1.0.0: Leadstone Energy Conduits (Conduits from Thermal Expansion overall) missing?

masterqgj

New Member
Jul 29, 2019
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Version:
1.0.0

What is the bug:
I do neither see energy conduits from Thermal Expansion in NEI, nor am i able to craft those using the known recipes. Anyone else having that issue? Did they Change the recipe and i didnt notice that? I'm even unable to craft "energy conduit (empty)" as mentioned on the Thermal Expansion Wiki.

Mod & Version:
ThermalExpansion-[1.7.10]4.0.0B5-13

Paste.feed-the-beast.com log:


Can it be repeated:
In my game always

Known Fix:
 

masterqgj

New Member
Jul 29, 2019
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[Edit]
Nvm. found out that i can use the original buildcraft energy pipes in the meantime.
 

totalhamman

New Member
Jul 29, 2019
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Thermal Expansion Conduits and Ducts are going to be in a yet unreleased standalone mod. The COFH team wants TE 1.7.10 to be far more modular than TE was in 1.6.4.
 

Jugg3rV

New Member
Jul 29, 2019
213
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Conduits will be in the mod Thermal Dynamics, which is not released yet (as far as i am informed)
 

asiekierka

Over-Achiever
Mod Developer
Dec 24, 2013
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I would suggest using the conduits and pipes from Ender io they are much better than the bc ones.

In what way are they better? This is a valid question - I want input and feedback ;-)
 

It_IS_Lupus

New Member
Jul 29, 2019
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In what way are they better? This is a valid question - I want input and feedback ;-)
Just the fact that item, power and fluid conduits can be in the same tile. It's just personal preference for me. (and giving a valid second option.


Also, I realized you quoted someone else. Ignore me
 

Sen-Mithrarin

New Member
Jul 29, 2019
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In what way are they better? This is a valid question - I want input and feedback ;-)
Well, in my opinion there are a few things that makes Ender-IO conduits better than any other :

- all conduit-types can be in the same block
- they can set to : in/out, in, out, disabled
- they can set to 4 redstone states ignore, active high, active low, disabled
- multiple color-coded redstone-lines "on the same wire" (like ProjectRed bundled cable)
- smart and fast multi-node network
- white-/blacklist filter (only with upgrade !)
- very cheap

Sure you can do these things with other mods but mostly you need more resources or its way more complex / harder to build complex systems.
For instance : if you want to transfer energy, fluids and items with BuildCraft or TE-ducts you need separate blocks for energy, items, and fludis. Ender-IO fits them into one block and due to color-coding you can transmit different redstone-signals and item-sources/-destinations "over one cable". Also : vor extractng items with BC or TE you need extra items like Pipe-Gates or Duct-Servos wich require even more resources.

Its just my opinion, but I think it makes clear with mod is "more op ..." ; as item-automation is op all by itself, needless to talk about some like AE.
 

asiekierka

Over-Achiever
Mod Developer
Dec 24, 2013
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- they can set to : in/out, in, out, disabled
- they can set to 4 redstone states ignore, active high, active low, disabled
- multiple color-coded redstone-lines "on the same wire" (like ProjectRed bundled cable)
- white-/blacklist filter (only with upgrade !)
- very cheap

BuildCraft has literally all of that, just not at the same time (redstone lines are pipe wires, the in/out thing is valves or iron pipes, the states are gates, the white/blacklist filters are Lists, emerald extraction pipes, gates, etc.)

But yes, I agree, there are some things better about Ender IO... if someone likes many conduits on one block.