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  1. Z

    MineTweaker/ModTweaker - A help and suggestions thread.

    Removing the stacksize did the trick thanks. :) About the hunger and saturation values I am perfectly aware. :mad::mad::mad: They have to starve, everyone has to starve :mad::mad::mad:. ;)
  2. Z

    MineTweaker/ModTweaker - A help and suggestions thread.

    When you eat food made with quadrum it eat the whole stack and gives hunger/saturation as if you ate one. Code : { "name": "mushroom_omelette", "texture": "mushroom_omelette", "type": "food", "consume-duration": "32", "food-amount": "1", "food-saturation": "1", "max-stack-size"...
  3. Z

    Ask a simple question, get a simple answer

    Will check out INpureCore. N.E.I. is significantly worse because a compass requires redstone and a clock quartz both of which in harder mod packs it takes quite a while to get. As to the not assembling the recipe, carrying around the items for a compass/clock but never assembling still kinda...
  4. Z

    Ask a simple question, get a simple answer

    There is no INpureProjects in the cofig ( only a client inside of a folder named N.E.I) . I am using 1.7.10 by the way. My problem with them is that just by searching the compass and the clock you get their functionality without actually having to craft them. So if a still frame of their...
  5. Z

    Ask a simple question, get a simple answer

    Does anyone know of a way to hide an item from showing up in N.E.I. ? ( thinking of the compass and clock because of the exploitable nature of seeing their icons )
  6. Z

    MineTweaker/ModTweaker - A help and suggestions thread.

    This is more out there in terms of subject but I figured if anyone knew it would be the people here. Is there any good 1.7.10 mod that adds an Archimedes screw-like block? (makes flowing water on top of the block by pumping in from a water source block below) Or anything that takes the...
  7. Z

    MineTweaker/ModTweaker - A help and suggestions thread.

    The vanilla launcher. @jordsta95 That means people have to unzip the thingy in their minecraft folder. I thought it was possible to just have the modpack as a jar or something to add to the mods folder.
  8. Z

    MineTweaker/ModTweaker - A help and suggestions thread.

    Attempts at compiling the modpack into a jar/zip/thingy have ended with crashing and sadness :( and more crashing and the deletion of minecraft several times(I deleted it :mad:). I found many guides but they are contradictory and most often for a specific launcher... Could anyone give me a...
  9. Z

    MineTweaker/ModTweaker - A help and suggestions thread.

    :) I have started experimenting with SquidUtils Lethosos, thanks for the tip. You were right thepheonixlodge it was anisotropic filtering making stuff invisible, many thanks :).
  10. Z

    MineTweaker/ModTweaker - A help and suggestions thread.

    Sorry for posting so much but... Quadrum textures became invisible at some point... and public documentation on Quadrum is almost nonexistent. Example item : { "name": "dough", "texture": "dough", "max-stack-size": "64" } texture is named (dough) The items exist and I can craft and...
  11. Z

    MineTweaker/ModTweaker - A help and suggestions thread.

    :) Thanks alot. Was used to the factorization blocks so much thought inputs were first always.
  12. Z

    MineTweaker/ModTweaker - A help and suggestions thread.

    All of the code would be way too long, however I have only removed the ore processing from the vanilla furnace and maybe added a recipe nothing much anyways. Full code for the new food.zs (the .zs that handles food, tried using the slag furnace which does work but seems unsavory)...
  13. Z

    MineTweaker/ModTweaker - A help and suggestions thread.

    I cannot seem to get vanilla furnaces to accept items from Quadrum. Code : furnace.addRecipe(<Quadrum:dough>, <minecraft:bread>);
  14. Z

    Ask a simple question, get a simple answer

    How do you get N.E.I. to hide recipes using the Ti.Co. smeltery? i.e. like Industrialcraft hides the UU-matter recipes.
  15. Z

    MineTweaker/ModTweaker - A help and suggestions thread.

    In the mod pack I am working on Ti.Co. has been "streamlined" so the smeltery is impossible to build and not needed. So I would like N.E.I. not to show the recipes that use the smeltery , i.e. melting an ingot or an ore, so as not to confuse players. In other words I would like to do that...
  16. Z

    MineTweaker/ModTweaker - A help and suggestions thread.

    Is there any easy way to stop N.E.I. from showing the hundreds of Ti.Co. smeltery recipes?