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    Best Frames For Builders?

    This might seem like an odd question, but whenever someone discusses a frame mod, the focus is always on functionality. What kind of machines can you build with it? How efficient is it? That sort of thing... The thing is, I don't care about that. The thing I liked about Redpower frames was...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Looks good, but what the heck is Morph doing in there?
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    [1.7.10] RusticCraft

    Not sure if this has been mentioned, yet, but right now, WAILA is IDing "Stone Monster Egg" as such. I know you're not going for anything super hardcore, but that probably defeats the purpose of silverfish being able to hide. Personally, I think WAILA gives a bit too much information either way...
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    RWTema Obscure Crafting strikes again!

    Because only the supremely self-confident may wield it. You have to prove that you have enough self-esteem not to give a damn what others think.
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    I feel like, for a modpack called Technofirma, it's actually a bit light on the technology. Some pre-electrical options would be great. Maybe the Hopper Ducts mod for a start (and maybe making a few more of the vanilla tech items craftable). Not sure what else...maybe a heavily Minetweakered Ex...
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    I recall running into a patch mod that fixed that. I'll see if I can find it again. Edit: Found it! It's coded for 1.6.2, though, so I'm not 100% sure it will work. You might be able to contact the author or find someone else to update it, though.
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    I've been looking for a pack like this one! One thing I will say is, I personally find Smart Moving to go great with TFC, if you can get it working. Though I haven't played with it myself, I would imagine that the Sword Skills mod might also make combat more engaging.
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    1.7.10 FTB Pack News

    Even though I just went out of my way to specifically explain how it disadvantages people like me? o_O A good point. However, this thread is by the people/person putting the pack together, isn't it? This is an official thread about the official FTB packs. So this is the right place to voice any...
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    1.7.10 FTB Pack News

    So, everyone's argument seems to be "You can play without HQM if you want to.", and yes, I can. However, at the end of the day, that's not the issue. The issue is that HQM isn't a manual, like many mods already give you. It's quests, and quests have completion rewards. It's free stuff for doing...
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    1.7.10 FTB Pack News

    Fire doesn't kill an Apple. They just get toasted.
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    1.7.10 FTB Pack News

    My main concern is that many people don't use the disable button, which makes it hard to find a server, if the "out-the-box" experience isn't the one you want. Moreover, is it really right to chastise people "on the team" for not knowing that this ubiquitous usage of hardcore questing is only...
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    1.7.10 FTB Pack News

    Yeah, I agree with this rather a bit too. I like packs that have a nice mix of magic and technology. Sure, the whole, "throw in everything at once at let someone else worry about redundancy" aspect of some packs can be a drag, but I've grown up with a number of media sources to teach me that...
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    1.7.10 FTB Pack News

    Not to be "that guy", but are there any plans for packs that don't involve throwing HMQ into absolutely everything? If I want a challenge map, I download a challenge map. Just saying.
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    Introducing JamPacked

    If this wasn't based around a fad mod, I'd be interested. I think I'll give it a pass, though. I'm not too interested in making a pack that holds the players' hand(s) and tells them how to play.