It was mentioned in another thread that the way AoA lets you keep some of your items has caused every method of gravestones they've tried to fail badly, the most common issue being it destroys your inventory instead of saving it.With that being said, i know the previous reason you didnt use Gravestones was AoA was going to add keep items.... but what is the current reason
What are the methods? I heard it was suppose to based on one of your skill levels, but im not getting keep inventory, other than my knapsack... which i was keeping on death from the startIt was mentioned in another thread that the way AoA lets you keep some of your items has caused every method of gravestones they've tried to fail badly, the most common issue being it destroys your inventory instead of saving it.
It's apparently high augury levels that do it, I haven't really leveled them so can't confirm from experience but it was keeping just your armour and weapon I believe.What are the methods? I heard it was suppose to based on one of your skill levels, but im not getting keep inventory, other than my knapsack... which i was keeping on death from the start
im up to lv70 and still dont have this. i will test it in creative.It's apparently high augury levels that do it, I haven't really leveled them so can't confirm from experience but it was keeping just your armour and weapon I believe.
Here is the relevant quote from the discussion thread.im up to lv70 and still dont have this. i will test it in creative.
With the lootable corpses thing, it was either have corpses or have all your items spill all over the ground. AoA has this new death thing where if you're above a certain augury level, you keep armor and weapons. This system completely broke openblocks graves as well as the gravestones graves. Nothing was going into them. Everything would just spill everywhere as if there were no graves. So it was lootable corpses or nothing. I will try out BaM's graves though. Never heard of that so didn't test it. Also, there was a config derp by watchful with the corpses. They should be entirely invincible, but he forgot to set it that way. Should be better in the next version.
Are you being hit by an explosion right after death? Because if so it would explain your items being destroyed as the corpses grab all your dropped items a second after death but if there was an explosion that could probably destroy them. Tinkers' Construct items are immune to explosions/lava/whatever so it would fit.Also experiencing this bug on a server, I'd never entered other dimensions, so only in the overworld. Seems the only things that don't delete are tinkers construct crafted weapons. It's happened to me a fair few times now and has required my player data to be rolled back each time