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    Problem Disabling Personal Safe Access for Ops and Possibly Other Permissions

    Is there any particular one out of those that you've used and/or would recommend?
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    Problem Disabling Personal Safe Access for Ops and Possibly Other Permissions

    Hey. I currently help in managing a server. Two others as well as myself are ops on the server. And we recently found out that safes don't actually keep ops out. I'm wondering if there's a way to disable that? I looked around in config files and didn't see anything I thought was it. We'd like...
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    [Thaumcraft] Bringing MAGIC (The Aura Network) to a Dead Zone?

    I'm aware of this, but to me that's almost cheating in a sense. I'm not playing on a world that previously did not have Thaumcraft, and my Thaumcraft world generation certainly isn't broken. I haven't been able to find a dead zone anywhere else I even tried looking. For some reason, it's my base...
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    [Thaumcraft] Bringing MAGIC (The Aura Network) to a Dead Zone?

    You're right. Somehow I read where you wrote Crystal Capacitor and my mind thought Crystal Cluster. Still that's what I meant to say I'll try, and I hope it'll work, otherwise bringing Aura to a dead zone is more work than I thought.
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    [Thaumcraft] Bringing MAGIC (The Aura Network) to a Dead Zone?

    I think I'll try the option of Crystal Clusters and a Silverwood. Come to think of it I remember hearing from someone that they supposedly hold a charge, regardless of the Aura, even if there's no Aura. So I don't know why I didn't think of it, but logically if that's true, putting enough of...
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    [Thaumcraft] Bringing MAGIC (The Aura Network) to a Dead Zone?

    Well it just so happens that where I decided to plunk down my base a long time ago, has absolutely no Aura. Nearest node is about 100 blocks away from where I would like my Thaumcraft stuff. And no, I would not like to extend or move my base. That would just be inconvenient. I'm aware you...
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    Will you bother with Ultimate?

    The "brand" packs, so to speak, will likely be updated for as long as their owners choose to keep them going. And by "brand" packs I mean ones directly linked to people such as the Mindcrack members and Direwolf20.
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    Will you bother with Ultimate?

    Personally the Mindcrack pack is already the ultimate pack to me. It's the best pack there could be, plus or minus a few mods, maybe some config changes, and some concepts for mods I have that don't actually exist but I haven't gotten around to developing into mods. So yeah, for me, Mindcrack is...
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    How to only fill items when necessary?

    I didn't know that either. That makes me really want to try it out. I'll see how well that works. :)
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    How to only fill items when necessary?

    Did not know that. I'll see about it. However I can still imagine a problem of it sending multiple pulses and pulling more than one item when it only needs one. So if anyone else knows of a way that doesn't do that, that'd be nice. Meanwhile I'll check out if it's possible to do this method with...
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    How to only fill items when necessary?

    I knew about those but logically I thought since the Multifarm has more than one inventory, whenever one has room, it could send a redpipe signal and not know which item to pull, so if it pulls the wrong item then it just pops out and you've got the same problem.
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    How to only fill items when necessary?

    I have a Forestry Multifarm setup, but a problem I've run into is figuring out how to make it only refill the Saplings and Fertilizer and items when needed. I want the items to be able to go to a collection chest, and then have them only pumped out when the farm actually has room to accept them...
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    Forestry tree farm produces few saplings unless close to it?

    Well I kind of realized when thinking back to why I didn't have as many energy problems before that before I was running on old Forestry. I think in the new version the legacy farms are bugged or nerfed. Because everyone says there's no problems with new farms but for me there's definitely a...
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    Forestry tree farm produces few saplings unless close to it?

    It could be that I'm using one of those old style farms that I built in v6. Might be bugged or something. I'll look into these new "max size" farms in Forestry, even though I have no idea what this means thus far.
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    Forestry tree farm produces few saplings unless close to it?

    Sorry to bump, but wondering if anyone knows about this or experiences the same thing.
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    Forestry tree farm produces few saplings unless close to it?

    Hey, so I have a standard Forestry square tree farm setup with an Arboretum, Logger, a Biogas engine powering both of those, and some BuildCraft pipes for sorting and transporting items. When not near the farm, it hardly produces enough saplings to keep it's own Arboretum's supply increasing...
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    What is this yes/no screen?

    Yeah I'm aware most mods are made with JDK 7. Unfortunately some library that Minecraft utilizes through Java isn't updated on OS X like it is on other systems, so it forces you to use Java 6. It seems to only be in the modpack though, since I can load regular Minecraft with Java 7. So I assume...
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    What is this yes/no screen?

    Problem with the logs is that the launcher logs overwrite themselves if I reload the launcher. There's no crash logs since the game doesn't actually reach the crash screen. It hangs on "Shutting down internal server" however system monitoring indicates there was file system access to the save...
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    What is this yes/no screen?

    The only machine actually running for me is an Industrial Centrifuge. There may be a tree farm (Arboretum, Logger, some pipes, and all running on a Biogas Engine) running but I think it's engine was out of fuel. I know the Industrial Centrifuge was running though since I saw it where I logged...
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    What is this yes/no screen?

    So it actually would've been a better idea to click no? Because I was actually wrong when I said clicking yes didn't do anything. My game starts stuttering after a few seconds (and consider that my computer can maintain 200 FPS on the highest settings and never has massive FPS drops) and then...