Welcome to Dynamic Surroundings!
This mod is based on the Better Rain mod by Wirsbo. Since he hasn’t been active I developed a mod based on what he has done.
Versions of this mod are available for 1.7.10, 1.8.9, 1.10.2, 1.11.2, 1.12!
You can find a Wiki for Dynamic Surroundings here.
Features
Coming Up
Working on making the configuration easier for modpack authors.
Credits
Screen Captures
Calm Rain
Heavy Rain
Light Snowfall
Blowing Sand
Aurora w/Calm Snow
Firejets in the Nether
Fireflies and Speech Bubble (1.10.2 only)
Potion HUD
Download
Dynamic Surroundings can be downloaded from CurseForge.
Modpacks
Dynamic Surroundings is licensed MIT. This means that you are free to include in modpacks and there are no requirements about giving credit or linking pack to any page. However, if you feel compelled to give credit I won't mind. Just keep in mind that Wirsbo was the first to develop the idea so I can't rightly claim my thoughts are original.
This mod is based on the Better Rain mod by Wirsbo. Since he hasn’t been active I developed a mod based on what he has done.
Versions of this mod are available for 1.7.10, 1.8.9, 1.10.2, 1.11.2, 1.12!
You can find a Wiki for Dynamic Surroundings here.
Features
- When it starts to rain in Minecraft, Dynamic Surroundings generates a storm intensity value. This intensity governs things like texture selection, particle effects, sound, sky darkness, and volume while it is raining.
- Storm intensity affects rainfall, snowfall, and dust storms in the desert.
- Deserts have dust storms when it is storming. The intensity determines the type of sand particle texture that is used as well as the thickness of the desert “fog”.
- At night Auroras can spawn if a player is standing in a “polar” biome, such as Taiga or Ice Field. The size, shape, and coloration can change per Aurora spawned. The brightness of an aurora is affected by the moon phase.
- As a player moves to higher elevations it gets a little bit hazy. Haze increases with elevation as well as rain intensity.
- These atmospheric effects only happen if the dimension has a sky. This means it doesn’t apply to The Nether or The End.
- Firejets randomly spawn on top of lava source blocks. These jets spew fire or lava spark particle effects.
- Bubblejets randomly spawn at the bottom of oceans and lakes.
- Biome fog - some biomes are configured to have background fog that obscure vision.
- Biome sounds. Biomes can have specific sounds that play while standing in them. The sound played can be different night or day, rain or shine. Forests have birds chirping, beaches have waves, swamps have crickets...
- Block specific sound effects - ice and packed ice will generate ice cracking sounds; lily pads give off frog croaks; soul sand has demonic laughter; redstone ore hisses.
- Rainfall on Netherrack can produce lava sparks; rainfall on Soul Sand produces no splash.
- Reddish dust in the Nether similar to the fog in Deserts.
- Modpack authors can configure biome behavior by using Json configuration files.
- Modpack authors can configure dimension parameters by using Json configuration files.
- Configuration option to disable the reset of weather when player(s) sleep.
- Configuration option to disable a player's potion effect particles from their field of view.
- Configuration option to adjust the range that special effects will spawn.
Coming Up
Working on making the configuration easier for modpack authors.
Credits
Screen Captures
Calm Rain
Heavy Rain
Light Snowfall
Blowing Sand
Aurora w/Calm Snow
Firejets in the Nether
Fireflies and Speech Bubble (1.10.2 only)
Potion HUD
Download
Dynamic Surroundings can be downloaded from CurseForge.
Modpacks
Dynamic Surroundings is licensed MIT. This means that you are free to include in modpacks and there are no requirements about giving credit or linking pack to any page. However, if you feel compelled to give credit I won't mind. Just keep in mind that Wirsbo was the first to develop the idea so I can't rightly claim my thoughts are original.
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