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  1. R

    Announcing FTB Infinity Evolved, FTB Tweaks, and FTB Utilities.

    i'm using 1.8.9 version, is that still being developed?
  2. R

    Announcing FTB Infinity Evolved, FTB Tweaks, and FTB Utilities.

    although, if i do that will people still be able to play (break, place and use blocks) in that area if they've not friended me(as i'm admin)? if possible i'd like to also request claiming by using coords in a command rather than walking around claiming individual chunks;)
  3. R

    Announcing FTB Infinity Evolved, FTB Tweaks, and FTB Utilities.

    also would like to know if there's a way to declare an area as non-claimable
  4. R

    Announcing FTB Infinity Evolved, FTB Tweaks, and FTB Utilities.

    heyhey a few questions and pointers for Latvian... or other relevant party to do with the FTBUtilties bit: is there a way to arrange titles with order without appending with numerals? can the titles be split to a new line to keep it from running off the page, because long titles obscure text in...
  5. R

    Announcing FTB Infinity Evolved, FTB Tweaks, and FTB Utilities.

    this is very good but can i have some help adding in links and pics? the "{" and "}" don't seem to do anything for me. i tried other brackets too and tried adding an "images" folder to every branch of the folder tree: EDIT: getting there slowly after downloading and inspecting the FTBInfinity...
  6. R

    OpenBlocks mob names

    given up on this now, found a workaround that involves a load of command blocks and keeping several chunks perma-loaded
  7. R

    Request Suggest mods for creation here

    having them not spawn and having them insta-killed is the difference here, looking for a way to destroy them once spawned;) i used OpenBlocks to disable hecates from AM2, i could only manage this because someone kindly posted the correct syntax... i'll re-add a previous suggestion that the 3D...
  8. R

    OpenBlocks mob names

    thought it might but every version i've tried misses out on an Entity dump:/
  9. R

    COFH World Generation User's Manual

    ill no doubt be attempting this for a while anyway but if someone would gladly write up how i can (if possible) go about using this to replace the cobblestone with mossy cobblestone that would be great, as it's exactly what i'm after;)
  10. R

    OpenBlocks - WIP

    using version 1.2.7, this is a great mod, love almost every part of it, my main issue with it i have to say is the documentation on how to disable mobs. i can't can't find out how i should be filling in that part of the cfg. the only things i've found how to control in this manner are the...
  11. R

    OpenBlocks mob names

    i'm in the same position as you i fear, wishing to use this but not finding the formatting info:(
  12. R

    OpenBlocks mob names

    a bit late perhaps, responding anyway, the only mob i know that can be disabled with OpenBlocks is the Hecate from Ars Magica 2, this is done thusly: S:disableMobNames < arsmagica2.MobHecate >
  13. R

    mod to remove mobs (recommend)

    background info just in case and sort of because i've given up now anyway.... i'm running 1.6.4 as mentioned, i've tried doing this with OpenBlocks and can't find the correct nomenclature to include (by include i mean ban) termites for example, i used OpenBlocks to stop hecates from filling the...
  14. R

    mod to remove mobs (recommend)

    ahahahahaaaa, super, is there a version for 1.6.4 ? i should probably have included this info in the opening post but i really wanted to keep things as simple and to the point as possible;)
  15. R

    mod to remove mobs (recommend)

    appears this isn't available for 1.6.4, also are you sure it has the ability to remove from mods, the feed i could read states "SquidUtilsMod adds some config options to the vanilla game" so not sure myself...
  16. R

    mod to remove mobs (recommend)

    thanks, will try this...
  17. R

    mod to remove mobs (recommend)

    thanks, i posted that. if anyone knows how to disable mobs from orespawn with OpenBlocks, please post the answer of how
  18. R

    Request Suggest mods for creation here

    a mod that can be used to remove mobs from mods would be great, one that can stop them from spawning and kill them if spawned.
  19. R

    mod to remove mobs (recommend)

    can someone recommend a mod that can remove mobs from mods please?
  20. R

    Ask a simple question, get a simple answer

    yeah, it's not very well understood how to do so, which is why i'm asking. maybe lookup "hecates and openblocks";) in my version hecates are included as arsmagica2.MobHecate something i may have got from an NEI mob dump, if it had the option, which it doesn't. still searching...