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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Upon creating a new mystcraft world, server crashes. Trying to load the player in the world crashes the server again. Saw something in the first crash log about world generation being strange - "ALREADY DECORATING", I think it said - fairly sure it said something about marble worldgen as well...
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Just got this to occur on a fresh install of the latest build (834) (all fresh mods, repatched with latest version of the patchme script): Tick region: rX: -29, rZ: -49, hashCode: -3211293: java.lang.NullPointerException at...
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Encountered a similar stack trace apparently related to liquiducts - willing to bet its the same issue with them as it is with conduits. 2013-02-03 21:32:33 [SEVERE] [TickThreading] Exception during tile entity tick ticking: c thermalexpansion.transport.tileentity.TileConduitLiquid...
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Tried the latest build. Can't reproduce the memory leaks anymore. The energy cell aren't reverting to zero anymore, but I am seeing an... unusual behavior. I'm not sure if you'll believe me on this, but... every server reset the energy cell in one person's home saves correctly, whereas the ones...
  5. Y

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    I was getting some world-leaking warning without TT, so that could be the case. I'll try the newest build for the energy cell issue and get back to you.
  6. Y

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Already uninstalled TT and got fresh versions of my jar and all the mods I had, but I never actually let it run out. It just started paging itself to death, so I killed it. The energy cell problem was on build 797, but I'm fairly certain it also occurred on 732.
  7. Y

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Encountered a pretty bad bug on my server with TickThreading. No stack traces, but every time the server goes down every redstone energy cell (Thermal Expansion) gets set to 0 MJ stored. It's a real shame, we were really enjoying the awesome performance improvements, but that bug is too much...
  8. Y

    Helping Users Sync to Server's Mod Versions

    That's pretty much an untenable situation. =\ I can make blog posts updated with links or something to the mods when they update and instructions on how to update, but any engineer knows what end-users are like - that won't work. Right now I pretty much have to hand-hold every user on the...
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    Helping Users Sync to Server's Mod Versions

    I'd really like to be able to use some kind of tool to help my players sync up their modlists with the server. Is there an easy way to sync my latest updated versions with my players? This has become a real issue, as many of my players are not very tech savvy, and telling them "x and y have...
  10. Y

    I'm running a small private server. How do I use the Private Pack option in FTB?

    I'd really like to be able to use the launcher to help my players sync up their modlists with the server. I'm guessing this is what the private pack option is for, but how does one create one? Edit: If this isn't possible for some reason or another, is there an easy way to sync my latest...
  11. Y

    Separate worlds in FTB for Survival and Creative?

    Is this a thing we can do with FTB? I have several players who play creative, but I don't want what they do in creative to affect what players do in survival (but people should be able to go between the worlds). I know previously, long ago, when I admin'd a bukkit server I was able to use...
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    Communal mystcraft, or: how to solve a crisis on infinite worlds?

    Ah, darn. Was hoping that renamed descriptive books would store their data with the age, rather than the item. Means I can't really automate the process of saying "don't delete world X during age purge" and will have to manually check their inventory from their player.dat file with the...
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    Communal mystcraft, or: how to solve a crisis on infinite worlds?

    I was just thinking that the user, after having renamed their book to "Joe's Age" or what-have-you, may not remember the age number that was initially assigned to it, but ask for "Joe's Age" to be persisted.
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    Communal mystcraft, or: how to solve a crisis on infinite worlds?

    Considering maybe allow it to work as default, but periodically delete all mystcraft ages from the server, with a provision for flagging certain ages to be kept? Maybe that would keep the age explosion relatively small. I'd just need to write a script to do the removing and have players submit...
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    Communal mystcraft, or: how to solve a crisis on infinite worlds?

    So, I'm running a small private server, starting with the release of RP2 and we've been discussing the mystcraft situation. We're not too keen on everyone and their dog creating fistfuls of mystcraft worlds, due to the loads of additional resources they would take up. This is especially the case...
  16. Y

    Turn off SMP cheats

    NEI has a config setting for locking yourself into a mode. I believe the relevant setting is called "lockMode" (or something similar) in your NotEnoughItems.cfg. I remember it has a comment above it that says "For those that can't help themselves".