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  1. G

    [1.7.10] AgriCraft

    Yes, custom crops is set to true. ETA: I'm going to try making a new instance with fresh configs. This one was updated from a previous version, plus I'd added a lot of custom mutations.
  2. G

    [1.7.10] AgriCraft

    Hmm. Ok, tried that. Still no worky. At least the error message went away.
  3. G

    [1.7.10] AgriCraft

    My alias matches. I copy/paste to make sure.
  4. G

    [1.7.10] AgriCraft

    Enderlily is defined above as an alias via a "val" statement. See above. None of the others I did that with needed quotes. Does it need to start with a lower case letter?
  5. G

    [1.7.10] AgriCraft

    Nope. Still have the same problem. The error message is: "Error parsing AgricraftMutations.zs:427 -- : expected" Line 427 currently is: Enderlily,minecraft:ender_pearl,null,null,5,1,"A resonant flower that seems to fade in and out of existence"
  6. G

    [1.7.10] AgriCraft

    I copied that into my mutations script, added the name thing for enderlily up where I defined values. (val = ...) It didn't work. Then I changed the minecraft:end_stone to null because I wanted to get rid of baseblocks anyway, and now I'm getting an error message that it can't parse that line...
  7. G

    [1.7.10] AgriCraft

    Ok, thanks. Well, we'll see how it goes.
  8. G

    [1.7.10] AgriCraft

    That is helpful, thanks. But each custom crop also needs artwork. I'm clueless how and where to put those files, and what specific sizes the image needs to be. I'm assuming .png files but how many, how big, where to put them. There was rumors of a video tutorial somewhere...
  9. G

    [1.7.10] AgriCraft

    Ok, very stupid question here. I can't find the instructions on github for doing custom crops. I'm sure I'm just overlooking something but all I seem to be able to find is... code. Which I can't read. Could you be so kind as to give me a link? Or at least tell me what I'm looking for. Google...
  10. G

    [1.7.10] AgriCraft

    Thanks. Um, not fond of purple and black squares. I'm not bad at texturing though so that shouldn't be bad. I'll go look up the instructions when I have time. I didn't see a crop for glowstone. Maybe I need my eyes checked....
  11. G

    [1.7.10] AgriCraft

    So, if enabled, what then? Because there are no textures, names, etc. for them. Say I was adding a crop for glowstone. What are the steps once the config is enabled for custom crops? Is there a wiki or something somewhere that details how to do this?
  12. G

    [1.7.10] AgriCraft

    Ok, so I'm really enjoying Agricraft with magical crops, Harvestcraft, Hunger Overhaul and Spice of Life. However, some of the things going on with magical crops is making me nervous. And it occurred to me that it might be nice if I could get all of the resources from Agricraft instead of...
  13. G

    [1.7.10] AgriCraft

    I don't know if it's actually the fastest way but I plant my seeds in a 3x3 square, like: XSX SXS XSX where X is a cross crop and S is a seed. I fully mature the seeds before setting the cross crops. (I go through a lot of bonemeal) I don't wait for all the cross crops to mutate. I pick them and...
  14. G

    [1.7.10] AgriCraft

    @InfinityRaider : that looks awesome. Finally my corn plants can look like corn instead of shrinkies. I'm looking forward to the new possibilities.
  15. G

    [1.7.10] AgriCraft

    Mine did that the first time I loaded it too. There's a line in the main config that if you set it to true will regen the default mutations. They should show up then.
  16. G

    [1.7.10] AgriCraft

    @thephoenixlodge: Yay! It works. Thanks so much for all your help. Now to remove the recipes for the magical crops seeds... lol. Also, (off topic a bit) do any of you remember which mod it was that offered a config option to turn off creepers' explosions destroying blocks?
  17. G

    [1.7.10] AgriCraft

    Thanks. That will help. Also, InfinityRaider, in the config, this line: -- doesn't turn back to false after you run the game. I have to manually reset it to false. Not a big deal but I thought you might like to know.
  18. G

    [1.7.10] AgriCraft

    The "import mods.agricraft.growing.BaseBlock;" thing is in the code he said I could use to work from. He used aliases (or whatever they're called) for seed names, so where there were none for resources I wanted to use I just copied the format of his. Thus seedIron is supposed to be equivalent to...
  19. G

    [1.7.10] AgriCraft

    thephoenixlodge, if I want to use a different mutation for, say, a harvestcraft seed, rather than the default, do I have to remove the default recipe first? Or does putting in the new mutation recipe cancel the old one? Also, is this: BaseBlock.remove(seedIron, minecraft:Iron_Ore); <- the right...
  20. G

    [1.7.10] AgriCraft

    thephoenixlodge, do I need to remove the default mutations via minetweaker to fix the ore block requirement or to change them? Do I need to list the default mutations at all in order to keep the ones I want to keep? Or put another way, if X + Y = Z by default but I want X + A = Z, do I need to...