1.2.5 was special, wasn't it?

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SatanicSanta

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Sometimes I consider 1.2.5 to be our "Golden age" It had so many mods that we don't have anymore. It was nice, beautiful and wonderful. The reality is that the 1.2.5 to 1.3.2 conversion was our dark age. It took bloody frikking forever. It was hard, and most modders could not get around it so they just gave up. Look at mo' creeps and weirdos as an example. Or RP2. They just gave up for a while.
When I found out that Mo Creeps n Weirdos wasn't updated I was so pissed.
it's hardly fair to bash on mojang for their update content, or their speed for that matter. the thing is, the vanilla community is quite large, and that is who they have to take care of. mods are a second thought. the vanilla audience likes the fast updates, it keeps the game fresh for them. and the content? really, what HASN'T been added by a mod by now?
I disagree. Fast updates ≠ good. Fast updates means less time to work on a world, because in 1.7 there are worldgen fixes, which means you need a new world. 1.6 adds horses, so you need a new world. 1.5 adds quartz, so you need a new world. The 1.5 to 1.6 transition was the start of the mass production of updates. Mojang supports the modding community, so you would think they would give devs time to complete and use their mod before Mojang starts rushing updates. Even if mods didn't exist, the speed of these updates would be ridiculous.
 
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RedBoss

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You don't need a new world for any of that stuff. You just need new terrain generation.

The only reason the Mindcrack guys reset their server for 1.6.2 was because their map was a few years old. They still found tons of horses and quartz, as have others.

Mojang serves new users. Noobs buy the game so keeping it fresh is how they get people to buy the game. If you want Mojang to care about mods to a great extent, then figure out how they can monetize the mods. Like everything else in life, you don't have to ask "why", you just have to follow the money.
 

SatanicSanta

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You don't need a new world for any of that stuff. You just need new terrain generation.
New terrain generation can be a huge pain in the ass, especially in Vanilla with no Reis. You can easily lose your year old base, and not even find any of the things you need, as many Minecraft players tend to explore for quite some time (especially in the Nether) before they settle. Even if you aren't exploring the surface, mining can take you through quite the amount of chunks.
 

RedBoss

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New terrain generation can be a huge pain in the ass, especially in Vanilla with no Reis. You can easily lose your year old base, and not even find any of the things you need, as many Minecraft players tend to explore for quite some time (especially in the Nether) before they settle. Even if you aren't exploring the surface, mining can take you through quite the amount of chunks.
Yes. But honestly there's no guarantee either way that you'll find what you want. Plus F3 tells your location. Minimaps are a convenience not a necessity.
 
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SatanicSanta

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Yes. But honestly there's no guarantee either way that you'll find what you want. Plus F3 tells your location. Minimaps are a convenience not a necessity.
You can pretty much guarantee finding Quartz or horses with fresh worlds.
 

DoctorOr

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Plus F3 tells your location. Minimaps are a convenience not a necessity.

Minimaps are not a necessity, but they are significantly more than just a convenience. You'll see more area, and encounter orders of magnitude more surface spawn (vanilla temples, TC trees and altars, and Mystcraft libraries) than you ever would otherwise.
 

RedBoss

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Minimaps are not a necessity, but they are significantly more than just a convenience. You'll see more area, and encounter orders of magnitude more surface spawn (vanilla temples, TC trees and altars, and Mystcraft libraries) than you ever would otherwise.

I agree 100%. But you don't need a minimap to note the location of your base and be able to get back to it. Santa suggested that you NEED it to find your base if you go off exploring