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    FTB Horizons: Daybreaker Discussion

    Ah, I understand. Maybe use EE3? How much of an input cost would be required to exchange for apples?
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    FTB Horizons: Daybreaker Discussion

    Have you looked into items from the Apple Milk and Tea mod? Also, steamed beef and porkchops from Flaxbeards seem to give max saturation. That may be a good way to go.
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    FTB Horizons: Daybreaker Discussion

    You should have received glass (i do). Are you smelting it in something different than a vanilla furnace?
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    FTB Horizons: Daybreaker Discussion

    I support this request. Right now, its mitigated by having a means of recharging in your inventory (Mekanism Energy Tablets of QF Quibit Cells)
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    1.0.0: Unable to charge RF version of Modular Armour

    Yes, 1.0.11 solved the issue. The issue I had with the version shipped with Daybreaker was the bottom right tab on your right click menu showed the purple and black no texture graphic, and the upgrade tab right above it showed it as well, and included the text "arthropod protection" without a...
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    Horizons: Daybreaker Released

    Actually, i am wrong, it smelts into lead. My apologies. Emasher has Native Copper, but i do not know if its enabled. I have never had a problem with finding copper in Daybreaker, but i play on Realistc World Gen.
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    Horizons: Daybreaker Released

    Edited out incorrect info.
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    FTB Horizons: Daybreaker Discussion

    Well, my opinion is that its not his modpack; its an official FTB pack. As a mod, be can post the thread wherever he feels like it will get the most views/comments. This is especially important for Daybreaker, as it includes a bunch of mods that may not be used to working together nicely.
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    FTB Horizons: Daybreaker Discussion

    Honestly, my experience has been the opposite on a Realistic Alpha World, with the caveat that i was digging mostly under a mountain in snow biomes (desert and forest) at y 11. I had a pathetic branch mine going (maybe 5 or 6 60m branches) and had tons of diamonds (around 42), lapis, and...
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    1.0.0: Unable to charge RF version of Modular Armour

    If it helps, its not just that it does not work if I place a piece of armour in a slot for charging; I cannot place it in the charging slot (the + sign) of a Mekanism Energy Cube at all, it does not accept it.
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    1.0.0: Unable to charge RF version of Modular Armour

    Updated to Modular Armour 1.0.10, created a new creative world. Issue persists.
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    1.0.0: Unable to charge RF version of Modular Armour

    I have tried to install Thermal Expansion in the pack for testing, but the while I can create a world, it fails while loading and throws a fatal error. I noticed that ThermalFoundation-[1.7.10]1.0.0-85 is in Daybreaker, which is newer than the the latest version of ThermalFoundation available...
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    1.0.0: Unable to charge RF version of Modular Armour

    Version: 1.0.0 What is the bug: It does not appear that anything in this modpack accepts the RF version of Modular Armour for charging. Mekanism Energy Cells, Energy Tablets and Chargepads do not work. Changing the Mekanism config to RF from J does not effect it. It does not appear that an...
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    FTB Horizons: Daybreaker Discussion

    That is Galacticraft oil. What you are seeing is a bug, but if you collect the tiles and store them, you can use them later (placing the tiles creates an oil block).
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    FTB Horizons: Daybreaker Discussion

    Has anyone managed to charge up Modular Armour pieces yet? Mekanism Energy Cubes do not accept them as an item to charge, and Mekanism Chargepads do not seem to work either (I get the sound and particle effects standing on the Chargepad, and a Mekanism Energy Tablet will charge but the MA pieces...
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    FTB Horizons: Daybreaker Discussion

    Not really the place for this, I know, but you can place these tiles down and it will turn into a block of oil.
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    FTB Horizons: Daybreaker Discussion

    I have the same question, I am playing on a Realistic World Gen world, and tiles of Galacticraft oil are spraying out of thin air all over the ground, stacks of them. Pic is attached.
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    FTB Departed Discussion

    From what I see, ExtraTic was updated to include revised values for AoA metals. I seem to recall skeletal was nerfed to +2, leaving crystalitestone (+18) as the best. Looks like the overworld metals are the same, so sapphire is the way to go for overworld bolts (thats just from looking through NEI).
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    Using PneumaticCraft against Botania

    They could help with the adds/post add phase. I do not envision using them in an automated sense (where the player's only interaction is activating a system) but as minions adding DPS/aggro.
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    Using PneumaticCraft against Botania

    No tips, but since I am playing Igenuity ATM, that does give me an idea once I get to that point. In fact, between PC drones, Doggy Talents dogs, and Millenaire NPCs (if i can get those to work), it may make gaia2 fights a lot more interesting. Need to plan an arena....