Search results

  1. D

    FTB Infinity Release

    The Runic Dungeon Biome id conflicts with the BoP Outback (both are ID 78) Ran into this in the overworld after disabling Twilight Forest and regenerating my world. This is Infinity 1.3.2 (and config file is unchanged in 1.3.4, same conflict)
  2. D

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I'm fully aware that sheets can be made from a pressure chamber. The context of the conversation was "available before pneumatic craft". *After* you go beyond the plastic and make a Printed Circuit Board, which is the 10 + 5 minute process with items decaying in the second part that is so...
  3. D

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    (Item Transfer Node is Extra Utilities not Open Blocks) Rubber is far too rare. In seven games that have made it to pneumatic craft I've had zero rubber seeds. Total combined dirt sifting is in excess of 20 stacks. This is several deviations from norm at 2% and implies the 2% number is not a...
  4. D

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Is it your intention to disable two (of only four) 'Feast' meals, or is there some other way to get potatoes?
  5. D

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    ZeekDaGeek and Fomanchoo as well. Note that I've also seen a number of streamers throw up their hands and move on to something else when hitting the pneumatic craft wall. The plants are bad enough, but the UV box serves no purpose but a time waste, and the etching acid (where if you don't pick...
  6. D

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Just flow water over the top of the pyro, it forms smooth stone and the water keeps the fires from coming. The pyro source block will not be destroyed, but you can lose the water source block (you shouldn't unless you do it really wrong) In fact, it would be an interesting challenge to make a...
  7. D

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Except the grinder itself and reactant dynamo to "generate its own power" require the logic card... and thus the pneumatic printed circuit board. So yes, you can prepare things with a survivalist generator in advance, but you still have to build the pneumatic system (compression chamber, air...
  8. D

    I know I'm probably beating a dead horse here but.. Dartcraft.

    My complaint with DartCraft has always been that it makes the "early game" the only game. You could get the best tools, the best armor (minus perhaps flight) all within an hour or so. 1.6.2 DartCraft has resolved this, but not by reducing the power of the items, rather by extending the...
  9. D

    What age can I drink RedBull?

    Redbull should be introduced into a babies formula as soon as possible. Then some mild alcohol, like a chick drink, when they hit two years old so they can remain unconscious through that entire terrible year. After that, regular cocaine should make them fine sweatshop workers.
  10. D

    Today I Learned

    There is literally no way to stop this, without going to GregTech extremes - which can then be defeated in the manner Tinker's Construct did, so it's still no way to stop it.
  11. D

    No RedPower in FTB Unleashed 1.1.3

    So is this the official word that politics and personal interactions trump any mods fundamental usefulness?
  12. D

    5 Creepy Ways Video Games Are Trying to Get You Addicted

    I never said anything about fun. I said the human psyche values effort. If person A if given an object, and person B works for the same object, B will be feel more rewarded by its acquisition. This is unavoidable human design. Thus, for your example, the people who value degrees, an easy...
  13. D

    5 Creepy Ways Video Games Are Trying to Get You Addicted

    Same reason they are addicted to slots. Time is effort. Eve has a similar design.
  14. D

    5 Creepy Ways Video Games Are Trying to Get You Addicted

    Yes, and this is why people who think easy games with instant rewards are "good game design" are so full of crap and proving they don't know anything on the topic. The human psyche values effort and work, not instant gratification.
  15. D

    Dartcraft: One of the most overpowered mods of our time

    Unlike motorcycles, the height of a horse doesn't matter. It keeps its own balance. Close enough to everybody that you're the exception, not me.
  16. D

    1.2.5 was special, wasn't it?

    Minimaps are not a necessity, but they are significantly more than just a convenience. You'll see more area, and encounter orders of magnitude more surface spawn (vanilla temples, TC trees and altars, and Mystcraft libraries) than you ever would otherwise.
  17. D

    Dartcraft: One of the most overpowered mods of our time

    The time of playing only one mod died in 1.2. Saying "this mod isn't OP if you play ONLY THIS ONE MOD" is pretty damn meaningless. That being said: Dark room generators can be done in vanilla+EE2 only. This is the dumbest statement I've heard all week.
  18. D

    The new EE3 aludel

    To be fair, EE3 is open source so by definition he is sharing everything about the mod. Azanor and Pahimar are in direct communication about all sorts of things though.
  19. D

    1.2.5 was special, wasn't it?

    An excellent reason to cease making these monolithic mods that try to do everything from add decorative blocks to having both an item transport and an unassociated power network all thrown into a single mod. Particularly in a single developer time resource, where all the easy 99% gets held up by...
  20. D

    The new EE3 aludel

    Only a very shallow person would design things due to mob approval or not. Pahimar is definitely not such a developer, as the easiest way to get the most approval is to continue EE2 as it was. Both Pahimar and Xeno are on record as EE2 being horribly OP and not fun, and Pahimar is making a mod...