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    Problem with permissionsex and FTB Ultimate

    For those that come along searching for how it was fixed, EssentialsAntiBuild's build and use settings need to be false, that will let ModifyWorld or WorldGuard or whoever take over.
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    [MCPC+, Ultimate1.1.2] Can age worlds be renamed for EssentialsChat? [YES]

    Short version: Using MCPC+ Legacy 67 and Essentials 2.10.1, rely on Mystcraft, want EssentialsChat to display the age name next to chats rather than the world. Normal setup doesn't work anymore because MCPC has moved age folders back into the main world folder and titles them unhelpfully...
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    [MystCraft 0.10.5] - Need help writing a void age..

    I just set one up almost exactly like that today, the devil is in ordering the pages and doing the right combination for void. Hopefully you aren't against spawning in the necessary pages, I can't imagine grinding so long to get these the "proper" way. No Weather Bright Lighting Void Native...
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    Applied Energistics

    So like a lot of people I'm coming into AE planning on converting my LogisticsPipes system to be way more compact and not laggy, though the lack of a proper Remote Orderer means I'll probably end up putting LP back into my Ultimate setup anyway. I wonder, though, is there any way to limit the...
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    Dynmap reports mods load, but blocks don't render; config settings?

    You first stand in the spot you want the marker to be set (it goes at your feet), then you run the dmarker command. For instance for the end portal I set yesterday the full line was: /dmarker add "End Portal" icon:portal set:portals This required setting up the marker set of portals...
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    Dynmap reports mods load, but blocks don't render; config settings?

    You just define a custom TexturePack shader in Dynmap and point it at the zip, it's what I'm doing. shaders: - class: org.dynmap.hdmap.TexturePackHDShader name: sphaxtexture texturepack: feedthebeast_sphaxpack.zip biomeshaded: true better-grass: false grid-scale: 0 But...
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    Dynmap reports mods load, but blocks don't render; config settings?

    Actually the golden waterproof pipe in the upper left of that bee farm is the only actually Buildcraft pipe on the server. All the other wooden pipes are Logistics Pipes (guess I'm okay with them being turned into wood as long as they're rendering). The pink lattice above the processing...
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    Dynmap reports mods load, but blocks don't render; config settings?

    Been using Dynmap on my server (http://minecraft.vortalcord.net) but I've noticed quite a few mod blocks are invisible, even though on startup Dynmap reports the textures loaded successfully. For instance, the fenced area between the cactus farm and tree farms in the center of the map is...
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    Logistics Pipes 1.4.6 port

    That seems to be because of the particle effects on the pipes (when items are traveling). Personally I turned particles down to minimum, no frame drops even when requesting thousands of blocks through a pipe. It also seems the more pipes there are, the slower things run (pathfinding maybe?)...
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    logistics pipes for BC3

    Specifically that Logistics Pipes (which I always use, love it) conflicts with Portal Gun. So either change the IDs as _HATE_ noted or just disable PortalGun. I find the latter works easier for server work.