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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    I'm in favour of removing OMT completely, without replacement. Though if you add Geko's Lasers, disable Laserite Ore generation, and tweak the recipes to require diamonds or something instead. I know, right? Still in favour of CC. 1. I don't think Draconic Evolution is a good fit for...
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    @Type1Ninja I don't recommend removing bibliocraft. The Enchanted Book copying mechanism is just too useful. Also, I support the removal of Gravity Gun. It's not that much useful, since Portal Gun allows for the movement of blocks, and while it's fun, it doesn't nearly add as much as Portal...
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    Also, @Type1Ninja, be sure to add the rich slag/cinnabar recipes too (for Meteoric Iron). And add Too Many Keybinds, 'cause self explanatory. Also, if you want to remove another mod, I'd suggest chisel as a last resort, as Chisel is mostly aesthetic.
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    Meh. It can go in the closed beta version on the test server.
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    @Type1Ninja If you want help configuring Immersive Engineering, I can help. Also, did you know IE has IC2 and GregTech EU support? :D Or any other mods you want to add in. After all, class ends this week! Hmm.. Looks like I have a mod idea to add to my ideas sticky note.
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    Feedback on Colony Modpack and Other Questions

    Meh. My goal is to provide an annotated config. Annotated, so that you can sort through it easily. And so that other people can have an easier time editing the configs. And so you don't have an excuse the next time I bug you about adding EU.
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    Feedback on Colony Modpack and Other Questions

    @goth_child67 Or just you can just compress them into an AE singularity/matterball, depending on if you want ammo/quantum link gates. Or BC void pipe. I wanted you to do it when it wasn't easy by messing with configs. :p. Now, it's easy. Yays for Mod Devs making things easy! Still don't...
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    ] Finals... Are ... ████ ... Annoying. To add insult to injury, summer is approaching. And we both have finals. Well, I do, at least.
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    @Type1Ninja, and everyone else too: Look at this awesome image. Optionally, watch DW20's video. And the subsequent ones. The new workshop is cool. IE for the win! (Not Internet Explorer, Immersive Engineering. Internet Explorer still sucks.). Then open this. But not before. [/spoiler] Now, what...
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    @goth_child67 Meh. I will not be able to get online for the next week or so, but hopefully I'll be able to join a server. That is, if my JVM doesn't crash... Again. I'm not talking about Exceptions, or Minecraft crashes. I'm talking about errors as in "Hey, Java tried to spit out a Core dump...
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    Also, the pseudo-inversion sigil is made by ritual. I think you have to gather North: All of the vanilla smelt results West: All of the music disks South: All of the natural vanilla world-gen earth stuff East: 12 potions. A Beacon, chests, redstone, string, blocks of iron, pumpkin, and an...
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    Feedback on Colony Modpack and Other Questions

    The tutorial quest lines will be finished first. Any story will be written up later. We sort of have a story now, but it's only an outline that might not be used. Hey, has the ludicrite recipe been nerfed? Idea: Unstable ingot requires ludicrite and bedrockium. TeeHee!
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    If someone uploads/attaches/pastebins the default generated config file, I can help with making a feature list. I cannot get Java to work on my ████ mac for some unknown reason. Also, @Type1Ninja, you should add a link to the other thread to the OP.
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    Feedback on Colony Modpack and Other Questions

    Downside though, is that if it gets destroyed, it has to rescan everything. So if a creeper blows it up, or you derp and accidentally break it with your way-too-fast pick, it has to spend a good amount of time reprocessing the already-processed chunks. Which is why I still prefer the BC Quarry.
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    Feedback on Colony Modpack and Other Questions

    1. No 2. Yes… At least when I can get java working. :C 3. Yes… 4. No. It seems a bit OP. Several turrets/base, along with the fact that applying upgrades to the base applies them to the turrets… Well… Things can get OP fast. 5. No. I generally dislike mods that are based on IP. This one is...
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    :( . Ah well, time to continue the Special Interest Group Pressure. On to a progress report: The progress on the TiCon quests is somewhat slow. I'm done with most of the quests up to the smeltery, and I need to finish the smeltery quests. I guess since IguanaTweaks is going to be added, I...
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    I'm just happy I finally get the cool stuff that I've been lobbying for.