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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I always wondered what that was for... I never could make out that those were oxygen collectors in there. Are you sure that that much wheat has an impact on the gathering? I was lead to believe the cap would be hit much sooner than that, but I never tested it.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    No, what he's saying is that there's a limit to how much cVis per tick an energized node can generate, and that you have probably already surpassed that point. Regardless, that is a rediculously massive node :P
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    And if you think that generating that much RF is useless, then you aren't thinking creatively enough.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Big Reactors was added as a cool way to generate RF power. Big machines with moving parts. It was specifically reconfigured such that it is NOT usable as a source of steam for GT. It is definitely not meant as a power source for GT. There is a complex and complicated way to convert from RF to EU...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    If by "look further" you mean continue to pester the IC2 devs, then that's already being taken care of, by the developers and users of several different modpacks. There is literally nothing we can do about it here without changing every single recipe in the game that uses wood and rewrite them...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Well, @Pyure, we both failed to call it by it's actual name, which is the [Hungry] Hand Mirror :P
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    What you want is the hungry magic mirror. It's a one slot "bag" where anything you put into it comes out of the magic mirror you have it linked to. Early game I had it spit out into a chest (you can use a hungry chest or a hungry maw on a regular chest) that was being sorted by my sorting golem...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    If you're generating the nitrogen as a byproduct of beryllium and saltpeter production, then I agree. However if you're not at least using them for saltpeter then I don't really find it worth it.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    lolno. You can't get carbon out of a distillery. You can however distill oil into glyceryl trinitrate. This is more expensive than the chemical reactor route in both energy and oil to nitro-diesel ratio. The point is both getting the best oil to nitro ratio, and getting the most net EU out of...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I usually have 7 distilleries running, and I don't have this issue. Do you use optifine? What do you transport the fluids with?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The optimal path for nitro diesel is tin cell in compressor for air -> compressed air in distillery for nitrogen -> water+nitrogen+carbon dust in chemical reactor for glyceryl -> glyceryl + gasoline in the chemical reactor for nitro-diesel. This is half of the equation. Nitro-diesel gets you...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Are you around, @Aiwendil ? I thought you'd said that you can put runic shielding on dark steel armor, but it's definitely not working. Or was it just a miscommunication?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Oregen (but not terrain gen) changed a bit somewhere between .15 and .23, so if you had a vein on the edge of generated chunks the rest of it might be something else, or nothing at all now, but other than that the transition should be smooth.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You may want to hold off on playing until 3.2 is released, which is tentatively scheduled for January. This release contains HQM tutorial quests for most of the major mods, including (of course) full info on GT. As for armor, get a composite armor vest early on. It gives the same protection as...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'm not sure what you're trying to ask here. The modpack already has fastcraft in it.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The WAILA Harvestability add-on isn't actually as reliable as you might hope, not when dealing with GT stuff. For example the Thaumcraft excavation focus works for harvesting many different blocks, such as bee hives, GT machines, and GT wires, but WAILA doesn't show it. However don't ever use...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I would certainly recommend a new world, but you could use NEI to take some stuff with you. Since this will be the fourth time I've restarted Infitech I'm going to be taking my thaumcraft research, bees, and crops with me.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'm pretty sure Jason has stopped all development on IT2 v3.1, as he's working heavily on v3.2 which uses the new GT5 5.09. The hope is that the new version will be out by the end of this year, but it may get pushed into January. Is the ultimate batter what you need to make the ultimate cake? :D
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Sorry to inform you that there will be no Witchery in this pack - you'll have to leave your mystic branch at home. As consolation, you do get to do Science, Industry, and Technology! :)