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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    so how does this tardis work? is it just an elaborate structure, or does it actually travel somewhere?
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Hmm, an interesting setup. I think I will try that when I pick up the pack again in the future...
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    I use the RF exciters to transfer the power. The Exciter upgrades for them are dirt cheap and you can stack dozens of them on each exciter. you can easily boost a single one to transmit 2 - 3 KRF/t.
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    I did pretty much the same thing. I was growing trees for cellulose, than splitting it for hydrogen, oxygen and carbon. carbon is actually two times more energetic fuel than hydrogen. After visiting mars, you can upgrade your stirling generators to produce 40 RF/t, for the same amount of fuel...
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Hello, First of all, great modpack. A bit grindy, but still fun to play. I am however a bit disappointed that the dimlet mechanics are disabled. I thought that the modpack would have, as its ultimate goal, to find a new earth like planet/dimension. It would be cool to be ending where vanilla...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Actually it was the aluminium ore and the gold ore for me. The ingots didn't work.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Is there a way to increase the radius of the thaumic terraformer? At the moment I have to reposition it about every 15 minutes, and its becoming a bit tedious.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Or just make a new creative world and lay down the rutile blocks. I am using the JSTR texture pack, and rutile is I think the only block that doesnt have the new 32x32 textures. So you should be able to pick it up straight away, as it will be the only block that looks like the original...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    This sounds very appropriate for a thaumaturge. I will start looking into the automagy and the harness. I haven't really gone all the way to the end of the botania, I felt bad having to kill some demigod. The rest of the world is already dead, I don't really want to add to the problem... :)
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    So, I have been using the jet pack from Mekanism for my vertical travel needs. But now that I have started dabbling in thaumaturgy, I feel that I really need to wear the thauma robes in the armor slot. I was watching some youtube videos of regrowth playthroughs, and the guys was using some sort...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    ...my god, it's full of stars...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    There is also the option to employ raw industrial output to change the world :) I really wish the Terraformer from industralcraft was in this pack. It was made for a scenario like this! Than we would have also the industrial option of terraforming...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Thanks, that worked for me
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    use the planks that fall directly from trees. Not the reconstituted wood. Also the hatchet needs to be brand new, if you have the green durability bar on it, it will not work.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I had to edit the hqm quest line, as I had the same problem as poster few posts up ( thanks fort the edit commands). But now I seem to have way lower reputations than before. EDIT: nwm, reading the FAQ, I have not reset all quests as the first step... EDIT2: Well, I after redoing ALL of the...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I have no problems with any of the seeds. So far I have only experienced 1 crash, and that was just a one off, when opening a milticompartment box. For the crossbreeding, I usually set up a controlled 3 tile plots which I monitor closely,and uproot any undesirable seeds as soon as they...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I also saw some skeleton cats in nether, but I think I know why. The game keeps track of the last few mobs you saw (i think). I have exited the nether in 0.8 with some cats spawned around, so the game has saved them. When I returned to nether in 0.81, they were still there, but after I killed...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Is there an ETA for the patch update? I am not trying to rush anyone, I am just curious. I am aware of some bugs (ore; slabs) but I am really no good in modding, so I have to rely on automatic patches. I have been taking it slowly at a very relaxed pace so far, so I have not encountered any of...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Is the minimap part of the regrowth, or did you add the extra mod for it?
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I learn something new every day. :)