https://minecraft.curseforge.com/projects/blood-and-steel
The dead walk the world, slaying all in there path. Few colonies managed to escape the horde. Mankind used to live in underground cities. The surface held the dangers of creepers and endermen. The humans response was the zombie virus. A reanimation serum, it would make its subjects stronger, tougher, and even immortal. So long as a skin cell remained, the zombie would live on. The serum backfired, making mindless beast, and skeletons. A mutation in the virus caused one zombie to regain its old memories as a beekeeping engineer. You are the engineer.
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Blood and Steel is a 1.10 modpack based around Immersive Engineering, Forestry, and AE2. There is no quest, as i tried to keep the modpack as small as possible but fun. Recurrant Complex and Roguelike dungeons make sure you will want to explore.Only immersive engineering can generate RF, and regular tools can't bee crafted. Tinker's tools WILL BE required UNLESS you find other tools in a dungeon. The Spice of Life is in his pack but is disabled by default.To smelt metals you will need a tinkers smeltery, and it only has a 1:1 ratio
Modlist
https://minecraft.curseforge.com/projects/blood-and-steel/relations/dependencies
Note: This pack is in beta
Announcement: I am contemplating updating the modpack to 1.11.2. post what you think above
The dead walk the world, slaying all in there path. Few colonies managed to escape the horde. Mankind used to live in underground cities. The surface held the dangers of creepers and endermen. The humans response was the zombie virus. A reanimation serum, it would make its subjects stronger, tougher, and even immortal. So long as a skin cell remained, the zombie would live on. The serum backfired, making mindless beast, and skeletons. A mutation in the virus caused one zombie to regain its old memories as a beekeeping engineer. You are the engineer.
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Blood and Steel is a 1.10 modpack based around Immersive Engineering, Forestry, and AE2. There is no quest, as i tried to keep the modpack as small as possible but fun. Recurrant Complex and Roguelike dungeons make sure you will want to explore.Only immersive engineering can generate RF, and regular tools can't bee crafted. Tinker's tools WILL BE required UNLESS you find other tools in a dungeon. The Spice of Life is in his pack but is disabled by default.To smelt metals you will need a tinkers smeltery, and it only has a 1:1 ratio
Modlist
https://minecraft.curseforge.com/projects/blood-and-steel/relations/dependencies
Note: This pack is in beta
Announcement: I am contemplating updating the modpack to 1.11.2. post what you think above
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