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  1. Z

    Dynmap

    Dynmap has to constantly render the map. It's going to lag whether you like it or not. A better way would be to occasionally download the map and render it manually on a home computer, then upload the rendered images to the server to display instead of having it live.
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    Server Ports

    How port forwarding works is when your external IP (eIP) gets a request on port X (pX) the router forwards that request to your computer on the internal network. How the port-forwarding check tool works is it will ping your eIP on port pX. If it responds, meaning it got to a server, it will...
  3. Z

    If you are running a FTB server...

    I also run TickThreading and have done some minor adjustments. It runs quite fast still. Only time it doesn't is when Jenkins is compiling one of my odd-ball mods, and that will soon be offset to a different server.
  4. Z

    If you are running a FTB server...

    No of Players: Around 15 Average No of players connected: 2-3 Mods disabled: None Items disabled: MystCraft descriptive books and writing desks Host: RamNode RAM in server: 650MB CPU's in server: 2x3.3GHz Lag Scale: 10 when you initially log on, down to 2-3 after about 5 minutes Comments:
  5. Z

    How to set up?

    I love my server on RamNode. It's fast and cheap, and never went down once. However, it's not for the lighthearted. You need to know basic Linux to use it.
  6. Z

    Renaming executables in modpack updates

    Please. Share the CORRECT way to update.
  7. Z

    What do you Recommend for a server host and server hardware?

    I run on a 1GB VPS, I get at most 10 players online at once no problem.
  8. Z

    Renaming executables in modpack updates

    What is wrong with him? They do keep renaming the executables AND the mod file names. When I updated from DW20 v4->v5.0.1 I spent almost a hour getting all the old things deleted.