it's a little off topic, but you should be able to simply use ender IO with filters, using meta data, to filter between damaged and undamaged items. Might get a bit convoluted doing it this way, but should be doable. otherwise, AE can do that by using a sub-net with fuzzy import/export busses. Only difference being AE can be more specific about how damaged something is.
It's not just a truck load of silver needed, but all the lead needed for wiring, heater coils, and such that places a huge requirement for lead alone.
It's not just a truck load of silver needed, but all the lead needed for wiring, heater coils, and such that places a huge requirement for lead alone.