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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    Some updates to the server: First and foremost, our server is now in a closed beta state. People may request to be whitelisted, and can join and play on the pack without any restrictions. However, do note that the pack is still in a beta state, and we may make sudden changes to recipes, items...
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    Updated to beta V52. Removed Neat Added Damage Indicators. Added a custom skin for Damage Indicators Added AdvancedHud. Adjusted the underwater breath bar to be positioned above the thirst meter. Server: Added an underground dungeon to Blackcliff. This dungeon is a central plot point to a...
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    Doubt that would work. EnviroMine checks for *all* inventories to determine food rot. Unless you're suggesting a crate or whatnot that actually runs a /give command - because that's the only way it would work. Even so, CustomNPCs makes heavy use of inventories to store things like vendor...
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    V47 Added Lootable Corpses. This mod is basically gravestones, but with limitations. When you die, a corpse spawns at your death location containing all your items. This corpse can be looted by ANYONE! In essence, this is no different than regular vanilla death, except your items are just...
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    To some degree, yes! If we can achieve it via CustomNPCs then we will certainly explore it. Beta V46 is out now. Added a temporary fix to Brewcraft. Tossing splash potions will no longer crash the server. However, tossing splash potions will still cause a client-side fatal error, causing the...
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    V45 is out. Removed AntiqueAtlas in favor of Bibliocraft's Atlas. Removed Recurrent Complex, RTG and Climate Control from the client *only*. These mods are still used on the server, and are now in lightweight mode. (We're trying to cut down on the client load times and size as much as we...
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    Updated to V39. EnviroMine temps have been tweaked (again). Temperate biome temps increased to ~82F. Speed multiplier for body temp increased to 3. Added Mob Properties Added glassblowing and glass crafting! Creating glassware items (bottles, vials, lenses, etc, but not glass blocks...
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    V36 out now. Further tweaking to EnviroMine temps. Biome temps no longer fluctuate based on day/night and weather, thus will remain a constant temp. We also warmed up temperate biomes a lil more, and disabled frostbite. Hopefully this will make it easier to maintain your body temp, and...
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    Updated to V33 Steel production has been overhauled and streamlined Producing steel now only uses as few mods as possible, removing redundancy. The process is as follows: Obtain coal Using bricks made from kaolinite (obtained by combining clay and sand, or mined), craft and assemble an...
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    Beta Version 30 out now. Server world has been reset and ready to be explored! We've made big strides lately, with the biggest update being that we've added over 100 structures that will generate randomly in the world. These structures range from simple decorative objects to dungeons with...
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    Player inventory has been changed! The top left displays your name and title. Top right displays your health, armor, speed and strength. Under that is your XP. Don't worry, XP is still also shown above the hotbar. Center right is the crafting grid. Bottom is the hotbar and internal...
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    Request Stopping players from punching trees?

    Check out Better Beginnings. It enforces proper tool usage for many early game material, especially trees. The way BB handles this is if a player punches a tree, the log will reappear and the player will suffer damage. The player can try punching the tree again - this time the log will break...
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    Made some changes to the HUD. Cleaned up some of the default hud elements from the upscaling process. Also modified the EnviroMine thirst and temperature indicators to make them easier to obtain info from. I found that giving players pure numerical data (thirst % and temperature in F/C) was too...
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    I've created a resource pack for Tradewinds, loaded via Resource Loader. ALL textures in Tradewinds are true to their original versions, but are 32x32 versions, upscaled using the xBRx2 algorithm. I used a highly automated process to do this, so chances are there's a handful of textures that...
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    Reaching out here - I think I need some help creating yet another custom mod for this pack. Specifically, I'm thumbing through what mods and resources I have for creating different progression systems. In particular, husbandry. In case you don't know, husbandry is "the care, cultivation, and...
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    How to batch process textures with xBR filter?

    Ok, first, some background. I'm trying to create a resource pack for my Tradewinds modpack. This resource pack is straight forward - x32 versions of every texture of every mod in my modpack. Sounds tedious, I know, but I found an easier way to do this. I learned about a filter that's used in...
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    Resuming development. I've updated and added several loot tables for RC dungeons. Next step will be to finish building RC dungeons and filling them with loot chests. One of few major steps that's halting a semi-finalized world being made.
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    I honestly can't believe I needed to do this, but, I have placed our server into Whitelist mode due to a griefer. I mean, seriously, who griefs a TEST server, especially one with barely anyone on it, and that is having its world reset regularly anyways? Fortunately, I have backups of the...
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    Slight progress update: We have a world up using multiworld specifically dedicated to building dungeons and city components. One of our testers was kind enough to supply us with several hand made dungeons, which we will tweak and export for use. I also started working on loot tables. So...
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    I may actually use this instead of Decocraft, since Decocraft is not very friendly to client FPS. Plus, being used in dungeons made via Recurrent Complex may produce some nice results!