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  1. kylemcqueen75

    Join the "NWMP" Team, Apply Here

    Hello! Hey guys, I'm here to expand on the plan I have for my mod-pack, "New World Mod-pack" or NWMP. Now, this isn't a post to advertise more or what ever you my think im trying to do by posting this topic, its just a way to reach out to the main community and make the mod-pack better. As you...
  2. kylemcqueen75

    Regarding Private Modpacks

    I think this is one of those times someone finds out the meaning to a new "big word," and just really wants to use it.
  3. kylemcqueen75

    [MC 1.7.10] New World Mod-Pack [v0.0.7]

    Atomic has given me explicit permission to use EACH of his mods. As required by the FTB team.
  4. kylemcqueen75

    [MC 1.7.10] New World Mod-Pack [v0.0.7]

    Update: With-in the next 2-3 days, I will be releasing v3.5, I have ran across some errors that I am having difficulty fixing. v3.5 will be tech. v4, but I do not want 3.5 to even be considered to be added to the launcher. I need your help to fix these errors, and find any that I have missed...
  5. kylemcqueen75

    [MC 1.7.10] New World Mod-Pack [v0.0.7]

    I will be sure to keep an extra eye on it for version 4, sorry about this error D:
  6. kylemcqueen75

    [MC 1.7.10] New World Mod-Pack [v0.0.7]

    Ok, thanks for the info, for now just remove fancyGUI from the "minecraft.jar" tab from the multiMC instance. You might have to remove Friends overlay also in the "Mods" tab, but I'm un-sure. Just try it out and if it crashes, its prob that. I will look into this error more when I have extra time.
  7. kylemcqueen75

    [MC 1.7.10] New World Mod-Pack [v0.0.7]

    Thanks for the report, but I need more information...The log is great, and yes it is fancyGUI causing a crash, but I need to know when and how you are either coming about it, or causing it. With-out you letting me know this, I cannot help you. If you are getting this everytime you start the...
  8. kylemcqueen75

    [MC 1.7.10] New World Mod-Pack [v0.0.7]

    There will be new mods in v4, I just wanted to get an update out for you guys, fix some of the bugs that have been going around :)
  9. kylemcqueen75

    [MC 1.7.10] New World Mod-Pack [v0.0.7]

    VERSION 3 OUT :D Version 3 is out :) I am updating to v4 soon, but you all should download and convert your worlds. All the mods should be fine, except for a few. Mods you may need to watch out for: Darkhax's Mods Atomics Mods (Iffy, just keep an eye out) Soul Shards Millenaire All the other...
  10. kylemcqueen75

    [MC 1.7.10] New World Mod-Pack [v0.0.7]

    Update Time :D v3 of the mod pack will be realsed later today :D! I will post a changle log when I upload it to the servers. Thanks for waiting guys, I have been really busy with school and work D:
  11. kylemcqueen75

    [MC 1.7.10] New World Mod-Pack [v0.0.7]

    You need to "Force Update" when you launch the mod-pack for the first time. :)
  12. kylemcqueen75

    [MC 1.7.10] New World Mod-Pack [v0.0.7]

    If you could record the error you get when loading the mod-pack, I would love to see what I can do :)
  13. kylemcqueen75

    [MC 1.7.10] New World Mod-Pack [v0.0.7]

    I had an old beta launcher, but I could never figure out how to not redistribute the MC jar D: Sorry man. To everyone else, I am still working on v3 outside work and school, just hold on a bit longer :)
  14. kylemcqueen75

    Regarding Private Modpacks

    +1Up
  15. kylemcqueen75

    [MC 1.7.10] New World Mod-Pack [v0.0.7]

    Just an Update: Working on v3, about a 99% chance I'm removing IDresolver if a few ideas I had don't work out. Also Looking into removing Millenaire if the errors don't subside, I don't think its worth the constant errors? Let me know what you guys think about that, I am more than willing to...
  16. kylemcqueen75

    [MC 1.7.10] New World Mod-Pack [v0.0.7]

    Eh, its so so for me right now. It seems fine on my end, havent had an issue other than the villiger one. I am going to set the millenaire IDs myself and see how that goes.
  17. kylemcqueen75

    [MC 1.7.10] New World Mod-Pack [v0.0.7]

    If you see this before I can test it, can you try and remove FancyGUI and try again? This may have something to do wtih it, but I'm not 100%. If this isn't the problem, its a problem with the mod itself, and I will noteify the owner right away. Thanks for the report! Also, to everyone using...
  18. kylemcqueen75

    Regarding Private Modpacks

    He was worried that the launcher changed the files somehow, but then again he might just be tring to stick to the "No one can use it" bit, but thats his choise and its not a big deal to me...it was just an example. :P
  19. kylemcqueen75

    Regarding Private Modpacks

    Optifine. I spoke with with Author trying to think of ways to make him allow me to use his mod. My friend helped me, and created a launcher for the mod-pack that would ask the player if he/she wanted Optifine and if so, it would show his adfly link for 5 seconds, then download the mod...
  20. kylemcqueen75

    Regarding Private Modpacks

    A reason why I use ID Resolver, to use the Mod-Pack (From my Thread) on an offical Mod-Pack server (without having to fix all 1000 ID conflicts, while matching the IDs IDresolver sets) you must have the Id Resolver files generated by me :) (tho this doesnt fix the singleplayer issue, but hey...