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  1. R

    Thoughts on Mojang & Mods?

    The thing is that the Mojang API might not have all the features Forge needs, without Forge transforming/overwriting base classes.
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    Thoughts on Mojang & Mods?

    If I recall, the API's Github repo hasn't been touched in 6+ months.
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    Thoughts on Mojang & Mods?

    A few days ago, I made this comments on an /r/feedthebeast post about the future of mods: http://www.reddit.com/r/feedthebeast/comments/1aalu5/askredditftb_style_where_do_you_see_minecraft/c8vkjkg It definitely seemed like a popular idea, but the thread didn't go much further. What do you guys...
  4. R

    Which Mods Do YOU Add To Ultimate?

    I add Optifine and Rei's, and remove all the voxel mods. I usually dont mess content mods.
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    New Launcher design | We need you!

    Java DOES have a library for this called SWT, the only downside is that there needs to be a seperate jar for each platform, the SWT jar needs to be embedded within each jar, and they would have to rewrite the whole UI part. Still, its VERY robust, would love to see FTB using it.
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    Texture-Patcher, configurable for any texture-pack.

    I think your thinking that its one patcher to rule them all, in reality its one patcher for each texture pack. To achieve, for instance, having Soartex BuildCraft, Sphax Redpower, and vanilla everything else, you would create a blank zip (In windows, right click, create new, compressed zip...
  7. R

    [64x] Soartex Fanver - Smooth and Clean FTB

    Also, in the most recent compiled version of the downloadable packs, they were made using the patcher, so you can actually update them with it c;
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    Texture-Patcher, configurable for any texture-pack.

    I guess so now XD
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    Texture-Patcher, configurable for any texture-pack.

    To anyone, if you are using this patcher for your texture pack, email me and I will add you to the list of supports!
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    [64x] Soartex Fanver - Smooth and Clean FTB

    Well, I've rewritten it and released it, those changes above are for the next version ;)
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    Texture-Patcher, configurable for any texture-pack.

    Sometimes people compile their mods without modpacks, or have custom modpacks, or even here, (will) have modpacks hosted as FTB private packs. It lets people easily take your work and plop it on-top of what they already have the way they want it. It saves everyone bandwith to have a guy using...
  12. R

    Texture-Patcher, configurable for any texture-pack.

    Just so you know, modpacks are independent of the base patcher, each tp has to configure them themselves c; EDIT: Well, Im actually contemplating making modpacks universal, since they dont ever change.
  13. R

    Texture-Patcher, configurable for any texture-pack.

    Thanks :) If you need any help with the configuration, dont be afraid to email me, the guide is pretty complex.
  14. R

    Texture-Patcher, configurable for any texture-pack.

    An alternative, and while I have to maintain a seperate .csv file for my version, it reads from the same .zip repository.
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    Texture-Patcher, configurable for any texture-pack.

    First I would like to say that I chose this forum and this sub-forum because this concerns texture packs that have textures for this modpack. I am sorry if this thread is inappropriate to either this forum or sub-forum. The Texture-Patcher is a software that lets users take your texture-pack...