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    1.1.0: Reinforced Portable Tank in Liquid Transposer corrupting game

    This bug is fixed in a newer version of Thermal Expansion. The pack needs to be updated. We manually updated TE on our server to recover from this situation. Basically, there's nothing wrong with the save - but it's saved in a state where that version of TE crashes every time the transposer...
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    1.0.3: Any Item Dupe with Auto-Spawner

    In my opinion it's the difference between intended behavior with limited consequences for balance, based on a preexisting game concept, and unintended behavior with a potentially extreme imbalancing effect. I agree about duping items, which definitely falls into the latter category. But taking...
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    1.0.3: Any Item Dupe with Auto-Spawner

    That gets right back into overcomplicated territory - there's no way for one mod to know how valuable or hard to get every other mod's items are (not to mention potentially bypassing the intended method of acquisition and any consequences it might have or bugs it might introduce), and trying to...
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    1.0.3: Any Item Dupe with Auto-Spawner

    When mobs spawn with items equipped, there's a low chance some of those items will drop on death. (Thus the piles of badly damaged, randomly enchanted gear a mob trap often generatres.) But most mobs can't pick up items from the ground and equip them. The fact that some *can* pick things up...
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    1.0.3: Fatally Missing Blocks

    My friend and I are both running and have always run English versions of Windows. We've never had issues like this before without a mod present on the server actually being missing on the client. He backed up the old version of the server and installed the new server pack, and we all updated our...
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    1.0.3: Any Item Dupe with Auto-Spawner

    I would think the auto-spawner could strip picked-up inventory from the "exact copies" it spawns, though. The fact that the original in the safari net happened to have those items shouldn't be allowed to affect the copies of the mob, otherwise you're spawning copies of items too, making this a...
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    1.0.3: Fatally Missing Blocks

    We're getting this too, after attempting to upgrade from 1.0.3 to 1.1.1 - just before we're disconnected, the client log says: [00:12:47] [Netty Client IO #1/INFO] [FML]: Injecting existing block and item data into this client instance [00:12:48] [Netty Client IO #1/INFO] [FML]: Found a missing...
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    1.0.3: MFR Plastic Tank causes disconnect

    Your update posts just saved us a huge potential headache. I did the exact same thing you did. We had AromaBackup running before updating to 1.0.3 but somehow it got disabled at that point, and has been that way all month. All I could think of was to attempt removing the plastic tank with...
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    [1.7.10] Material Energy^4

    I have searched this thread and googled all kinds of terms and can't find any reference to this problem - or even to any list of changes between versions of the ME4 pack - so I'm hoping somebody will know what I'm talking about... We're running 1.0.3 (started before 1.0.4 came out and server...
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    {Alpha} Unstable Pack: Bug Reports

    Thaumcraft's metal purification recipes can indeed turn these ores into native clusters (even though the Pickaxe of the Core cannot), so it looks like that's how I'm getting my copper and tin smelted. Hooray for automated alchemy.
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    {Alpha} Unstable Pack: Bug Reports

    If you remove Tinker's Construct, the Forestry copper and tin ores don't seem to count as ore anymore and cannot be smelted in any kind of furnace (at least, vanilla or Infernal). The Pickaxe of the Core won't change them into native clusters either. Thaumcraft still seems to make the copper and...