So, going to look at the modpack change logs, I noticed something interesting
No mods in the list for it, and under the image it says "iF I told you, It wouldn't be a secret anymore"
What do ya'll think? Tech based HQM pack?
Version:
1.0.1
What is the bug:
When removing an item from a portable cell from AE2 after you close and open the cell back up the item will still be in the cell.
Mod & Version:
AE2-RV1-Stable-1
Paste.feed-the-beast.com log:
Can it be repeated:
Place any item in a portable cell, close...
Version:
1.0.1
What is the bug:
When chopping down Extra Trees' trunks with a Tinkers Construct lumber axe, no matter the height of the tree you only receive One log of the given tree.
Mod & Version:
Tinkers construct 1.7.1c and Extra Trees Binnie-mod-2.0-dev5
Paste.feed-the-beast.com log...
I've been stumped as to how I can automate the production of livingrock from Botania. I've seen Direwolf automate it through the use of Pneumaticcraft drones but that's a lot of work down the tech tree to just make some stone.
I thought of using Extra utilities item transfer nodes with a world...
So, i've been using the unstable pack for a while now. This afternoon my power went out while I was loading into my world and since then I've not been able to load into my 1.7.10 instance.
I've tried a new world, I've tried replacing the save file with one of the backups(thank you aroma), I've...
So, before people go into its the amount of water it uses, not my question.
On to the question at hand. in the multifarm GUI there is a tab that is labeled hydration, as you all might be fully aware of. My question, which after extensive reading on the forestry wiki didn't answer, is simply...