Search results

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    Ask a simple question, get a simple answer

    On FTB Departed, is there a convinient means of moving a hostile mob from another dimension into a designated spot in the overworld?
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    Looking for people to join a Youtube Modded Server

    Hmm I mean, what sort of people would you be looking for?
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    Tinkers Construct: Whats your loadout and why?

    Usually I stop at Steel head and Thaumium everything else for picks, I don't have much reason to go further than that. A hammer with a stone head because it can be cheaply made and repaired. Usually for weapons I'll go with a longsword and frying pan early game. I don't like using flight...
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    Those little things that irk you about Minecraft

    This, seriously. In the old days when I played vanilla multiplayer, you could walk around and see all sorts of elaborate buildings and structures. On most modded servers (with things like Chisel and Carpenter's Blocks, mind you) all you see are boxy looking structures made of cobble or...
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    Mod Mechanics you like/don't like

    Wow, I had not heard of that... that is really cool, it'd be neat to see that mechanic rolled into something more complex with more kinds of metal and the forging mechanics you mentioned. Kind of a pet peeve of mine with mods (and I'm not sure if this is so much a mechanic as it is a game...
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    If you could add one thing to any mod...?

    Heh, maybe if I actually get something functional on the modding side of things we could try and get some kind of informal group project / information sharing thing going. You know what else would be nice? A Forestry addon that rarely spawns groups Forestry trees in the overworld. I'd like to...
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    If you could add one thing to any mod...?

    I agree here, there's not enough exploration-oriented stuff in a lot of the modpacks. I would like to see more mods that add rare terrain features, or things to explore or discover. There was one in Mage Quest (Ruins I believe) that is a good start toward what I'm thinking of. Edit: Actually...
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    If you could add one thing to any mod...?

    2x2 wide turn tracks for Railcraft. Call my unambitious if you will, but I feel like as it is, Steve would get whiplash riding locomotives.
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    Departed Discussion

    Well the confusing thing isn't so much how it works mechanically as it is why it would work that way. Why would I be completely unable to damage something until I've killed X other things, given exactly the same equipment? Edit: PMing you now Also... think I might give this another go some...
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    Departed Discussion

    I've played this a little, and... ehh... as much as I like the idea of having themed dimensions to explore, having tons of hostile mobs that spawn wherever they darn well please isn't my cup of tea. Not to mention the hunter leveling mechanic makes no sense. That said, you can actually get...
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    Just a simple question about mods.

    Now by desert, do you mean exclusively sand deserts or just generally kind of arid? If it's the latter, you could look into biome mods - Highlands has a biome called "sahel" which is kind of halfway between desert and savannah. This would solve your wood issue. Natura adds saguaro cacti to...
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    Would you play on this type of server?

    I've had a little more time to think about this. It sounds like a really cool idea on the surface, even though I'm not one for GT. The thing that always bugs me about modded servers is, it's difficult to find one with a real "community" feel to it. I suspect that, in some part, this is due to...
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    Would you play on this type of server?

    Needs trains, IMO. Also, how do you have Thaumcraft addons without Thaumcraft?
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    A good end game

    So do I. There comes a point where you have enough stuff that there's nothing worth doing anymore, moreso in modded MC because you have better stuff than the game is really balanced for. I've reached a similar point with my gameplay, I have run out of interesting things I can think to do...
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    Balance or Tedium

    I get this, actually. Rushing to the fun parts makes sense. Rushing for the sake of rushing, or for bragging rights, does not. For me it's more of a "the lower tiers are fun, too" sort of deal.
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    Balance or Tedium

    This kind of hits on the way I tend to play the game. I don't go for automating all the things or end-game equipment because they feel too "power game"-ey for my taste. I like to get out of my base and see the world, maybe hunt some random mobs, because it provides a change of pace from trying...
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    Looking to find/make a modpack

    So how would CofH Core interact with Highlands? I read on the Highlands page that it changes the ore distribution so certain vanilla ores are more common in certain biomes. Sounds like it could be neat if it works, it would encourage mining in lots of different areas. Oh, I guess the...
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    Looking to find/make a modpack

    Hmm yeah, FSP looks kind of neat, I'll try it out a bit. It's okay that it's a bit underpowered compared to other tech mods, because what I'm going for is lower powered tech mods anyway. As for rail being relevant still, it looks like the exosuit might be balanced enough that rail would still...
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    Looking to find/make a modpack

    So I tried some different worldgen mods, because Biomes o' Plenty seems to like spamming huge trees everywhere. I kind of liked the look of Highlands maps, so I figured I'd try building a little railway to see if the terrain works well enough for that. Generally it works fine so long as you...
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    Looking to find/make a modpack

    Good point, JABBA and Iron Chests are almost mandatory here. I did like Harvestcraft and Hunger Overhaul in Agrarian Skies, they might both be worth having. I actually haven't done much with Steve's Carts, so I think I'll give that a go. Yeah, mostly long distance travel. The trouble is...