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    Ore Generation Control Mod for 1.8.9?

    Can anyone recommend a mod that can control worldgen for 1.8.9? (Something similar to what COFH Core provided in 1.7.10.) Specifically, I'm trying to create a mining dimension for our server that has more ores and/or is the only dimension that can use blocks from the Dense Ores mod.
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Oh, and Thaumcraft Mob Aspects (http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2076360-1-7-x-thaumcraft-addon-thaumcraft-mob-aspects) would be nice, since it adds aspects for all the mobs from Special Mobs. (Otherwise you can't even scan a normal zombie or skeleton.)
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Two recommendations: - For the Ars Magica quest line: Have the player gather up the ingredients for a dig spell and make it early on. I'm already a good ways into AM2, and I still haven't needed to craft flowers yet. - Early on, someone had mentioned giving out an Ethereal Bloom, but the concern...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Thanks pointing that out (missed it somehow)! For anyone else who has this problem: Doing a clean world load doesn't work with LAN games, so you'll have to modify the MineTweaker scripts.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Bug Report While playing in a LAN game, both the host and the remote player are getting this error: http://pastebin.com/Y66aTMT1 The error only occurs when looking up recipes. Tested with version 0.7.2 of the pack. (I also tried updating Applied Energistics to the latest beta, but that doesn't...
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    [1.7.10] AgriCraft

    I'll keep an eye on the log then--I suspect that I won't see anything until I find a greenhouse. Something's still not working right with mushrooms for me. This is the mutation config that was generated: AgriCraft:seedShroomBrown=minecraft:nether_wart+AgriCraft:seedPotato But crossbreeding...
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    [1.7.10] AgriCraft

    What is the intended mechanism for growing mushrooms? I can plant the spores on crops over mycelium, but I can't find any way to get the spores from mushrooms and you can't plant mushrooms on crops directly. (Not sure if this is a bug) EDIT: Same goes for cactus. I could breed them, but there...
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    [1.7.10] AgriCraft

    Fortunately, I've been doing all the testing in my mining world, so no loss there. :-) Clearing out the chunks with the villages removed the errors, but after visiting seven villages I still haven't found any greenhouses (which is odd because I saw them often before).
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    [1.7.10] AgriCraft

    Never mind. Still crashing. From the log: And the crash log:
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    [1.7.10] AgriCraft

    Still getting this stacktrace: Although it's not crashing the server anymore, so that's an improvement. :) EDIT: Although this could be due to existing corrupted villages. I managed to find a new village with two greenhouses and there was no stack traces in the log.
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    [1.7.10] AgriCraft

    Perhaps it would look better if there was a book "holder" on the side of the Seed Analyzer? Then you would be able to render the book bigger and it wouldn't look like it's in the way of the analyzer. Alternatively, you could raise the analyzer slightly and add a slot to the base of the analyzer...
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    [1.7.10] AgriCraft

    Hrm. Those worldgen errors I was getting came back, but now they're crashing the server outright. Other info I've only seen this bug in Mystcraft worlds. Deleting the village.dat and villages.dat didn't fix the problem Disabling Agricraft worldgen AND deleteing the .dat files did fix the...
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    [1.7.10] AgriCraft

    A couple (more) feature suggestions: - AoE harvest tool for crops. When playing the Regrowth pack on FTB, I found that I spent a TON of time right-clicking, which tended to cause problems if something happened to pop into your hand. (Plus it had a tendency of breaking crosscrops accidentally)...
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    [1.7.10] AgriCraft

    Cool. Added a issue on Github for the sprinkler transparency issue.
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    [1.7.10] AgriCraft

    lol. Good point! :-) Will-do. Do you prefer to discuss feature requests here or on Github? (Also, you might want to put all this in the original post so folks like me report in the correct location! :-) )
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    [1.7.10] AgriCraft

    Yeah, I thought it was a tad suspicious that BOTH bugs were Ex. Utils. related... sounds like RWTema isn't doing things the "normal" way. :-)
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    [1.7.10] AgriCraft

    Two (very minor) rendering bugs: - Wooden water tanks and wooden irrigation channels made from Extra Utilities' colored oak wood render correctly in the world, but they have the "missing texture" texture in your inventory - Sprinklers appear semi-transparent if there is an extra utilities tank...
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    [1.7.10] AgriCraft

    Unfortunately, I didn't have any existing greenhouses in the overworld. It might be a Mystcraft bug or an Agricraft bug. As nim0 pointed out, it seems like some of the stack trace is missing--in the logs there's actually no stack trace (I got the one that I posted from the console). Fortunately...
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    [1.7.10] AgriCraft

    Hey, that's your call if it's appropriate or not. :) Unrelated: I'm getting the following error when visiting an existing village in a Mystcraft age: Tested with Agricraft 1.1.1 Bug does not occur with new villages--only existing ones. Might be due to adding additional mods--Pam's...
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    [1.7.10] AgriCraft

    Thank goodness... I read through the tile entity several times thinking I was misunderstanding something! Anyway, it seemed like you would only need to add a single check in the crop's tile entity to keep weeds from spreading over existing crops.