Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. R

    Open Iskallium ore refines itself

    Without spoilers: after watching it a few days and relocating it I think it is working as intended. How do I mark this as closed?
  2. R

    Open Tinkers casting table not working

    Please describe circumstances in more detail. I poured gold into an empty table yesterday and it worked. Also: use F9 to check chunk boundaries, it's a good practice to build multiblocks in one chunk not across borders. I've had weird issues with tinkers from that before.
  3. R

    Open Iskallium ore refines itself

    Summary of the problem Iskallium ore refines itself Pack Version 1.0.1 What is the bug? Iskallium ore block was placed in my base as decoration. A couple of days later and it has turned into refined Iskallium. Not sure if intended, it slips like ice so I tend to dance about on it while...
  4. R

    Closed Tinker tool leveling not giving bonuses

    You end up with a LOT of modifier slots... my sword is now full redstone, full quartz, one moss and two luck so far with the third luck coming soon. My pick has 5 modifiers I don't even NEED.
  5. R

    Does someone want to play Hermit Pack with me?

    You should play a Hardcore Questing Mode pack to learn the ropes of some of the mods. Its a bit old now but Agrarian Skies uses the quest book to help teach, most of the mods are really quite similar in current versions. Watch a youtuber and play along, Purplementat has a great Ag Skies series...
  6. R

    Closed Tinker tool leveling not giving bonuses

    So you just gain a modifier? Thats great, no need to throw out a sword because it has started setting things on fire, just keep adding sharpness.
  7. R

    Closed Tinker tool leveling not giving bonuses

    I think the bonuses require Iguana tinkers tweaks. which isnt in the pack. Might be all different with this new version though.
  8. R

    Open Emerald armour crafting recipe conflict

    Summary of the problem Emerald armour crafting recipe conflict Pack Version 1.0.1 What is the bug? Actually Additions and Cyclic emerald armour components have the same recipe when crafting. You cant actually craft the cyclic armour. Mod & Version Actually Additions. Cyclic Link to...
  9. R

    Infinity Evolved Skyblock pack?

    Check out Parachronology mod by Zendarva. Someone who got bored of Ex nihilo and wrote a mod which takes a different approach. You farm mobs to get moments from them, moments are used to age wood into petrified wood which is a cobble equivalent, stone ages into dirt etc.
  10. R

    [1.7.10] Pathfinder [Peaceful][HQM][Tech][Adventure][Listed]

    Try putting some covalence dust in there too.
  11. R

    [1.7.10] Pathfinder [Peaceful][HQM][Tech][Adventure][Listed]

    Beware of liberal use of the Nova cataclysm etc for mining. It really doesnt like too many entities. Reload the world several times without moving thenouse, and waiting for the broken stuff to despawn got my world back. Edit: only looks like it worked the first time. I moved down to the next...
  12. R

    [1.7.10][WIP][SMP] Industria Arcanum

    Coupla comments from a PM youtube which might be in context Saph: Don't mean to backseat drive, well I do actually, because I think this is a cool idea for the server version.
  13. R

    [1.7.10][WIP][SMP] Industria Arcanum

    I was just browsing texturepacks - It would be very cool if most of the mods you used happened to have Glimmars Steampunk support. From what I understand texturepacks do not increase server load, just client load.
  14. R

    Lazy way of building a superflat tech map?

    Hi, I'm wanting to build a structure from a book (a silo from Wool) to get a sense of the scale and layout. Being able to walk around inside one would be very interesting. I've roughed some stuff out in vanilla on a super flat with a desert up at Y=248 but I'm really needing carpenters blocks...
  15. R

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Is your lighting normal lighting, or glowstone in carpenters blocks? the carpenters blocks can be a bit buggy I read somewhere. I had some zombie issues which ended up being me checking F7 while the furnace was running... Just wanted to say thanks to Thephoenixlodge for what is so far the...
  16. R

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    New server started a couple of days ago for Purplementat's patreon subscribers. Should be some other free ones but greater risk of antisocial players. Because of the early game mechanics (smashing grass and punching trees) it may be hard to get started on a busy server which is razed to the...
  17. R

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Not sure how, I found trees gated behind mutandis which requires mandrake. Pretty sure I got my carrot and potato from zombie drops - then bred to make pumpkin watermelon a flower then cactus - All within 1 hour? Ya gotta stick that up on youtube man, thats incredible. I agree the dead wood -...
  18. R

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Hmm, thinking out loud here: is there another mod like HQM which can kick in later on? or perhaps get a HQM -B put together (B for bastardized) which is a second instance of HQM which starts working from just one final requirement from the main instance?
  19. R

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Never before have I felt the urge to take a screenshot in minecraft just because the scene had some beauty. Your pack has such a stong sense of place, you've captured that feeling of a vast desert perfectly.
  20. R

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Hmm, oil, will look for ANOTHER spot to move my base to, Oil + ocean with a witch circle within about 500 blocks. I'd better gear up for a walkabout. Edit: If you have time, a fast leaf decay mod would be awesome and IMO more realistic anyway. Every time I first appear int he world is a loud...