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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    Sorry to say, but from the logs nothing seems wrong. It seems to start loading correctly and then shut down correctly. What triggered this shutdown is unclear... I may be missing something though. Have you tried another server with them? By the way Gideon, Mob Dismemberment should only be in...
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    I have never seen this happen. I have to say I don't think I had any microblocks in my world when I updated, so I don't know if it's a common problem. Forge multiparts are stored as NBT data, so in case the reason for the behavior is a change in format, reverting the update might work...
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    Well at least you got it to work :) I have another few issues I want to mention. 1. My sigil of swimming crashes my game after enabling it. It didn't in the previous version. I may get a crash log of it and look into it at some point. 2. Deleting a group containing a group in Steve's Factory...
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    In the first case, something seems to be wrong with your launcher. Forge cannot find a class belonging to the launcher (maybe a Multicraft thing?). In the second case, your installation seems to be incomplete. It seems to be missing the log4j library. I checked, and for me it's part of the...
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    Which power types are you looking for specifically? According to post #899, "The exact exchange rate is 3 EU = 25 RF." I could check AE2 power for you if you're curious.
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    If you use the FTB launcher, you should be able to find a log in your FTB folder (the "Install folder" in your FTB launcher settings tab) . The file is named MinecraftLog.txt . If you use the Curse one it should still exist, but I can't tell you where it is. EDIT: And you're in luck. I had a...
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    It looks like the game was just loading still... As Gideon said, it takes quite a while. New versions of FML have a loading screen, but the version in 1.0.8 does not. How long have you waited?
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    Bloodytears, what are the exact conditions for this? Does it happen when just loading the game? When creating a world? Loading an existing world? I can tell you that I also get the Bluepower errors, and my game works just fine. The last few parts of the log are difficult to compare with mine...
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    I got it too and I think it relates to this bug report: https://github.com/rwtema/extrautilities/issues/575 I think we need an update to Extra Utilities.
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    So I checked and saw that Mithril / Mana-infused ore is not really used for the lamps anymore >_<. Still, it's nice to have world-gen manasteel, to give early a bit of a boost to magic. I was actually thinking just this. You kind of want the EU cables to be used, so you want to force some...
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    I can also report that the update to 1.1.1 fixed the Linux issue with the furniture mod. My worlds seem to be completely fine, and I don't experience Schredder's framerate drop. I don't have time now to actually play for a bit. I might just get the conduit recipes back though. I've been...
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    Hmm, what about requiring a "lower-tier" power conduit to make a "higher-tier" one? You could really upgrade your power network one step at a time. Or just balancing the resource cost of the various types of transfer? Making EIO transfer conduits way more expensive... I really did enjoy this...
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    I'm not sure what to think about the conduit change. On one hand I like the additional planning and care that it involves. On the other hand I really don't like the cables I don't think this actually adds that much of a challenge. RF-based mods were never designed to factor in energy loss over...
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    Seems to be the case. Now it might be coincidence, but the number of Linux users reporting problems seems to be relatively high. Maybe OpenJDK or LWJGL? Or maybe FTB Launcher versus Curse? Nah, I could connect them. I was just getting weird behavior with my wiring. I guess the wire turns on the...
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    I have played around a bit in my old world (I did not have any furniture in my base so no issues there). It looks like a successful update, with a bunch of cool new stuff. No disappeared / broken blocks and items, no framerate issues. I noticed only two things in my world that required manual...
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    I did some investigation. Some more info: - I'm running Arch Linux x86-64 with jre8-openjdk 8.u45-1 - My video card is a GeForce GT 650M - I'm not using Optifine (but fastcraft is in the pack) I tried some stuff and I ended up with a soft lockup of my video driver. After checking the logs, I...
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    I just tried it and I have the exact same crash as Flying Shoe ILR. There's one thing that isn't in his log, the following OpenGL error that precedes it: [14:20:08] [Client thread/ERROR]: ########## GL ERROR ########## [14:20:08] [Client thread/ERROR]: @ Post startup [14:20:08] [Client...
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    I've also experienced that bug, with the fluxed pick. It isn't world-breaking, so I just stopped using it :) The bow is fine however. I suppose it won't matter much anymore once the new version is out. I'll just wait here, with some 80s music in the background.
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    I'll send mine. Only difference for me is an updated Thaumic Tinkerer in order to un-break my test world. It should all be compatible with the old version though.
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    Well a lot of mods are outdated, and it might be difficult to get everything mapping correctly, with worldgen intact. Anyway, if there's not gonna be a 1.0.9, I'll probably just update myself. Speaking about worldgen, I wouldn't mind retrogenning in some mana-infused ore (should be easy with...