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  1. U

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    That's really strange. I know from this video (from chilm's Surviving with Witchery series, so not Regrowth) that it looks like the chicken does need to be standing on the skull, and chilm does have the string and redstone set up as shown on the witchery site, so it's obviously possible. Without...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Yep, the goblet needs to be in your hotbar. And you're doing the ritual at night?
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Two questions: 1) Do you have the string laid out on the ground, and 2) do you have the empty goblet in your inventory when you kill the chicken?
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I'm not sure about those recipes, since I'm not at that point yet, but if I remember one of direwolf's videos correctly there's a special agrimancy tab in the thaumonomicon where you can research those seeds.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    @Rokuma unfortunately all of those image links appear to be broken.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    It's either the filtering or mipmap levels, if I remember correctly.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    In your thaumonomicon, there should be an "arcane arteries" tab. The necessary research and recipe should all be in there.
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    Mod Feedback ChromatiCraft questions and suggestions

    Reika's mods don't work with the new forestry api yet. Downgrade forestry to the latest 3.6.x version and downgrade magic bees to 2.3.6 until Reika's mods update.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Could you possibly upload that log to pastebin and link it here? Somehow the forum ate all of the line breaks, so that spoiler is difficult to read.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Feature. thephoenixlodge disabled the minigame in Thaumcraft's config file.
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    [1.7.10] AgriCraft

    Any flower crops with a gain of 4 or greater can be sheared to get the actual flower as of the current beta.
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    [1.7.10] AgriCraft

    This was fixed in the latest version. (Yes, I know it's called an alpha release. It's completely stable.)
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    Blood N Bones [Hardcore Survival]

    BnB doesn't use the actual Mapwriter mod, it uses Opis. Considering that according to the modlist spreadsheet, Opis is only used for Mapwriter, you can make the change without accidentally breaking anything.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    He probably set it up correctly, but the version of Buildcraft currently in Regrowth doesn't have AgriCraft compatibility. That was added to either the last version of Buildcraft 6 or starting in Buildcraft 7.
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    [1.7.10] AgriCraft

    Have you read this thread at all lately? InfinityRaider has been doing a ton of work lately, adding new features and optimizing old ones to work even better.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    After going through my own pack, I'd say the slab crafting issue is a minor bug. The problem is the vanilla slab recipe uses plankWood, so any three planks make oak slabs. If mods create their own slabs, it creates a recipe conflict and apparently the vanilla recipe overrides the others.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    This a bug on AgriCraft's end, partially caused by the fact that witchery garlic is both the seed and the fruit. It should be fixed in the next version, but that's not out yet. A "fix" of sorts is to let the crops spread, then break all but one of them to get the seeds and repeat.
  18. U

    [1.7.10] AgriCraft

    They can, but I'm pretty sure it's only with Hunger Overhaul installed.
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    Mod Feedback ChromatiCraft questions and suggestions

    Ooh, shiny. Are those some sort of super-charged/evolved pylon nodes on the ground?
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    True, at least for now. Recent updates to forestry add agricraft support, and they should make it into 0.8.