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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    Oh, as a heads up, there is a bit of a thing with smart moving: armor does not like to render armor, or just about anything properly unless it's vanilla. I do not know of a fix for it yet.
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    I like you, we think alike. That being said, I've been tossing around the idea of trying to enlist help to create some add-ons for TFC mainly magic and industry. The magic side would be based off of calories (or kJ for those across the pond) which will end up changing how food will work and all...
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    Tera Firma Industry [1.6.4/1.7.1]?

    hey, my work's already done over here : http://forum.feed-the-beast.com/threads/1-7-10-technofirma-terrafirmacraft-modpack.49502/ so, yeah
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    well, it looks like I don't need to do an industrial TFC pack... I do have a few suggestions however: smarter movement, antique atlas, I think there are a few others that would work as well. one of the big things is that make TFC hard to pack is just how different all the crafting is and all...
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    [1.6.4] F.A.T.E. [Development]

    it seems that not many people are very interested, that's a shame.
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    Tera Firma Industry [1.6.4/1.7.1]?

    Allright, well, not getting the attention I'd like, however, I'll give this a little more time, and see what people think. At the moment, I really don't see any point in doing this pack.
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    [1.6.4] F.A.T.E. [Development]

    alright, so, I've been inspired to make a modpack as of late and my last attempt ended in failure, so I'd like to start again. The last one was called Lost Worlds, and it turned into a massive pack with like absolutely EVERY mod out there, something I did not like. Feeling battered and beaten...
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    Tera Firma Industry [1.6.4/1.7.1]?

    hmmmm..... it's starting to look like I might want to go for the sky-block then. or probably a closed room map I guess, any thoughts on the size the room should be? I'm probably going to do a small scale test with like Thermal Expansion or something and see if I can make it work.
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    [1.6.4] Lost Worlds [alpha][closed]

    First off: awesome, I'm glad to see that my probability of having mystcraft in it increasing, and secondly; the skyblock concept won't be a true skyblock, the player will start off in a pocket dimension and have to stay in that pocket dimension. The way a player will expand their space will be...
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    Tera Firma Industry [1.6.4/1.7.1]?

    I am VERY much aware of this, that is why I'd like to get a bit of feedback before I decide to spend the majority of a month or two on this project. the bulk of the compatibility stuff is all the TFC resources, I'd have to change ALL recipies to use them instead of vanilla ores and such. will it...
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    Tera Firma Industry [1.6.4/1.7.1]?

    oops, I do apologize about that, I'll be more careful next time Epicraft does not use terrafirma craft, nor do the others to my knowledge. I would be adding custom recipes to it to make it possible. this one won't be NEARLY as massive (as in number of mods) as my other pack, there's going to...
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    Tera Firma Industry [1.6.4/1.7.1]?

    Alright, so I had this crazy idea like last night: What if someone made a modpack that adds industry (tinker's construct and family [if compatible, forced or otherwise], IC2, BC, AE [if compatible] and others) I've noticed that much of the same progression is there already, you have to get...
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    [1.6.4] Lost Worlds [alpha][closed]

    that's actually awesome, a bit of quality control there. But yeah, at this point, I'm trying to figure out just how/what mods work together on my spare time (of which I have little now) and I'd like to go a more magical rout with this pack, however, galacticraft is REALLY looking like a good fit...
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    [1.6.4] Lost Worlds [alpha][closed]

    what do you meen? see the reason why I pulled it out is because of the licensing, I have to get permission from the mod author to use it in my pack, something I'm still waiting for
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    [1.6.4] Lost Worlds [alpha][closed]

    alright, so I'm working on the exploration version of the pack, more to come soon
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    [1.6.4] Lost Worlds [alpha][closed]

    alright, so, I've updated Veinminner, but at a brick wall with Mystcraft, I'll need to see if I can use it, otherwise.... not sure what I'll do >.< any suggestions on mystcraft substitutes?
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    [1.6.4] Lost Worlds [alpha][closed]

    wow, the list of mods keep getting longer and longer >.> I'll be working on this for the next week or so check in it then. however, I'm trying to get veinminer to work with the hammer and crook, and trying to add some new recipes. So far I've added smarter movement and the camping mod
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    [1.6.4] Lost Worlds [alpha][closed]

    I do have a few other mods, both zan's minimap and warp book has a way for the player to come back to the poket, not to mention it can very easily be a quest for them to die and go to limbo. So that part is not an issue in the least, and i found the hud (Zyins HUD), yay. Like I said, there are...
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    [1.6.4] Lost Worlds [alpha][closed]

    on another note, would anyone like to help me out with this? show/tell me how to do things, etc? like I said, first time doing something like this, so I could really use the tutoring
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    [1.6.4] Lost Worlds [alpha][closed]

    I'm having a hard time making crafting recipies for clay >.> any help on that one by the by? I can't seem to be able to add ANY recipes