So, I'm running a small private server, starting with the release of RP2 and we've been discussing the mystcraft situation. We're not too keen on everyone and their dog creating fistfuls of mystcraft worlds, due to the loads of additional resources they would take up. This is especially the case with players creating loads of new random worlds to fill up their notebooks and those playing smash-and-grab on dense ores worlds, resulting in lots of unstable worlds being created, decaying, and then just sitting there being useless and taking up resources.
I don't want to remove all of the awesomeness that mystcraft brings, of course, but I also don't want hundreds of random unused ages floating around for no good reason, especially since there is no in-game method to 'delete' a world.
Any advice on how to handle the situation?
We've considered giving all players creative-mode notebooks, giving them all the symbols to write with, which would solve the first problem, at the expense of feeling like it's just skipping a lot of content.
For the latter 'smash-and-grab' problem, I've thought about just using admin commands to make a stable dense ores world and hand out linkbooks to new players to access it. Unfortunately, it doesn't really feel like there's a good way to gate this content, so I'm afraid it might be too much of a head-start, so-to-speak, though I may be worried about nothing.
Maybe I should make a spawn house for folks entering the server the first time with some Trade-o-mats in it to trade certain items for notebooks / linkbooks? If so, what should I require in trade for them?
Or am I just totally wrong about these ages taking up loads of resources, and I should stop worrying so much?
I'd love to hear everyone else's opinions / solutions to this circumstance.
I don't want to remove all of the awesomeness that mystcraft brings, of course, but I also don't want hundreds of random unused ages floating around for no good reason, especially since there is no in-game method to 'delete' a world.
Any advice on how to handle the situation?
We've considered giving all players creative-mode notebooks, giving them all the symbols to write with, which would solve the first problem, at the expense of feeling like it's just skipping a lot of content.
For the latter 'smash-and-grab' problem, I've thought about just using admin commands to make a stable dense ores world and hand out linkbooks to new players to access it. Unfortunately, it doesn't really feel like there's a good way to gate this content, so I'm afraid it might be too much of a head-start, so-to-speak, though I may be worried about nothing.
Maybe I should make a spawn house for folks entering the server the first time with some Trade-o-mats in it to trade certain items for notebooks / linkbooks? If so, what should I require in trade for them?
Or am I just totally wrong about these ages taking up loads of resources, and I should stop worrying so much?
I'd love to hear everyone else's opinions / solutions to this circumstance.