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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    WOW! makes me feel bad about making my square platforms with my little house now. Good job! I'm just going to take a second to say thanks to JTMNF for putting this pack together, I have enjoyed playing it and finally completed all the quests to 100% Link below if anyone interested
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    Using Servos with itemducts does not suck the queen out, the new princess gets taken back in with the auto apiary. All of my apiaries have item ducts with servos on them and no filter just set to ignore redstone Also use a fluid transposer to fill your item ducts with redstone (200mb) and you...
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    I derped hard last night when playing this, I totally forgot you can buy oblivion and infernal Bees from the store
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    I don't know if this has been mentioned but I found a weird bug (no pun intended) the other day during my play through. I took a majestic queen out of an Auto Apiary and put in a Spider queen, a few minutes later the spidery queen disappeared and I had an exact duplicate of the Majestic Queen...
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    A friend asked me to do some videos for his new Youtube channel so I picked this mod pack as I always liked using Bees in other mod packs. Its been a few month since I have played minecraft which I am sure shows in the videos but after a slow start I am really starting to enjoy the pack. I...
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    I did take me 3-4 hours with the old apiary to get the 8 honeycomb and 8 damp comb as at this point I had no frames. In this time I bred all my plants up to 10/10/10 but didn't do any cross breeding, so it was not completely wasted time but it was a long time to have to keep putting the bees...
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    [1.7.10] AgriCraft

    Hi, I know that you have said previously that you don't mind people using your mod in packs but I feel like I should post a message to at least let you know. I would like to use it in a pack that I am assembling which will downloadable through the FTB Launcher that a few friends and I should...
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    [1.7.10] Machicraft - Venture into tech [0.1.0]

    Just figured since you had disabled the recipe to stop the cables being made you might want to hide them. That was just an example just in case :-)
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    [1.7.10] Machicraft - Venture into tech [0.1.0]

    In the mekanism configuration you can modify the rf to eu conversion values so that people can still craft the cables but it becomes really expensive to use them to perform the conversions Also, if you want to hide the recipes you can use minetweaker/modtweaker and use the commands...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    You can use NEI to dump out pretty much all this information in to a easy to read csv file
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    Having trouble with enderio configs

    Anyone able to lend some help? I'm trying to change the sag mill recipe for wheat to produce flour but enderio seems to ignore the configs. As an experiment I added the command that is supposed to dump out the dictionaries to a file to both config files and it is not dumping the files. I'm...
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    Crash Landing, help, venting and discussion!

    Initially just flying straight North, South, East, or West until you see something City shaped. To get back you just reverse your direction, hard to get lost then
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I didn't find one until my sixth City. And it was exactly that just one reactor
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    These seem like good odds, gettim :-)
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Quite right, if they are stacked in a chest the IO unit still only takes them out one at a time.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    So you are saying create the PCBs in the chamber and then just dump them straight in to the lightbox using a duct and they will stay stacked? Beats me trying to do it by hand and only having one go in at a time
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I have to disagree, the Pneumaticraft helmet in this pack actually cools you, so this is a bonus. But the helmet really comes in to its own once you install upgrades.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    If you stand in it long enough. You take a bit of damage every second and you should generate blood. There needs to be a liquid in it already though iirc
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Tried right clicking grass with mattock when it's not near water? Drop rate is low though
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Sorry chap not found one myself yet so no idea what they even look like. I'm guessing maybe break in through the walls to take out mobs safely? Or take out the roof and let them buuuuurrrrrrnnn?