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  1. K

    What's new in modded minecraft today?

    New piece of work from Damien hazard , continuation of the botania armor overhaul. This time it's https://twitter.com/Damien_hazard/status/572436730835537920 Manasteeel and my oh my is it lookin fine~
  2. K

    Overrated/Underrated Mods and Modpacks

    It depends on what that one thing it is your talking about. Say what you will about EE and project E.. But it was an equalizer of sorts... It created one universal energy that could be obtained through any means. Flowers, milk, seeds, pumpkins... Anything that could be automated, was worth...
  3. K

    What's new in modded minecraft today?

    They usually have a config option to turn it off, pack providers are the ones usually in charge of the configs that get shipped, And they have those update reminders for those folks who are playing old versions, wig out, and send a bug report from thirty versions ago in attempt to keep the...
  4. K

    Looking for interesting ways to power a base!

    Thaumcraft arcane bore, and botania's got a new lense that was introduce to address automated mining aswell. But botania's principles don't generally come straight forward and it takes a creative mind to see their value's. But both botania and blood magic have ways of making the resources you...
  5. K

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Don't take that as inactivity.. I'd say look at issue's addressed. Spites fairly reliable and pushes out updates when there's something major or has new idea's. If there's an issue that's major and it needs to be fixed just be sure to report it.
  6. K

    Seeking Botania feedback

    This is where I have to disagree on this, I understand, and I can see this happening from time to time. But the daybloom puts out so little mana, even if passive... Removing it would be more of a death sentence, as it's your introductory flower. Same for the nightshade. It introduces you to the...
  7. K

    What to look forward to in 1.7.10

    I've been playing 1.7.2/1.7.10 souly for botania.. And honestly botania as a whole felt worth it. Thaumcraft 1.6.4 was alright but it was still a lil bit meh. And it kinda dropped off halfway through 1.7.2, however is coming near the point of release in 1.7.10 and having TC and botania working...
  8. K

    Recent Events Discussion (RED) Thread

    I know.. I've been watching. And I've seen what he has planned, which is far better than the exo armor was in terms of design. I kinda liked the exo armor, but it just kinda felt like dumping in a bunch of one set of a material for one direction per suit... It just felt kinda silly.
  9. K

    Recent Events Discussion (RED) Thread

    Sooo what exo armor was going to be....? Then he realized that it was terrible, and came out with the travelers gear.
  10. K

    Recent Events Discussion (RED) Thread

    I like that it forces you not to use witchery... However I am hoping that some folks take it iinto account to add some armor sets with other magic mods in mind. Imagine Witch hunter thaumaturge set...It being like a pair of goggles mixed with a bad mother trucker hat... a pair of boots that...
  11. K

    The Thaumcraft 4.1 Experience

    1.7.2 thaumcraft's been out for ages... You're allowed to play with mods outside ftb's launchers you know.. It's even simpler since players no longer need to fiddle about with item id's.
  12. K

    The Thaumcraft 4.1 Experience

    As Slowking mentoined that's a foci from TT, What I'm referring to is a bauble in 1.7.2 thaumcraft. It charges any wand/ staff up to ten when worn. It's a reeeeeeally nice reward from chests... and with Too much loot+ Vazkii's chest looting flower... Mwuahahahahahaha!
  13. K

    Recent Events Discussion (RED) Thread

    That's just it though.. It was a bug he never really wanted to promote... But he knew it was a glitch people loved, so he made it a patreon goal, but wanted to make them pay a high price for it. It was fairly powerful on it's own, but when it interacted with other crop helpers... Well it went...
  14. K

    The Thaumcraft 4.1 Experience

    WAIT THAT'S DUNGEON LOOT!?!? Azanor you know how to make a fuckin loot chest...
  15. K

    The Thaumcraft 4.1 Experience

    Isn't that amulate for recharging your wand creative only? I haven't checked build 14 yet... But every other time I checked, I couldn't find the vis amulate to be in the book.
  16. K

    Recent Events Discussion (RED) Thread

    I don't like witchery... Actually remove it from packs when I play. It frustrates me as a whole... Especailly his policies on any mods that add anything to combat it. "It has to go through me first~" Baaaaaaaaaah, got tired of little snots running around threatening eachother with taglocks, and...
  17. K

    What's new in modded minecraft today?

    Update to the Kitchen Mod-V1.1.0
  18. K

    Recent Events Discussion (RED) Thread

    For reals.. I think that is going to be the thing every body underestimated about Redpower.. Remember that little dagger specificly for them? Elo knew wazzup. And now Vazkii is going to bring it back FFFFFFFFFYEAH!
  19. K

    Recent Events Discussion (RED) Thread

    But you're also forgetting modlists, aswell as what other mods to do that can.. fiddle with other mods... Three maps where we scavenged for ender lily's and got nothing but cruddy rainbow glasses, string, horse armor, blood magic catalysts, and those patterns for painting... Things like that...
  20. K

    Recent Events Discussion (RED) Thread

    This could be said of any crafting mechanic... Most new crafting mechanics are spins to make something more interesting that a single gray gui isn't. This is more prevalent in "Magic" mod's however, we sometimes see this in tech mod's like buildcraft with it's table. That's my problem with the...