Search results

  1. K

    Open Script fixs!

    Change the ShpaedCrafting to this to enable compressing all the ardite and cobalt dusts: #Shaped Crafting Fix recipes.addShaped(<exastris:ArditeOreBlock>, [ [<exastris:ArditeOreItem>, <exastris:ArditeOreItem>], [<exastris:ArditeOreItem>, <exastris:ArditeOreItem>]])...
  2. K

    Open 1.1.0: ForbiddenMagic.cfg should these not be false?

    Shouldn't change anything ingame since most likely the integration will automatically disable itself when the corresponding mod is not present.
  3. K

    Open 1.1.0: XP doesnt drop w/ Diamond Spikes

    My mobfarm works pretty much the same way but I got tons of XP orbs lying around here, using a vanilla 1.1.0 install.
  4. K

    Open 1.1.0: Skyblock Crash server crash during thaumcraft infusion of Eldritch Portable Portal

    Seems as if some value either from a config or an ingame class is bugged there. Chances are that that is something caused by Ex Astris, triggerring a bug in Thaumcraft. Or something world-related but that might be hard to debug...
  5. K

    Open 1.1.0: Nether Ore not compacting

    Which is entirely caused by the same bug, did you not read the entire bugreport I just linked? He did not specifically list compressors but my common sense tells me that they also belong in the list of "This prevents them from working in the other parts of the crafting table, and in compacting...
  6. K

    Open 1.1.0: RfTools Builder + Jabba Barrel Crash

    This is a vanilla RFTools bug I think I reported at least some months back, maybe even more than half a year to McJty. /sneaky edit: The link to my original issue on GitHub: https://github.com/McJty/RFTools/issues/404
  7. K

    Open 1.1.0: Compressed Sieve output.

    As far as I know you only get 2/3 of the normal drop when using the compressed sieve. Additionally the drop rates for the Sifting have been decreased by a substantial amount by the FTB Team. It is all luck based still, a testing size of 64 is probably not big enough, 10x or 100x the amount might...
  8. K

    Open 1.1.0: Minetweaker scripts somehow get desync from client

    Version: 1.1.0 What is the bug: Sometimes after disconnecting and reconnecting from our server or maybe even idling for some time the recipe changes from the Minetweaker scripts do not seem to be loaded on the client resulting in non working NEI recipes that work either after reconnecting or...
  9. K

    Open 1.1.0: Recipes not working in machines

    Still the induction smelter recipes are bugged when you have augments installed in them. Had the same issue that my reinforced smelter was not able to produce any ore, until I removed the speed augments for a second and then readded them.
  10. K

    Open 1.1.0: 1.1.0 Oak Drawer Dupe...

    Works fine for me. Cannot reproduce.
  11. K

    Open 1.1.0: Nether Ore not compacting

    Duplicate of http://forum.feed-the-beast.com/threads/1-1-0-ores-from-crushed-netherack.151188/
  12. K

    Open 1.1.0: XP doesnt drop w/ Diamond Spikes

    Long Drops afaik should not make them drop XP.
  13. K

    Open 1.1.0: XP doesnt drop w/ Diamond Spikes

    Works fine for me in 1.1.0.
  14. K

    Open 1.1.0: Thermal Expansion machine recipes missing from NEI

    That has always been the case as far as I know.
  15. K

    Open 1.1.0: Ores from Crushed Netherack

    Can confirm this. /edit: Affects compressors (from Ex Compressum) also.
  16. K

    Open 1.0.4: Extra Utilities: Super Builder's Wand uncraftable

    Version: 1.0.4 + 1.1.0 What is the bug: The super builders wand appears to be non craftable with the normal vanilla ExU recipe nor does NEI show any recipes. (like the regular vanilla wand recipe just with the stable ingots) Mod & Version: ExtraUtilities/MineTweaker Paste.feed-the-beast.com...
  17. K

    1.7.10 - A Total Degragation of Performance

    Try the recommended builds of NEI, for me the Dev version of NEI made this continous lags on my server on 1.7.10. It was skipping about 20% of its ticks, making the game unplayable
  18. K

    A Shitstorm

    I really liked the IC2 approach of electricity and I played a long time with IC2 plus GT, but GT has quite some bugs with various mods that may very well render other mods useless because it breaks them. Since then I removed IC2 and GT from my pack and tested various other systems and the only...