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    inFlux

    So, going to look at the modpack change logs, I noticed something interesting No mods in the list for it, and under the image it says "iF I told you, It wouldn't be a secret anymore" What do ya'll think? Tech based HQM pack?
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    1.0.1: Item Dupe with Portable Cell

    Version: 1.0.1 What is the bug: When removing an item from a portable cell from AE2 after you close and open the cell back up the item will still be in the cell. Mod & Version: AE2-RV1-Stable-1 Paste.feed-the-beast.com log: Can it be repeated: Place any item in a portable cell, close...
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    1.0.1: Extra Trees and Tinkers Construct

    Version: 1.0.1 What is the bug: When chopping down Extra Trees' trunks with a Tinkers Construct lumber axe, no matter the height of the tree you only receive One log of the given tree. Mod & Version: Tinkers construct 1.7.1c and Extra Trees Binnie-mod-2.0-dev5 Paste.feed-the-beast.com log...
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    Holy....

    Holy Spam Batman. What the hell is going on here tonight ?
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    Automating Livingrock

    I've been stumped as to how I can automate the production of livingrock from Botania. I've seen Direwolf automate it through the use of Pneumaticcraft drones but that's a lot of work down the tech tree to just make some stone. I thought of using Extra utilities item transfer nodes with a world...
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    I know its 1.7.10, but....

    So, i've been using the unstable pack for a while now. This afternoon my power went out while I was loading into my world and since then I've not been able to load into my 1.7.10 instance. I've tried a new world, I've tried replacing the save file with one of the backups(thank you aroma), I've...
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    Forestry Multifarm Hydration(1.6.4)

    So, before people go into its the amount of water it uses, not my question. On to the question at hand. in the multifarm GUI there is a tab that is labeled hydration, as you all might be fully aware of. My question, which after extensive reading on the forestry wiki didn't answer, is simply...