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  1. Iskandar

    [1.7.10]Atonement: Sins of the Past Hardcore Survival Thaumcraft Focused

    Thank you. I have no idea. It is, in so many ways, Crash Landing 2. And decidedly the more polished and finished pack of the 2.
  2. Iskandar

    Nothing special. If you are talking about 1.10.2 lagging, turn off mipmapping. It'll freeze for...

    Nothing special. If you are talking about 1.10.2 lagging, turn off mipmapping. It'll freeze for a few seconds when you do that, so just be patient. That should fix it, or at least help
  3. Iskandar

    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Ok, anyone know what would be causing this: As amusing as that is, it is also more than a bit distracting. I'm guessing something broke Smart Moving, just not sure what.
  4. Iskandar

    [1.7.10]Modular Mayhem

    Yeah, ET bundled Computer Craft's API in with the mod itself, which is a no no for exactly this reason. The API loads regardless of whether CC is present or now....and since it is so out of date other mods that try to hook into it crash and burn. I could manually yank the API out of ET....except...
  5. Iskandar

    [1.7.10]Modular Mayhem

    Yeah, he bundled a few mod APIs in it and that is starting to cause problems that I can't easily fix.
  6. Iskandar

    [1.7.10]Modular Mayhem

    Modular Mayhem is updated, but requires play testing before release. Engineer's Toolbox is gone, reluctantly, and a huge slew of mod updates. If this passes play testing I'll upload it ASAP. Playtesting will be slow, though, so it might be a day or three yet.
  7. Iskandar

    [1.7.10]Modular Mayhem

    Yeah. I keep meaning to do a mod update run through, but life outside of Minecraft currently has priority. Doesn't stop me from feeling fairly guilty about it. Honestly, Modular Mayhem isn't that bad off, it's Atonement that really needs my attention at this point. Sigh.
  8. Iskandar

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Yeah, Crash Landing relies on utilities that don't exist in 1.10 yet.
  9. Iskandar

    [1.7.10]Modular Mayhem

    Change the pack as you need to. Be careful of other biome mods as they can and will break Chromaticraft structure gen, something that should be tested before starting a world you want to keep. I designed this pack to be very easy going with no enforced anything. That said, checking my...
  10. Iskandar

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    both, really. Will be a bit yet before I'm up for tackling those kinds of projects, though. Life is returnmg to normal, but I expect it'll be a month or two yet before I know how that breaks dowm.
  11. Iskandar

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Maybe. The twins are getting older and thus the workload is easing. No idea when I'll be back, though.
  12. Iskandar

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Correct. The map isn't going to be usable in 1.7.10 anyway, though the cities will trabsfer good luck with that.
  13. Iskandar

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Welcome to pack making. "Wow, this is harder than I thought" may as well be our official motto.
  14. Iskandar

    [1.7.10]Atonement: Sins of the Past Hardcore Survival Thaumcraft Focused

    I'm still watching the forum, but pack work requires a more active involvement than I can spare atm. I keep an eye on bugs reported, and note things i gotta fix.
  15. Iskandar

    [1.7.10]Atonement: Sins of the Past Hardcore Survival Thaumcraft Focused

    Mod updates are needed, and there are a few bugs I have to huny down. No time currently. It's fully playable, though.
  16. Iskandar

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    That is correct. I want to keep control pf all things Crash Landing, for now at least. There has been some preliminary work done, but I'm benched for awhile. Twins. I can barely keep on top of the basic necessities, any creative work is impossible. That will change, but no ETA.
  17. Iskandar

    [1.7.10]Atonement: Sins of the Past Hardcore Survival Thaumcraft Focused

    Ooops, thought I'd updated the first page. Fixed now. Sorry about that. Been real busy with the twins (2 1/2 months old now) and updates have been slow.
  18. Iskandar

    [1.7.10]Atonement: Sins of the Past Hardcore Survival Thaumcraft Focused

    1 is intended, spawning used to be bugged. 2 is likely of the steps I took to fix spawning in general. I'm not exactly happy about it, but it isn't something I care to fix, either. 3 sounds like they caught fire, though how I couldn't say. First report, I'll keep an eye on it. 4 sounds like a...
  19. Iskandar

    [1.7.10]Atonement: Sins of the Past Hardcore Survival Thaumcraft Focused

    I fixed that Tainted Lands but good. Still, using a plains for your spawn room is probably a good idea anyway. A lot less of the, uh, unusual monsters require tainted land.
  20. Iskandar

    I'm aware it happens. Every so often I go through and get those removed.

    I'm aware it happens. Every so often I go through and get those removed.