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    Sky Factory Crash shortly after launch

    Title Sky Factory Crash shortly after launch Launcher Type Curse App Modpack Sky Factory Modpack version 3.0.4 Have you modified the pack? No Link to log file http://paste.feed-the-beast.com/view/d1f1847a Details of the issue Just like the title says. Cant start the newest...
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    1.7.10 - HQM/Survival - hypovolemia - something bloody!

    i tried to do a slimefarm for mobessence, though big slimes dont split into smaller ones for essence-profit. are slimes nerfed in some way ? i dont really see any other method of generating a steady amount of essence (yes, blaze spawners with portaspawners, but thats kidna meh).
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    1.7.10 - HQM/Survival - hypovolemia - something bloody!

    in both launchers, curse and ftb, the latest version is still 0.0.20. do you know why that is ? shouldnt 0.1.7 be the newest ?
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    [1.10.2]New Beginnings - Magic - Light - Skyblock

    is the creatin of botania runes kinda bugged ? whenever i craft one of the higher tier ones (where you need tier1 runes) i get those tier1 runes back. i dont think that is supposed to happen !?
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    [1.10.2]New Beginnings - Magic - Light - Skyblock

    i use a standard small mobtower with those spike-plates from evilcraft. kinda works, but it's pretty slow since you cant really push the mobs towards the tunnel (yes, water, but i want endermen too).
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    [1.10.2]New Beginnings - Magic - Light - Skyblock

    allright thanks. goddamn did i waste time then :)
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    [1.10.2]New Beginnings - Magic - Light - Skyblock

    am i missing something ? i killed a couple of blazes already, not a single blaze rod yet. getting 2 rods feels pretty frustrating, since they are needed for the alchemy catalyst. at the moment im just chilling in my camp, waiting for spiders to fall down the mobtower to craft even more fel...
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    was not regarding new content but the fixes. havent touched the pack since you mentioned a hqm reset might be unavoidable. so im kinda excited to get my hands on the pack again.
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    i thought i read it in this thread that someone said nether can be used too. not sure though. do you btw an eta on the update ? dont really want to quest further before the update, but i want to keep playing :)
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    arent most quests "manual detect" anyway ? so it shouldnt be much of an issue (excluding second chance quests). i have another question: i still have a big source for blood in front of my altar. but some mentioned the nether is also an alternative source for blood, have i missed a detail ? my...
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    ok good :) i kinda always forget to cycle throught the recipes when i see the recipe im used to.
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    do i see it right that you cant progress down the ae2 questline due to being unable to get the inscriber presses ? that would be a shame :( have a lot of fun playing the pack.
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    [1.10.2] Simply Magic 2 [Magic][Quest Tutorials][Light]

    boy oh boy do i need that guide-/questbook :) i dont even know half of the mods and thaumcraft got a mild rework. i only find shards in caves or ravines now ? that kinda sucks pretty hard
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    [Listed] 1.7.10 - Simply Magic [HQM][Magic][Light][Tutorial-Themed]

    is the tablet of necromancy from thaumcraft any good for making a spawner for mob x ?`never used it before and the book says that the spawning is very slow.
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    [Listed] 1.7.10 - Simply Magic [HQM][Magic][Light][Tutorial-Themed]

    i added jabba by myself and got the spawner. im looking for a good farm now i can use this spawner for. just placing it in a room and whacking them isnt too much fun and i want a lot of blazes for endoflames.
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    [Listed] 1.7.10 - Simply Magic [HQM][Magic][Light][Tutorial-Themed]

    is there a good blaze spawner design for this pack ? ive never really made a "manual" spawner without using tech-mods like mfr or enderio.
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    [Listed] 1.7.10 - Simply Magic [HQM][Magic][Light][Tutorial-Themed]

    boy oh boy i see now why i always skipped thaumcraft in other packs. i mean its one of the best mods ever in minecraft, but the beginning is almost taking away all the fun and joy of the mod. all that time running around recharging your wand is just painful. maybe it becomes better once you...
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    [Listed] 1.7.10 - Simply Magic [HQM][Magic][Light][Tutorial-Themed]

    sorry for being annoying ;( i tested some more atg generated worlds and have the same "problem" again and again. all biomes i see/get are savanna, forest, maybe jungle and some taiga mountains. still no magical or witchwood forest to be seen anywhere. is there maybe a problem with atg not...
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    [Listed] 1.7.10 - Simply Magic [HQM][Magic][Light][Tutorial-Themed]

    not sure how i feel about the recommendation of using atg to be honest. that is looks way better than normal is out of the question, but i just walked around for 2hours (~4000blocks radius) trying to find a silverwood tree for the sapling and i just didnt spot any. i dont know though if it has...