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  1. C

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Who cares? If a bit unstable means 100x better(faster) behaving world, i'm taking this at any time.
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    1.6.4, meh, i bet when he'll be done with current study it will be well 1.8+ probably.
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    He's a student? I thought he was older.
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    I'm on 1.6.2 but only TFC, i'm waiting for tech mods to complete my collection then cry about low TPS.
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Hmm, maybe if we donate some money, and spread the word.
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    His optimization skill is higher than whole mojang team combined, so i think he would be very helpful in creating lag free* servers. *as long as you have multicore servers :D
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Question is, why the hell mojang did not hire Nallar? Didn't he just made their code insanely times faster?
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Thank you captain obvious! Also i don't think he will add features since he's not working at TT so, yeah but sure ask why not right? :) Why mojang did not made their code multithreaded? Apparently it can be done and nallar proved it, so what the heck? Also mod authors, what the heck? Why...
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    1.4.7 TT made server run like nothing i ever seen before. Hope someone will pickup 1.6.2, anyone? :D
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Nallar is one hellova coder isn't he? What's your server specs saki?
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Any word on 1.6.2? Search function does NOT work (gj idiot coders), google search gives only 1st post notice of 1.6.2. I haven't seen nallar talking about 1.6.2.
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    I never had many player on my server so i never went above 20% of cpu usage.
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    So in 1.4.7 v1.0.0.1927 If it is still for 1.4.7 then i have this error when using wand of equal trade form thaumcraft [SEVERE] [TickThreading] Recursive TC add. java.lang.Throwable at thaumcraft.common.WorldTicker.addSwapper(WorldTicker.java) at...
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    So i have set B:allowWorldUnloading=true Is that the problem? Looks like there are no more of those errors! :) Thanks!
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    I get lot of those on build 1817, should i be worried? 2013-06-03 13:35:52 [INFO] [TickThreading] Threading initialised for world CPX/-1 2013-06-03 13:36:50 [SEVERE] [TickThreading] Failed to schedule leak check for CPX/-1 java.lang.IllegalStateException: Timer already cancelled. at...
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Thanks that's what i suspected it does, i still feel like testing it :) I have small server with 2 players, will roll a dice to test it. I also get jerkiness with smart moving around chests and some blocks (probably not related to TT) I also get this error, i'm not 100% sure it's from TT...
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    What does this config do: # Whether network ticks should be ran in the main thread. B:concurrentNetworkTicks=false Thanks for info :)
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    I'm using forge v6.6.2.534 i just want to know if it's good version to use with TT :)
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    Frequent disconnects from public interface but not from LAN

    I have server that have public ip interface and lan interface. I also use hamachi+VPN for outside connections. When i play minecraft from internet source and connect to public ip i get disconnect every few minutes, after relog everything works just fine. When i connect on LAN interface, or i use...