarcane, hemp
    -removed flint hoe and sword
    -added compressor recipes for gem dust to plate
    -switched rubber source to use IC2's resin
    -added recipe for casting black shape plates
    -added nickel and redalloy rod
    -nerfed flint tool durability
    -tweaked small chest recipe
    -removed smelting recipe for rubber
    -fixed recipes for conduit
    Immersive Engineering
    -fixed recipes for treated wood planks, slabs, sticks
    -removed decorative treated wood from ore-dict
    -added/fixed hemp seed drop in grass
    -fixed slag/steel output from BF
    -additional recipe for improved BF
    -hint for crude BF
    -fixed rubber smelting in alloy kiln
    -tweak alloy kiln recipe
    -tweak scaffold recipes
    -tweaked steel armour to damascus steel
    -enabled ore-dict searching
    -decrapafied JEI; hidden filled cells, cans, capsules, tanks.
    -fixed recipe clash with hoes and swords molds
    -fixed hammer mold recipe being stupid to do
    -tweaked charcoal drops rate from charcoal piles
    -removed stick drops from leaves
    -removed leather strip, new recipe for leather cordage
    -nerfed flint tool durability
    -Fix clash with Quark and Primal Wood piles
    -fixed recipes for iron and steel tanks
    -fixed metal block ore dictionary
    -attempt to make ImEng dynamo work
    -reduced sapling drop from Silverwood
    -fixed plates being craftable
    Thermal Foundation
    -removed recipe for charcoal block
    -tweaked recipe for stone torch
    -fixed ingots being craftable
    -added block to ingot smelting
    -tweaked charcoal, log fuel values a little
    -fixed seed drop from grass
    -new compass, flint'n'steel recipes
    -nerfed remaining stone/wood tools
    -tweaked iron bars recipe
    -buffed fuel burn time
    -new names and recipe for balloon, frame upgrades
    -alternate recipes available
    Worley's Caves
    -reduced mininum lava level in caves
    -tweaked caves a little more
  3. Celestialphoenix

    Celestialphoenix Too Much Free Time

    Alpha 1.20.0 Build and Dig
    Download- https://www.curseforge.com/minecraft/modpacks/blood-sweat-and-gears/files/2820745

    Notable changes;
    Added Buildcraft
    -BC kinesis pipes reworked as high tech 'Laser Conduits' useful for carrying massive amounts of Rf.
    Immersive Engineering Excavator
    -70 new resources to exploit!
    -Ore mines which contain minerals and ores native to the local dimension
    -Quarry deposits which fill the remaining chunks, and contain large quantities of building/decorative stones.
    -The Excavator digs significantly faster and consumes a lot more power in turn.
    Immersive Petroleum fluid resources
    -Crude oil and lava in the overworld
    -Massive magma plumes in the nether. (in leu of physically pumping the Nether lava ocean!)
    Changed Naquadah deposits to match the local darkstone
    Made a [crude] fix for IC2 cables not connecting to ImEng dynamo- see 'terminal block' (ok ok its the LV capacitor with a few tweaks)

    When opening an existing world with this update- you'll get a warning about missing blocks/items. This message can be safely ignored.
    Contains changes to worldgen- you may discover world-seams/discontinuities in the Darklands (final Abyssalcraft Dimension).

    Added Buildcraft by CovertJaguar, SpaceToad et al
    Added Energy Converters by xalcon
    Updated Chisel to
    Updated CEU to
    Updated Gregtech to
    Updated IndusterialCraft to 2.8.70-ex112
    Updated Natura to
    Updated Umlimited Chisel Works to 0.3.0
    -tags for abyssal/dreaded/abyssalnite cobblestone, abyssal coralium ore, dreaded dirt
    -tags for clouds and ferrosite
    -disabled Fungi Forest biome
    -added ore tags to white sand, flesh chunk/block
    -disabled oil/water worldgen
    -disabled gears (duplicate materials)
    -new recipes for transport pipes
    -added Gtech assembler recipes for transport pipes, fluid pipes, power pipes
    -added tips for transport pipes
    -renamed kinesis pipe to Laser Conduit
    -renamed clay pipes to silver pipes
    -new recipes for pipe sealant
    -changed conduit tooltips to use Rf
    -recipes for laser and assembly table
    -added ore tags to chipsets
    -a bunch of ore-dicting done
    -replaced narquarric darkstone/ores with regular darkstone/ores
    -added thick wooden plates
    -added bone/blood/blue/pearl clay/bricks
    -extra tags for custom material ore blocks
    -switched naquarric darkstone ores to regular darkstone
    -removed naquarric darkstone
    -fixed darkstone ore textures
    -fixed yellow garnet ore name
    Energy Converters
    -new recipe and name for energy bridge, FE producer/consumer, MJ producer/consumer
    -disabled IC2 Eu and Rf producers/consumers
    -added hints for remaining blocks
    -tweaked conversion ratio. 1MJ = 512Rf.
    (cobble//Mk1 conduit should carry equivilant to Gtech HV power 512Eu/t)
    -new recipes for single block farms and associated circuit based paraphernalia
    -new recipes for multifarm blocks
    -Added flags to generate Rose/Gold gears
    -Added flags to generate Rose/Gold, Brass small gears
    -Added flags to generate Aluminium rotor
    -balanced glue output from sticky resin
    -removed machine casings- unecessary crafting step to make hulls
    -new recipes for tanks
    -mixer recipes for clays
    -advanced circuits gated behind assembly table
    -removed tin soldering recipes
    -added few extra circuit recipes using BC components
    -advanced circuits no longer gated behind assembly table
    -added ore tags for basalt, black/red granite, marble cobblestone
    Immersive Engineering
    -additional recipe for powder barrel
    -hidden coords on core samples
    -tweaked excavator:
    --removed stock deposits for excavator
    --added coal, copper, diamond ore deposits to overworld
    --added basalt quarry deposits to overworld
    --added quartz, sulphur, redstone zinc ore deposits to the Nether
    --added Netherrack, Scoria, Nether Beach, Flesh Pit, Boneyard, Nether Fort quarry deposits to the Nether
    --added Bismuth, Bauxite, Diamond, Tetrahedrite ore deposits to the Aether
    --added Holystone, ferrosite, soils quarry deposits to the Aether
    --added Beryllium, Coralium, Magnetite, Manganese, Salts ore deposits to the Abyssal Wasteland
    --added Abyssal cobble and sand quarry deposits to the Abyssal Wasteland
    --added Rare Earths, Dread Ores, Magnesium, Titanium ore deposits to the Dreadlands
    --added Dreaded, Abyssalnite stone, Dreaded dirt quarry deposits to the Dreadlands
    --added Platinum, Tungsten, Uranium deposits to The End
    --added Xenolith and Obsidian quarry deposits to The End
    --added Chrome, Iridium, Neodymium, Uranium ore deposits to Omothol
    --added Omothol Stone/Marble/Basalt quarry deposit to Omothol
    --added Naquadah and Osmium ore deposit to the Darklands
    --added Darkstone quarry deposit to the Darklands
    --tweaked excavator deposits to be in every chunk
    --buffed excavator dig speed to 9
    --increased power consuption to 16kRf/t
    --reduced fail chance to 0
    --increased yield size by factor of 100
    -tweaked LV capicitor into LV terminal block
    -tweaked recipe for sample drill
    -tweaked infomation about core samples to make it read better (.lang)
    -tweaked stock fluid reservoirs
    -added lava (infinite), Pyrotheum to the Nether
    -added Coralium to the Wasteland
    -added Antimatter to the Dreadlands
    -fixed treecapitator for rubber wood
    -hidden Buildcraft facades from JEI. Seriously- 55 pages of Facades is NOT needed. Ever.
    -fixed treecapitator for Natura trees
    -added tags to heatsand
    -added tags to scoria stone
    -Gtech recipes for leaded glass
    -frostbound renamed to blue stained
    -tweaked recipe sets for decorative stone
    -tags for decorative cobble stone
    -added tags to crushed obsidian
    Thermal Foundation
    -Gtech recipes for hardened glass
    -fix congealed blood in slimeball ore dict
    -fix iron bars requiring steel
    -added ore tags to stone slab, sandstone slab, clock, red sand/stone, yellow sand/stone
    -tweaked sandstone ore tags
    -fixed hopper recipe
    -new clock recipe
    -removed cobblestone tag from mossy cobble
    -tweaked Balloon upgrades
    -fixed upgrade names
    -engine upgrades and names
    -core upgrade and names
    -new recipes for all modules, bombs, workbench
  4. Celestialphoenix

    Celestialphoenix Too Much Free Time

    Alpha 1.21.2 Hubble Bubble Toil and Trouble

    Notable Changes;
    [hopefully] Fixed Twitch launch being completely useless at the one job its supposed to do
    Fixed properties of Manadiamond tools/armour (mining level, durability ect)
    Tweaked some materials of Gtech components
    Reworked Gtech oil, and biomass processing to integrate with Immersive Engineering/Petroleum.
    Added alchemical cracking and de-sulphuring of oils with Thaumcraft
    --Alchemical Polymerisation in the Chemical Reactor.
    Changed Pyrolyse Oven to have a variable charcoal output based off different types of logs.
    --Like with Primal charcoal piles, rarer and more difficult to farm trees have a greater output.
    Fixed a bunch of ore-dict issues, fixed Braggite producing Native Uranium Clusters.

    Full update
    21.0 Hubble Bubble Toil and Trouble
    -Fixed duplicate ore dicts for log types
    -Tweaked Manadiamond tools/armour to have similar stats as diamond
    -Added runic alter recipes for Manadiamond armour
    -Manadiamond shears recipe requires shears instead of 2 plates
    -manuals for excavator, ImPet Distil tower
    -changed IV components to use Platinum cable
    -changed IV motor to use long magnetic Neodymium rod
    -added additional crafting recipe for LV pump to use rubber rings
    -added additional crafting recipe for MV motor to use annealed Copper
    -fixed LV pump recipe requiring additional screw
    -fixed pumps requiring wrong type of screw
    -added assembler recipes for Gtech components
    -LV Sensor/Emitter can use any type of Quartz
    -MV Sensor/Emitter can use any type of Flawless Quartz
    -Renamed Distillation Tower to Refinery Tower
    -Tweaked a few other names while I was at it
    -Added Description for Refinery Tower
    -Reworked Crude oil and 2nd oils refinary tower recipes
    -Added Bitumen melting and solidifying recipes
    -added melting recipes for elemental fluids
    -added fluids sulphuric/tar fluid, cracked tar x2, alkenes
    -tweaked de-sulphuring recipes
    -distillation recipe for bitumin
    -tweaked distil recipes for oils/steam/hydro cracked oils to work with ImPet
    -changed cracking of individual hydrocarbons to produce cracked gas instead of cracked-hydrocarbons.
    -removed distillation recipes for cracked individual hydrocarbons
    -removed distillery recipes for cracked individual hydrocarbons
    -removed mixer recipes for fuels
    -added alchemical recipes to chem reactor for polymerisation
    -Added alchemical air processing
    -Tweaked Bio Diesel recipes to optionally include Bio-Fuel
    -Added plantball recipes to compressor
    -Tweaked biofuel distillation recipes.
    -Modified Pyro-Oven charcoal recipes to changed depending on wood type
    -Added nitrogen recipes for oil and coke in pyro oven.
    -Added solidifying recipe for tar
    Immersive Engineering
    -Added refinery recipes for Diesel, Gasoline, Nitro Diesel, Bio-Fuel
    -Added generator fuels to match Gtech fuels
    -Renamed Biodiesel to Bio-Fuel
    -Added Biomass/Fruit Juice/Seed oil processing to squeezer
    -Added Biomass Processing to mixer
    -Added Distillation Recipes for Crude oil and 2nd oils, Steam/Hydro Cracked oils, fermented biomass, charcoal byproducts
    -Removed stock distillation tower recipe
    -added additional recipe for asphelt
    -cactus ore dict
    -Fixed duplicate ore dicts for log types
    -added alchemical cracking and de-sulphuring of oils
    -added alchemical air processing
    -fixed Braggite producing Uranium native cluster
    -automatic filling of essentia phials
    Thermal Foundation
    -renamed bitumen [clathrate] into tar.

    Changelog available in pack download
  5. Celestialphoenix

    Celestialphoenix Too Much Free Time

    22.0 More Ores, Ore Mores and Morechids- https://www.curseforge.com/minecraft/modpacks/blood-sweat-and-gears/files/2835537
    Ore are now generated with the 'Bloodied Orechid'
    Which generates different ores depending on which blocks you feed to it.
    Also contains small fixes to the ore-dictionary, and a fix to Omothol ore-gen.

    This release also has some fixes to the ore-dictionary, and contains a tweak to overground surface ore deposits- you many discover world-seams/discontinuities when exploring Omothol.

    22.0 More Ores, Ore Mores and Morechids.
    Added Morechids 1.3.0 by Taw_, _ForgeUser21487010, TheDooieBall
    Added Resource Loader by 1.5.3 by Lumien231
    Updated Gregtech to
    -Fix ore dict stones
    -Removed recipes for Orechids
    -Added ore processing for new Gtech macterials/ores from Orechid development
    -Fix basalt and marble ore dicts
    -Fixed certian Omothol deposits being super ore dense
    -Added Clay Aluminium/Lithium/Silicon/Sodium ores
    -Added Obsidian Manganese/Iron/Silicon ores
    -Added Glowstone Gold/Redstone ores
    -Added Soulsand Coal/Oilsand/Silicon ores
    -Added Holystone Silicon ore
    -Added Abyssal Iron/Silicon/Silicon Dioxide/Kaolinite ores
    -Added Abyssal Sand Banded Iron/Silicon/Glass/Kaolinite/Spessertine ores
    -Added Dreadstone Silicon/Calcium/Molybdenum, Potassium, Aluminium, Potassium, Abyssalnite ores
    -Added Abyssalnite Silicon, Calcium, Molybdenum/Potassium/Aluminium/Abyssalnite ores
    -Added Dreaded Obsidian Silicon/Iron/Titanium/Potassium/Abyssalnite/Magnesium ores.
    -Added Dolomite Calcium/Magnesium/Carbon ores
    -Added Omothol Calcite/Wollastonite/Silicon Dioxide ores
    -Added Omothol Marble Calcite ores
    -Added Omothol Basalt Silicon Dioxide/Potassium Feldspar/Biotite
    -Added Dreadstone Potassium/Magnesium/Aluiminum/Silcon/Tin/Lead/Silver/Sulphur
    60 so far
    -Added ore tags for above
    -Added Calcium native cluster
    -Added Bloodied Orechid
    -Added processing for Clay, Obsidian, Basalt, Marble, Red/Black Granite, Netherrack, Endstone, Andesite, Diorite, Pink Granite, Holystone, Glowstone, Abyssal Stone, Abyssal Sand, Dreaded Obsidian, Dolomite, Dreadstone, Omothol Stone/Marble/Basalt, Dreadstone
    -Added Recipe for Bloodied Orechid
    -Added 'generate ore' to Silicon, Carbon, Calcium, Silicon Dioxide, Kaolinite, Biotite, Potassium Feldspar, Wollastonite materials
    -Added Plagioclase, Hornblende, Pink Granite, Holystone Abyssalcraft materials/rocks/CT rocks, Glassy materials
    -Basalt ore dict
    -Tweaked Clay and Brick dust to give 1 dust per block
    -Electrolyzer recipes for andesite, diorite, pink granite
    -Centrifuge recipes for glowstone, holystone
    -Macerator recipes for various stone dusts
    -Ranamed coal to Anthracite
    -Fix slag ore dict
    Immersive Engineering
    -Added ore processing for Orechid fallout
    -Fix slag ore dict
    -Calcium native cluster processing
    -Fix granite, andesite ore dicts
    -Calcium native cluster processing
    Full changelog in pack download
    GamerwithnoGame likes this.
  6. Celestialphoenix

    Celestialphoenix Too Much Free Time

    23.0 Quantum Leap - https://www.curseforge.com/minecraft/modpacks/blood-sweat-and-gears/files/2849639

    When opening an existing world with this update- you'll get a warning about missing blocks/items. This message can be safely ignored.

    Added MoreTweaker by NoeppiNoeppi
    Livingwood can be used as treated wood for many, many recipes
    Buildcraft MJ system now uses Rf, in multiples of 10,000
    Reworked assembly table recipes to account for new power mechanic
    Assembly table now assembles Nano and Quantum circuits/components
    Cha'rcoal can now be produced in coke/pyro ovens
    Mixer recipes for alloy dusts, crafting dusts is now lossy
    Added processing recipes for the Railcraft Rolling Machine
    Numerous small fixes and tweaks
    Added Nuclear Cracking. This is perfectly safe and environmentally conscientious way of manufacturing quantum technology- you have nothing to worry about.

    23.0 Quantum Leap
    Added MoreTweaker 1.0.3 by noeppinoeppi
    Updated CraftTweaker to
    Updated MoreTweaker to 1.0.4
    Updated NuclearCraft to 2.18l
    Updated Unlimited Chisel Works tp 0.3.3
    All mods
    -Added livingwood counterpart for treatedwood recipes
    -Removed duplicate coal coke entries
    -Fixed Terrasteel dust missing a "smelting" recipe
    -Assembly machine recipe for nano-processor CPU, quantum-processors, quantum core
    -Tweaked assembly machines recipes to account for different energy ratio. (1 MJ= 10,000Rf= 2500Eu)
    -Tweaked lang file to show MJ as rF (x10kRf)
    -Used lang file to move previously changed names of Kinesis Pipe
    -Fixed Coal/Coke intermixed chisel groups
    -Fixed iron block ore dict
    -Added Cracked Eye/Pearl/Star, Quantum Pearl, Quantum Core
    Energy Converters
    -Changed Buildcraft conversion ratio to 10000rF per MJ
    -Added compressor recipe for slag dust/item
    -Removed chem reactor recipe for Nano CPU
    -Changed quantum items to use cracked varients
    -Tweaked Dreadwood to produce Cha'rcoal in pyro oven
    -Removed Alloy smelter recipes for steel ingot/block
    -Fixed BF requirement for Invar
    -Crafting alloys of dusts is now lossy
    -Added mixer recipes for alloy dusts
    -Added (temp?) recipe for Radon gas
    Immersive Engineering
    -Removed crusher ore byproduct- produces same ore type instead.
    -Tweaked Dreadwood to produce Cha'rcoal in coking oven
    -Tweaked coking oven processing for parity with RC
    -Added Ender Pearl, Ender Eye, and Nether Star as reactor fuels.
    -Fixed Aluminium ingot ore dict
    -Disabled water active cooling
    -Added Rolling Machine processing for Thick Plates, Conduit, Rings, Rods, Long Rods, Wires
    -Tweaked BF recipes to use proper ore-dict output
    -Removed processing recipes for crusher- this machine is now fully disabled.
    -Renamed Crushed Slag to Crushed Clinker
    -Tweaked wooden tie recipes
    -Tweaked Dreadwood to produce Cha'rcoal in coking oven
    -Tweaked coking oven processing for parity with ImEng
    -Fixed Gt axe on taint wood logs
    -Fixed invar BF shortcut
    Thermal Foundation
    -New additional recipe for rockwool

    Full changelog in pack download
  7. Celestialphoenix

    Celestialphoenix Too Much Free Time

    24.0 Loopity Loop - https://www.curseforge.com/minecraft/modpacks/blood-sweat-and-gears/files/2859224

    This update rearranged a lot of ore byproducts. This might add material shortcuts (byproducts of byproducts) which skip the world/dimension gates. Please let me know if you find any.

    Added Rock Crusher Recipes for all ores (Gravel ore + 10% crushed ore)
    Added Arc Furnace Recipes for all ores (0-5 Ingots/Dust + 0-6 Lustrous Clinker, always 6 units total)
    Tweaked Pure Ores not to produce unique byproducts (still gets a material bonus)
    Tweaked byproducts of Mineral Ores- 4th byproduct now obtainable
    Industrial Sifter:
    -can process gravel ores for all byproducts at a lower overall yield
    -can process gemstones for greed (higher yield, broken gemstones)
    -can process gemstones for pride (lower yield, quality gemstones)
    Ore Washer:
    -distilled water recipe now useful (time/power saving)
    -added Primal Mana, produces main ore in leu of byproduct
    -added Luck, producing a high chance of a full dust
    -added Coralium, producing second and third BPs
    -added Antimatter, producing main ore and fourth BP
    -Added missing ores to Mercury and Sodium Persulphate recipe sets
    -Added a Magnetic recipe set
    -Added Toxic recipe set
    Electromagnetic Seperator
    -now outputs a useful amount
    -added missing magnetic materials
    Extractor- can be used to skip purification steps (no bonus output, fixes ore cleaning in the Steam Age)
    Mana Dipping- can be used to skip purification steps (no bonus output)
    Buffed output of carbon reduction when using Avogadro's Compound in EBF
    Native Clusters
    -added missing smelting recipes
    -added TC rare earths as Infernal Furnace byproduct
    -buffed processing in ImEng machines

    Confused? No worries- made a flow chart to help explain things. (see pack description)

    24.0 Loopity-Loop
    (at least this wasn't the Christmas release, otherwise it'll be named "Array in a Manger")
    All mods
    -tidied some duplicate ore tags
    -rearranged a lot of ore byproducts. This might add material shortcuts (byproducts of byproducts) which skip the world/dimension gates. Please let me know if ou find any.
    -created a flow chart of the ore processing chain
    -added bitumen, tar, lubricant, antimatter to crystallizer
    -added refined antimatter recipe to materializer
    -added missing purification set to mana pool dipping
    -added missing ores to mana pool dipping
    -added recipe for luck
    -replaced manual ore-dict with a super efficient script by Nuzzleskatev
    -added NuclearCraft blocks to chisel lists
    -added lubricant, magnetic, toxic, luck, antimatter, refined antimatter clathrates
    Immersive Engineering
    -fixed ore block ore tags
    -reworked crusher processing to include all ores
    -buffed output from crushing native clusters
    -added crusher recipe for quicksilver native cluster
    -reworked Arc Furnace ore processing, buffed native cluster output
    -Fixed pure ores giving byproducts (all machines)
    -Fixed mineral ores not having byproducts (all machines)
    -Reworked chemical bath ore processing
    -Reworked electromagnetic separator ore processing
    -Quartz ores gold byproduct in macerator
    -Fix glassy ore-glass processes
    -Added Magnetic, Toxic, Luck, Distilled Coralium, Refined Antimatter fluids
    -Added Magnetic and Toxic chemi-bath sets to ore processing
    -Generate Ore for Gallium, Cadmium, Eskolaite, Borax, Barite, Paramontroseite, Caesium, Naquadria, Corrundum, Cadmite, Ratsbane, Lithia, Andradite, all pure oxides, Phosphorus, Arsenic, Quicklime
    -Reworked Ore byproucts again
    -Condensed main ore processing down to a single file
    -Added ore process to extractor. Same as ore wash/centrifuge, with no byproducts. Should fix cleaning ores in steam-age.
    -Added Mana, Luck, Distilled Coralium, Refined Antimatter as ore wash fluids
    -Changed ore wash, therm/centrifuge to give 1 tiny dust
    -Buffed carbon-reduction ore process in EBF
    -Added Lustrous Dust, +macerator recipe
    -Added recipes for Primal Mana, Distilled Coralium
    Modular Machinery
    -Refined Industrial Sifter script to use array+loop (gemstones)
    -Added gravel ores to Industrial Sifter
    -Added addition tiers to Industrial Sifter
    -Added overclock bonus to Industrial Sifter output
    -Added Greed/Pride processing to gemstones
    -Added recipes for Magnetic/Toxic fluids
    -Added Rare Earths drop for all clusters
    -Added a hint for obtaining rare earths
    Thermal Foundation
    -fixed ore block ore tags
    -fixed ore processing crafting dust recipes. These are getting very annoying
    -added remaining native cluster recipes. BF materials smelt to dust

    Complete log in pack download.
  8. Celestialphoenix

    Celestialphoenix Too Much Free Time

    25.1 Now With TriNitroTripling! - https://www.curseforge.com/minecraft/modpacks/blood-sweat-and-gears/files/2885040
    -Use explosives to drop 3x impure dust from ore blocks

    Added ore block transmutation with Abyssalcraft
    Added ore block agglomeration with Botania
    -The above two combined with the Pure Daisy allows one to transmute most metals.
    --Added a documentation chart for the above. Added Abyssalcraft

    Ore processing route via crystallizer, materializer, and transmutor
    25.0 TriNitroTripling
    Added In World Crafting 1.13.0 by IterationFunk
    Updated CoFHCore to
    All mods
    -added tooptips and info to the various explosives available
    -fix Redstone/Electrotine/Lapis/Lazurite/Sodalite/Apatite ore block output
    -processing for Niobium cluster
    -Updated ore processing chart
    -Added ore transmutation chart
    -Added more info about coking ovens
    -Repurposed crystalline/shard Silica, Alumina to Silicon Dioxide, Corundum
    -Added Ore processing route through Crystallizer, Materializer, Transmutor
    -Added Ore block processing to Transmutor
    -added ore block background material transmutation
    -added ore upgrade processing to agglomeration
    -reworked Pure Daisy ore processing to account for new ores
    -fixed pipe crafting recipes
    -knocked out fragile fluid shards
    -Added Crystalline Shard, Crystalline ore varients, with ore tags
    -Added Niobium native cluster
    -Added macerator recipes for crystal shards
    -Added Quicksilver ore
    -Added GENERATE_ORE tags to Cerium
    -Streamlined ore processing for background stone varients
    -Renamed cell to chemical cell
    -removed recipes for fluid pipes
    -added conversion for dungeon loot ingots
    -disabled explosives
    In World Crafting
    -Added TriNitroTripling
    -disabled manual rolling machine
    -reworked Native Cluster creation to account for new ores
    -added recipes for Niobium Cluster
    -reworked drops from Porous stone
    -Added info on Faucet and Casting Channels
    -removed smelting of charcoal (AGAIN!!)

    Complete log in pack download.

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