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    Request Suggest mods for creation here

    There is Powerconverters in a mod that will exchange the type of power, (two if you count RedPower bluelectrical to MJ) you may want to look at MJ as a shaft or mechanical energy, vs Electrical (EU) or redpower.
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    Request Suggest mods for creation here

    There is a Mod called RoteryCraft that may fit this.
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    The future of FTB Modpacks pt 2

    John; the Operating system DOES tell you what applications you can run. If the app was not designed for the OS, you cant run it there. I'd love to run Civ 4 on Linux, but I can't. (without a VM or Emulator) I can't run Photoshop on Linux either. That is by design; and is not malicious. it is...
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    1.6.2 Packs

    I still think it MIGHT be possible to map the ID's so that a 1.4 or 1.5 world can move into 1.6 - but it will require the end users being patient for long enough and each of the developers to come through with updates for the mods in use. If you change up the collection of mods, if you drop a...
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    Request Suggest mods for creation here

    Now I need a Mod to help scale the mob spawning in 1.6. frankly 1.6 on easy is more like hard used to be, and hard is more like zombie Apocalypse. it doesnt need to be pretty, just have it look at a config file, and in that file specify a percentage of the normal spawning rate. one line for...
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    Mod Pack Update

    yeah, I think it's only looking through that list. which is missing a NEI/ Codechicken listing. I plan on cobbling a 1.6 myself once enough Mods have updated, just for testing, but NEI is on the top of my must have list. If I'm gonna deal with block ID issues i have to have that mod.
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    1.6.2 Packs

    I found this link in another thread; http://bot.notenoughmods.com/1.6.1.html and I dont have the link here but there is a website tracking mods since 1.4 it looks like the Mod Developers are working on updates, and may be holding back for a "stable 1.6" or "stable Forge for 1.6" in any...
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    Mod Pack Update

    When did IC2 update? the wiki doesnt even show that!
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    Mod Pack Update

    Well, far as I can see 1.6 is the upgrade that starts the Modding API. yes, it breaks a lot of things, but in the end i think we'll be in a better place. we will see in 2-3 months. To some degree it depends on Mojang and if the 1.7 release will keep the API stable. I have full faith in the...
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    Mod Pack Update

    Until you run out of bits to represent it.
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    Magical Crops

    Well, if we had gotten more than Hops out of it it would have been a better minigame. perhaps i'll try again with a better layout for crop matrons. but it's tough when game play time is limited, and theres so much else I want to do.
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    Magical Crops

    I've played with those under 1.2.5, and 1.4.7 and the IC2 crops have either failed to work as they were supposed to (no seed pods under 1.2.5), or ended up in a tangled mess. anything would be better.
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    MC 1.6 Mod tracking

    Well, my issue is that I dont twitter, and I can only access a limited number of resources - I don't need an upgrade for 1.6 at the moment (we're plugging away in 1.4.7); but I am interested in seeing what time it will take each of the mods to present an update. More of a reality check to see...
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    MC 1.6 Mod tracking

    I was hoping someone had started a thread to track the status of Mods for 1.6. As of last night (7/2) Forge was not yet ready, but a version was available for developers to help them make the transition. As far as I can tell many people are working on updates, and a few are on vacation. So...
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    Magical Crops

    Still better than IC2 crops..
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    Mod Pack Update

    “03/07/2013 STILL in 1.4.7 the recommended version. This is so .... omg it seems that the US is the only country to use a Month/day/Year format. I wish i could blame someone for this.
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    FTB Pack Comparison

    Oh, it's worse than that. MC ships with an out of date JAVA library set. and each time it updates it reverts back to that out of date set.
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    Updating my 1.5.2 Pack to 1.6

    And BC was just updated too. But they've been playing with the release candidate, so i would expect they will be ready for 1.6 soon after Forge is ready to go.
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    Mod Pack Update

    I'm not sure how there could ever be a 1.5 production pack, unless they lock in the existing 1.5 beta pack with the final versions of the mods in that pack. I guess i don't expect the Modders to bother with any more updates to 1.5 (or 1.4) as we move into 1.6 And if i remember right- there...
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    Updating my 1.5.2 Pack to 1.6

    Forge team appears to be up to their elbows working on the 1.6 update. It looks like they've gotten pretty far along, but still tweaking things. that said; it looks like a major update will be required for the Mods to get everything running in 1.6.. I wouldn't expect an update within a month...