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  1. O

    [1.7.10] FunTech - Tech Infrastructure Galore!

    Says "error" when i'm trying to go there.Says "Error FTB could'nt perform this action".
  2. O

    [1.7.10] FunTech - Tech Infrastructure Galore!

    Server seems to be up!:DSitting in your house again... *sigh*
  3. O

    [1.7.10] FunTech - Tech Infrastructure Galore!

    Well, a server is not that easy to have up all the time.
  4. O

    [1.7.10] FunTech - Tech Infrastructure Galore!

    Seems like it's down...
  5. O

    [1.7.10] FunTech - Tech Infrastructure Galore!

    Should the server work now?
  6. O

    [1.7.10] FunTech - Tech Infrastructure Galore!

    Haha, sitting in someones house after getting chased by some zombies...
  7. O

    [1.7.10] FunTech - Tech Infrastructure Galore!

    Well, i don't like to test those mods... Better join a SERVER!:D
  8. O

    [1.7.10] FunTech - Tech Infrastructure Galore!

    Is it just me that gets lag like CRAZY? I don't have the best computer but i can run some big modpacks without getting so intense lag. I would really like to cut some wood but i just can't move...
  9. O

    [1.7.10]Running Red 2: Vampire Money[v1.2.0][Hardcore][Magic][RPG]

    Sounds cool. Hope they make something like this! I think it also should be really cool if you get some armor or maybe weapons in human that is stronger than in vampire. But in vampire you get something to make more passive mobs (Maybe a mod?) So you get different things on the different choises...
  10. O

    [1.7.10]Running Red 2: Vampire Money[v1.2.0][Hardcore][Magic][RPG]

    Is is recommended to turn off Special Mobs?
  11. O

    [1.6.4] [HQM] Rift [Space]

    I just joked a bit :D. But i'm serious about that it looks like a modpack that can get REALLY good. I'm not good at helping with quests, maps and all those things but i really would wan't to see this pack finished!
  12. O

    [1.6.4] [HQM] Rift [Space]

    This looks like a really good modpack! A map about a crash huh? think i seen it before...CRASH LANDING?
  13. O

    [1.7.10]Running Red 2: Vampire Money[v1.2.0][Hardcore][Magic][RPG]

    I mean that it's spawners, more mobs etc. and i don't like the ground where there is like no defence for spiders... Whatever! Time for some combat!
  14. O

    [1.7.10]Running Red 2: Vampire Money[v1.2.0][Hardcore][Magic][RPG]

    The world i spawned in don't have any cave in sight for me and it's night... Well better create another world!:D
  15. O

    [1.7.10]Running Red 2: Vampire Money[v1.2.0][Hardcore][Magic][RPG]

    Is there a way to go down into the "underground" whitout needing to fight a thousand silverfishes?
  16. O

    [1.7.10]Running Red 2: Vampire Money[v1.2.0][Hardcore][Magic][RPG]

    Because it only has one chapter right now i did not think it should be the most stable pack ever but anyways here's a crash report!Oh, i forgot! here it is: (SORRY FOR BAD GRAMMAR)
  17. O

    [1.6.4] Factions' End [JamPacked] [RPG] [HQM] [Dimensions] [Stuff]

    I started again now on a hole new map. Punched some wood and the hole game crashed. the crash report is here :
  18. O

    [1.6.4] Lost Worlds [alpha][closed]

    This looks interesting... Gonna wait untill it's released though. (SORRY for bad grammar)
  19. O

    [1.7.10] Amalgamate Technomancy - V2 New Idea, Same Pack [Gregtech, Hardmode] (95 Mods)

    This looks good. Certainly gonna test this! (If my grammar is not good SORRY)