Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. mathwiz617

    Floramancer? Floramaster!

    I've been interested in expert packs since IE:E, but rarely do you stick with one mod long enough to truly explore the possibilities. Enter Floramancer, a Botania-centric expert modpack. Very few changed recipes, no questbook, and a clear goal with no defined path forward all make for an...
  2. mathwiz617

    Looking for collaborators

    I'm in the process of designing a custom map/modpack combo: The Ender Wars. However, I have come to realize that, although I keep expanding on the ideas I have, I'm not that great at building worlds. I want to have the entire map built using WorldEdit or a similar tool, but I have little talent...
  3. mathwiz617

    Modded challenge map: The Ender Wars

    So, with new ideas almost constantly spilling from my mind, it's no surprise that I'd eventually get around to something like this. I'm a huge fan of mods, and a huge fan of challenge maps, vanilla or modded. Screw Skyblocks though, I'm tired of that. I'm thinking something like the old Super...
  4. mathwiz617

    The Factory Grows - changes and feedback

    So, I have a mod list and an idea. I want to create something kinda similar to IE:E, with a bit of Continuum, and just a dash of underused mods shining through. However, it's 3AM, and my mind is getting a bit fuzzy right now. So, here's a link to the list of content mods...
  5. mathwiz617

    Does anybody know...

    What are the exact odds of not using phyto-gro in a phytogenic insolator? Specifically, I'm using a monoculture cycle specialization and a single nutrient recovery augment. I'm trying out a new power generator idea, and losing a fluxed phyto-gro is possibly a big hit to any potential power...
  6. mathwiz617

    Closed Assembly table not recognizing ingredients (expert mode)

    My assembly table seems to only work for regular Buildcraft recipes (gates, wires, and chipsets). Any MineTweaker'd recipes aren't giving me the option to make them. Other MineTweaker recipes, such as one log -> two planks, are working as intended. As this is a SP world, I can cheat the results...
  7. mathwiz617

    Return to IE:E

    So... where do I begin? My name is Chert Goldstone. Rather, it was Chert Goldstone, but now it's just Chert. I'm a dwarf without a family, kicked out for public sobriety. Shameful, they said. Bah! I'll show them! Me and my healthy liver will create an even greater kingdom, the likes of which no...
  8. mathwiz617

    Mathwiz617's 1.12.2 builds

    With the new FTB Revelation pack out, people have come up with some crazy things already. I'd like to share what I've come up with. First, there's the classic "What's thermodynamics?" build, in a very simplified form: A resonant magmatic dynamo, with boiler conversion specialty augment and...
  9. mathwiz617

    Possible memory leak

    Title Possible memory leak Launcher Type Twitch Desktop App Modpack Custom Modpack version 1.12.2 Have you modified the pack? Yes Link to log file http://paste.feed-the-beast.com/view/c58354e0 Details of the issue After 5-10 minutes of playing my custom-made 1.12.2 pack, my game starts to...
  10. mathwiz617

    Factory Tech automation setups

    A new mod, Factory Tech, just came out today. It, like Botania, seems to be intended to be possible to 100% automate without any other mods. Unlike any other tech mods, though, this one comes with a unique snag: machines need maintenance, which means that you must put a new part in the machine...
  11. mathwiz617

    Tinkers 1.10.2 addons modifiers

    Is there a way, besides looking at code, to tell what modifiers do what in addons and bridge mods for tinkers' in 1.10.2? For example, I'm using Natural Pledge, an addon for Botania that adds the various materials to tinkers'. These materials have their own modifiers, but little to no indication...
  12. mathwiz617

    Mathwiz617's Last Gasp 1.7.10 build journal

    Well, here we are, in what might be my last 1.7.10 world. I made a personal modpack a while ago, and have been tweaking it for a few months. Yesterday, I got tired of restarting every friggin' time I changed mods, so I finalized the mod list, generated an ATG world, and started to explore. I...
  13. mathwiz617

    Lost player progress

    Title Lost player progress Launcher Type Curse App Modpack Custom Modpack version 1.0 Have you modified the pack? Yes Link to log file http://pastebin.com/EftQsTdr Details of the issue In a custom pack I'm setting up and bug-testing, in hopes of starting a server with some friends, I...