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  1. 4

    COFH World Generation User's Manual

    Just a heads up. Material can be an array like Block. As an example of when I was adding clay to worldgen: "material": [ "minecraft:stone", "minecraft:dirt", "minecraft:grass", "minecraft:sand" ],
  2. 4

    FTB and Forge - Curse Partnership.

    Sorry, but Curse is terrible.
  3. 4

    FTB Horizons - Applied Energistics Power Source

    It's basic Minecraft Mechanics 101: http://minecraft.gamepedia.com/Water
  4. 4

    So this whole Gregtech thing.

    Introducing tedium is the worst method of increasing difficulty or complexity. Minecraft is not hard and will never be hard, no matter how many 30 stage crafting recipes are introduced, and increasing material costs are trivial in a game that is effectively infinite. The one and only resource...
  5. 4

    So this whole Gregtech thing.

    https://account.mojang.com/documents/minecraft_eula
  6. 4

    So this whole Gregtech thing.

    Irrelevant with the recent Mojang EULA change.
  7. 4

    RedPower for FTB 1.5

    ... decompile and recompile a texture. That's not how they work, buddy. It'd be trivial to slice up the sprite sheet RP2 uses, the real "grunt work" is renaming (to fit the new scheme) and using the new method to assign textures. Which every other mod author who updated their work from 1.4.x...
  8. 4

    RedPower for FTB 1.5

    You could use BC pipes, sure. Or you could use AE and route everything right into the ME system which is exceptionally versatile. ... and the 115 bug fixes, lighting engine changes, redstone behavior, inventory management and texture pack handling changes (no more pack breaking when new...
  9. 4

    RedPower for FTB 1.5

    I don't really think you can compare the two. IC2 is in permanent beta and hasn't had any meaningful changes while ThermEx is consistently improving and evolving. IC2 is another dinosaur, people are just reluctant to let it go because they're stuck in the Solar Panel/UU-Matter circlejerk.