Prologue:
Many many years ago Civilization destroyed this planet, but a group of scientist had a solution. Launch capsules into orbit with technology to recreate life once the planet become habitable again. On board was you, an artificial lifeform tasked with returning civilization to the planet. Ten-thousand years pass before your pod crashes back to the surface and your consciousness awakens for the first time. You succeeded at restoring the past lifeforms to the planet and soon after the rebirth of civilization you returned to stasis, but not before you engineered something to keep mankind from total self destruction. Your solution was nanites. These tiny bots have made many things possible that seem like magic to average intelligent lifeforms. Another 10000 years passes.... the world evolves, shaped by nanite interaction.... now once more your consciousness awakens in a new body to start over and walk the world.... where will your path lead?
Little Info:
This pack is a continuation of the story from my 1.7.10 modpack Post Finem. There are many mods that are the same, there are many that are gone (mostly because they are not updated to 1.10.2), and there are some new mods. There is some recipe integration and tweaks to provide more of a challenge to the tech progression.
Quest System:
The quest system uses the Better Questing mod and does not have a book to access your quest menu. Instead it is accessed with a key, default is the grave key (the one to the left of the number 1 key on most boards). Hardcore mode is on by default and you start with 5 lives.
Disclaimer:
The pack is current in late alpha and I welcome any comments and suggestion on how to better integrate mods and tech progression or help with quests current or new. When updating you will need to use the command "/bq_admin default load" in worlds created before the update to see any new quests that may have been added.
Available on the Curse Launcher:
https://mods.curse.com/modpacks/minecraft/251154-futures-edge
Comments, issues, bugs, and suggestions should go here:
https://minecraft.curseforge.com/projects/futures-edge
Ender IO (by CrazyPants_MC)
Ender Zoo (by CrazyPants_MC)
Cooking for Blockheads (by BlayTheNinth)
AppleCore (by squeek502)
Biomes O' Plenty (by Glitchfiend)
Chameleon (by jaquadro)
Chisels & Bits (by AlgorithmX2)
EnderCore (by tterrag1098)
Not Enough Wands (by romelo333)
ProjectE (by sinkillerj)
Waila (by ProfMobius)
McJtyLib (by McJty)
OpenComputers (by Kethtar)
RFTools Dimensions (by McJty)
Random Things (by lumien231)
The Spice of Life (by squeek502)
Waila Harvestability (by squeek502)
Fast Leaf Decay (by lumien231)
Nether Metals (by knoxhack)
Just Enough Resources (JER) (by Way2muchnoise)
Storage Drawers (by jaquadro)
Forestry (by SirSengir)
GraveStone Mod (by EuhDawson)
Roguelike Dungeons (by Greymerk)
Just Enough Items (JEI) (by mezz)
RFTools (by McJty)
JourneyMap (by techbrew)
Recall Stones (by VanhalMinecraft)
Guide-API (by TehNut)
LunatriusCore (by Lunatrius)
Schematica (by Lunatrius)
Lycanites Mobs (by Lycanite)
Pam's HarvestCraft (by MatrexsVigil)
Just Enough Forestry Bees (JEFB) (by MrDimkas_Studio)
More Bees (by Proffeser_science)
Inventory Tweaks (by Kobata)
Chisel (by tterrag1098)
Immersive Engineering (by BluSunrize)
BdLib (by bdew)
Gendustry (by bdew)
Mouse Tweaks (by YaLTeR97)
MalisisCore (by Ordinastie)
MalisisDoors (by Ordinastie)
RadixCore (by WildBamaBoy)
Minecraft Comes Alive (by WildBamaBoy)
More Overlays (by feldim2425)
Better Questing (by Funwayguy)
Better Questing - Standard Expansion (by Funwayguy)
Better Questing - RF Expansion (by Funwayguy)
Redstone Paste (by FyberOptic)
Blood Magic (by WayofTime)
AutoRegLib (by Vazkii)
Psi (by Vazkii)
Better Agriculture (by knoxhack)
MalisisBlocks (by Ordinastie)
Stellar API (by abab9579)
Stellar Sky (by abab9579)
Portable Craft Bench (by RenEvo)
Neat (by Vazkii)
CraftTweaker (by jaredlll08)
ModTweaker (by jaredlll08)
FTBLib (by FTB)
FTB Utilities (by FTB)
IvToolkit (by Ivorforce)
Recurrent Complex (by Ivorforce)
Sleeping Bags
ArchitectureCraft
Railcraft
Super Circuit Maker
RFtools Control
Ender Zoo (by CrazyPants_MC)
Cooking for Blockheads (by BlayTheNinth)
AppleCore (by squeek502)
Biomes O' Plenty (by Glitchfiend)
Chameleon (by jaquadro)
Chisels & Bits (by AlgorithmX2)
EnderCore (by tterrag1098)
Not Enough Wands (by romelo333)
ProjectE (by sinkillerj)
Waila (by ProfMobius)
McJtyLib (by McJty)
OpenComputers (by Kethtar)
RFTools Dimensions (by McJty)
Random Things (by lumien231)
The Spice of Life (by squeek502)
Waila Harvestability (by squeek502)
Fast Leaf Decay (by lumien231)
Nether Metals (by knoxhack)
Just Enough Resources (JER) (by Way2muchnoise)
Storage Drawers (by jaquadro)
Forestry (by SirSengir)
GraveStone Mod (by EuhDawson)
Roguelike Dungeons (by Greymerk)
Just Enough Items (JEI) (by mezz)
RFTools (by McJty)
JourneyMap (by techbrew)
Recall Stones (by VanhalMinecraft)
Guide-API (by TehNut)
LunatriusCore (by Lunatrius)
Schematica (by Lunatrius)
Lycanites Mobs (by Lycanite)
Pam's HarvestCraft (by MatrexsVigil)
Just Enough Forestry Bees (JEFB) (by MrDimkas_Studio)
More Bees (by Proffeser_science)
Inventory Tweaks (by Kobata)
Chisel (by tterrag1098)
Immersive Engineering (by BluSunrize)
BdLib (by bdew)
Gendustry (by bdew)
Mouse Tweaks (by YaLTeR97)
MalisisCore (by Ordinastie)
MalisisDoors (by Ordinastie)
RadixCore (by WildBamaBoy)
Minecraft Comes Alive (by WildBamaBoy)
More Overlays (by feldim2425)
Better Questing (by Funwayguy)
Better Questing - Standard Expansion (by Funwayguy)
Better Questing - RF Expansion (by Funwayguy)
Redstone Paste (by FyberOptic)
Blood Magic (by WayofTime)
AutoRegLib (by Vazkii)
Psi (by Vazkii)
Better Agriculture (by knoxhack)
MalisisBlocks (by Ordinastie)
Stellar API (by abab9579)
Stellar Sky (by abab9579)
Portable Craft Bench (by RenEvo)
Neat (by Vazkii)
CraftTweaker (by jaredlll08)
ModTweaker (by jaredlll08)
FTBLib (by FTB)
FTB Utilities (by FTB)
IvToolkit (by Ivorforce)
Recurrent Complex (by Ivorforce)
Sleeping Bags
ArchitectureCraft
Railcraft
Super Circuit Maker
RFtools Control
Version 0.3.0
===============
-REMINDER: Use the command "/bq_admin default load" in worlds created before this patch to see new quests
-Made a few quest fixes and added a few
-Retweaked IE config again
-Added recipe for atractor crystal that uses golem soul
-Re-enabled the clearing quarry recipe
-Adventure Bag is now very useful while adventuring
-Made uncraftable Better Agraculture blocks craftable
-Carrage and Medieval doors now have recipes
-Railcraft plates needed for recipes can now be crafted from IE plates
-Added the Super Circuit Mod
-Added the RFtools Control Mod
-Changed philosopher stone recipe to not consume the dragon egg so dragon can still be respawned and everyone on multiplayer server can get a chance to make the stone
Version 0.2.1
===============
-Fixed ore gen
Version 0.2.0
===============
-Added Railcraft mod
-All the recipes tweaks for Railcraft
-Adjusted the values of RF that IE cables carry and amount of power connectors can deliver
-Fixed warning message when using IE hammer and wire cutters in recipes
-Added ore tripling mechanic for Iron, Gold and Copper
Upcoming Stuff:
~More quests in Exploration and Bestiary lines
~Super Circuit Maker
~Possible aesthetics quest line
~Possible advanced tech line
Version 0.1.3
===============
-REMINDER: Use the command "/bq_admin default load" in worlds created before this patch to see new quests
-MANY many new quests
-Rollback JourneyMap mod to fix conflict with MCA causing texture issues in previous version
-Made repair talisman from ProjectE more expensive
-Made alchemical bag much more attainable
-Added mod Sleeping Bags
-Added mod ArchitectureCraft
-Updated many mods (except JourneyMap)
-Critical update to Recurrent Complex to fix crash issue in previous version
-Updated Forge version
Upcoming Stuff:
~More quests in Exploration and Bestiary lines
~Railcraft
~Super Circuit Maker
~Possible aesthetics quest line
~Possible advanced tech line
Version 0.1.2
===============
-REMINDER: Use the command "/bq_admin default load" in worlds created before this patch to see new quests
-Changed recipe for Blood Magic snares to make it mid game
-Added recipes for saddles and name tags
-Added bridge schematics to use with Schematica
-Added quests for Blood Magic to the Nanotech line
-Updated many mods
-Updated forge version
Version 0.1.1
===============
-Changed all NotEnoughWands wands to use RF instead of XP
-Removed mod More Overlays (redundant)
-Added slate ore to mining pack whitelist
-Changed ProjectE config to harder recipe mode, making some things need nether stars to craft
-Reordered quests in Begining Once More line
-Added several quests to Storage line
-Added many dependancys to make Begining Once More line and Story line the only ones accessable when starting fresh
-Made RFtools elevator revipe considerably cheaper
-Updated all mods
-Don't forget you need to use command "/bq_admin default load" in worlds created before this update to see new quests
Version 0.1.0
===============
-Added story line quests (written by FacelessKitten)
-Fixed Compact Storage quest
-Added quest line Nanotech to encompass Psi and Bloodmagic related quests
-Added bed quest
-Fixed reward for squeezer quest
-Fixed detection on the wild bee quests
-Changed Soulgazer and Summoning Staff recipes to be more technical
-Reworked MCA rosegold processing
-Added most chisel blocks to builder backpack whitelist
-Reworked Nether Ore processing recipes
-Added mod Custom Main Menu and Resource Loader
-Added more quest to Tech Tree line
-Added quest line Gear to encompass tools, weapons and armor
-Added many more quests to Storage quest line
-New title graphic and panorama for main menu
-Updated many mods
Version 0.0.7
===============
-Realized that ProjectE was be included as enabled, decided to leave it but make the philosopher's stone very end game
-Added quests to locate all the wild bees
-Fixed Very Advanced Machines quest
-Added more quests to Computations line
-Added empty quest line Story (hopefully to be filled in with the help of the community)
-Added Storage quest line to encompass quests centered on the storage solutions available in the pack
-Various other quest additions and changes
-Update to Forge 12.18.1.2094
-Some mod updates
Version 0.0.6
===============
-Added many seed drops to grass
-Added some quests to Tech Tree line
-Added some quests to Begining Once More
-Changed name of Second Change line to Beastiary
-Reworked rewards for Computations quests and a few other various quests
-Updates to many mods
-Removed mod Stellar Sky
Version 0.0.5
===============
-Changed recipes for Psi mod to make them more challenging
-Changed recipes for Gendustry to make genetic manipulation later game
-Changed blast brick recipe to take slightly less blaze powder
-Added many quests to Tech Tree line
-Added a few quests here and there
-Added a Bee quest line
-Added quarter hearts to drop list of all lycanite mobs
Version 0.0.4
===============
-Initial public release on curse launcher
-minimal quests
-slightly harder tech progression
Version 0.0.1 thru 0.0.3
========================
-closed alpha
-mod selection
-started playing with better question mod
-started changing recipes
===============
-REMINDER: Use the command "/bq_admin default load" in worlds created before this patch to see new quests
-Made a few quest fixes and added a few
-Retweaked IE config again
-Added recipe for atractor crystal that uses golem soul
-Re-enabled the clearing quarry recipe
-Adventure Bag is now very useful while adventuring
-Made uncraftable Better Agraculture blocks craftable
-Carrage and Medieval doors now have recipes
-Railcraft plates needed for recipes can now be crafted from IE plates
-Added the Super Circuit Mod
-Added the RFtools Control Mod
-Changed philosopher stone recipe to not consume the dragon egg so dragon can still be respawned and everyone on multiplayer server can get a chance to make the stone
Version 0.2.1
===============
-Fixed ore gen
Version 0.2.0
===============
-Added Railcraft mod
-All the recipes tweaks for Railcraft
-Adjusted the values of RF that IE cables carry and amount of power connectors can deliver
-Fixed warning message when using IE hammer and wire cutters in recipes
-Added ore tripling mechanic for Iron, Gold and Copper
Upcoming Stuff:
~More quests in Exploration and Bestiary lines
~Super Circuit Maker
~Possible aesthetics quest line
~Possible advanced tech line
Version 0.1.3
===============
-REMINDER: Use the command "/bq_admin default load" in worlds created before this patch to see new quests
-MANY many new quests
-Rollback JourneyMap mod to fix conflict with MCA causing texture issues in previous version
-Made repair talisman from ProjectE more expensive
-Made alchemical bag much more attainable
-Added mod Sleeping Bags
-Added mod ArchitectureCraft
-Updated many mods (except JourneyMap)
-Critical update to Recurrent Complex to fix crash issue in previous version
-Updated Forge version
Upcoming Stuff:
~More quests in Exploration and Bestiary lines
~Railcraft
~Super Circuit Maker
~Possible aesthetics quest line
~Possible advanced tech line
Version 0.1.2
===============
-REMINDER: Use the command "/bq_admin default load" in worlds created before this patch to see new quests
-Changed recipe for Blood Magic snares to make it mid game
-Added recipes for saddles and name tags
-Added bridge schematics to use with Schematica
-Added quests for Blood Magic to the Nanotech line
-Updated many mods
-Updated forge version
Version 0.1.1
===============
-Changed all NotEnoughWands wands to use RF instead of XP
-Removed mod More Overlays (redundant)
-Added slate ore to mining pack whitelist
-Changed ProjectE config to harder recipe mode, making some things need nether stars to craft
-Reordered quests in Begining Once More line
-Added several quests to Storage line
-Added many dependancys to make Begining Once More line and Story line the only ones accessable when starting fresh
-Made RFtools elevator revipe considerably cheaper
-Updated all mods
-Don't forget you need to use command "/bq_admin default load" in worlds created before this update to see new quests
Version 0.1.0
===============
-Added story line quests (written by FacelessKitten)
-Fixed Compact Storage quest
-Added quest line Nanotech to encompass Psi and Bloodmagic related quests
-Added bed quest
-Fixed reward for squeezer quest
-Fixed detection on the wild bee quests
-Changed Soulgazer and Summoning Staff recipes to be more technical
-Reworked MCA rosegold processing
-Added most chisel blocks to builder backpack whitelist
-Reworked Nether Ore processing recipes
-Added mod Custom Main Menu and Resource Loader
-Added more quest to Tech Tree line
-Added quest line Gear to encompass tools, weapons and armor
-Added many more quests to Storage quest line
-New title graphic and panorama for main menu
-Updated many mods
Version 0.0.7
===============
-Realized that ProjectE was be included as enabled, decided to leave it but make the philosopher's stone very end game
-Added quests to locate all the wild bees
-Fixed Very Advanced Machines quest
-Added more quests to Computations line
-Added empty quest line Story (hopefully to be filled in with the help of the community)
-Added Storage quest line to encompass quests centered on the storage solutions available in the pack
-Various other quest additions and changes
-Update to Forge 12.18.1.2094
-Some mod updates
Version 0.0.6
===============
-Added many seed drops to grass
-Added some quests to Tech Tree line
-Added some quests to Begining Once More
-Changed name of Second Change line to Beastiary
-Reworked rewards for Computations quests and a few other various quests
-Updates to many mods
-Removed mod Stellar Sky
Version 0.0.5
===============
-Changed recipes for Psi mod to make them more challenging
-Changed recipes for Gendustry to make genetic manipulation later game
-Changed blast brick recipe to take slightly less blaze powder
-Added many quests to Tech Tree line
-Added a few quests here and there
-Added a Bee quest line
-Added quarter hearts to drop list of all lycanite mobs
Version 0.0.4
===============
-Initial public release on curse launcher
-minimal quests
-slightly harder tech progression
Version 0.0.1 thru 0.0.3
========================
-closed alpha
-mod selection
-started playing with better question mod
-started changing recipes
1) Install standard forge server that matches the version of your Future's Edge install.
2) Copy from your Future's Edge install these folders to the place where your server is installed:
-mods
-configs
-scripts
3) Go into the mods folder you just copied to the server and delete the following client only mods:
-CustomMainMenu
-InventoryTweaks
-Neat
-ResourceLoader
-Schematica
-Waila
-WailaHarvestability
2) Copy from your Future's Edge install these folders to the place where your server is installed:
-mods
-configs
-scripts
3) Go into the mods folder you just copied to the server and delete the following client only mods:
-CustomMainMenu
-InventoryTweaks
-Neat
-ResourceLoader
-Schematica
-Waila
-WailaHarvestability
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