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    Now Listed - Banished V 1.4.0 [Magic][Cave world][HQM][Combat][Survival]

    Oops. I overlooked that when I read your post the first time. I don't know anything about the server, sadly. Didn't even realise there was an official server until you mentioned it. I've got a bug to report. I'm always wearing a soulbound band of mana. Sometimes when I die, I get two bands of...
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    Now Listed - Banished V 1.4.0 [Magic][Cave world][HQM][Combat][Survival]

    No idea why you couldn't open the chests, that's weird. Are you sure you didn't accidentally go into adventure mode? As for your current situation, you should probably just restart on a new world. There's not much you can do to save yourself once you're in that rut.
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    Now Listed - Banished V 1.4.0 [Magic][Cave world][HQM][Combat][Survival]

    Once you've got one mushroom, you can just farm them. Dig out a room big enough to grow them (refer to the MCWiki; you should have at least a 5x5x8 area), put a piece of dirt in the center, make sure there's little to no light in the room, plant the mushroom in the dirt and use your growth spell...
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    Now Listed - Banished V 1.4.0 [Magic][Cave world][HQM][Combat][Survival]

    Yeah, making a proper automated tree farm is on my list of things to do. Shortly after making a proper manual tree farm. :oops: Overgrowth seeds are explained in the Lexica Botania. They create enchanted soil. If you plant an active generating flower on that soil, it'll provide double the mana...
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    Now Listed - Banished V 1.4.0 [Magic][Cave world][HQM][Combat][Survival]

    I second that notion. It's really hard to find nether biomes, which are essential for progression in Botania. I'm about to just use the Ritual of the Nether from Aura Cascade because I just can't find a nether and I can't explore very far due to the difficulty of the mobs; even with full...
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    Now Listed - Banished V 1.4.0 [Magic][Cave world][HQM][Combat][Survival]

    Oh yeah, I just remembered: Later in the game, when you have a good amount of disposable resources, you can make a carpenter's safe for the cost of an iron block. Camouflage it with obsidian and it'll be blast resistant. Probably worth it to have one for really valuable stuff like diamonds...
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    Now Listed - Banished V 1.4.0 [Magic][Cave world][HQM][Combat][Survival]

    What I've seen ElectricCake do in his Let's Play is place the chests in an elevated position so that creeper explosions don't reach them. Personally, I just make sure to have a lit up and enclosed base. It doesn't protect your chests perfectly, but it does work most of the time. If you wanna be...
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    Now Listed - Banished V 1.4.0 [Magic][Cave world][HQM][Combat][Survival]

    Just got into EE3 myself in this pack, I'm finding a lot of ways to exploit it for EMC (and mana too):
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    Now Listed - Banished V 1.4.0 [Magic][Cave world][HQM][Combat][Survival]

    I'm pretty sure it did work correctly in previous versions, but their behaviour changed in the most recent update, at least it did for me. Now they keep sucking up my water.
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    Now Listed - Banished V 1.4.0 [Magic][Cave world][HQM][Combat][Survival]

    This is a reply to a pretty old post, but I just checked: Hydroangeas do indeed consume water blocks even in this pack. This makes them completely useless. Edit: Ignore my ramblings earlier about Phantoms. Phantoms are easy.
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    Now Listed - Banished V 1.4.0 [Magic][Cave world][HQM][Combat][Survival]

    They can go through all blocks including obsidian. Honestly though I normally don't care if they attack me while in my base, that place is safe. They're just annoying there. It's only if you're near Lava or a cliff (read: while exploring) when you've got to watch out for them. Of course, you...
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    Now Listed - Banished V 1.4.0 [Magic][Cave world][HQM][Combat][Survival]

    Phantoms really didn't need a buff. They're immensely dangerous as-is. Is there any way to prevent or clear their Fear debuff? If not, that alone makes them sufficiently deadly.
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    Now Listed - Banished V 1.4.0 [Magic][Cave world][HQM][Combat][Survival]

    Thanks for the reply. It turned out to be a zombie with a spawner on its head though. I actually waited out the day and still had lots of mobs spawning till I killed the zombie. I could swear though, mobs ignore light levels on all days. I've had creepers sneaking up on me in fully enclosed...
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    Now Listed - Banished V 1.4.0 [Magic][Cave world][HQM][Combat][Survival]

    Is this one of those packs where enemy spawn rates increases as time goes on? It seemed hard but doable at first, but a few days in I can't even step out the door without being murdered by something. For everything I kill, two more mobs seem to take its place. I even put down a Hostile Mob...
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    Mod Feedback Thermal Series Design/Feedback

    I realise that re-reporting an issue I already filed is probably passe, but I reported an issue over at the FTB Infinity section where I couldn't close the tesseract GUI normally because I rebound the inventory key to TAB instead of E. I think that report was drowned out by all the other...
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    RC/ReC/ElC/CC Policy Change Suggestion - Your thoughts?

    Regarding bedrock, could you perhaps add a config option so that the bedrock breaker breaks XU bedrockium blocks instead of actual bedrock? As far as I understand you, your objection to changing bedrock recipes is not because you want those to be gated behind bedrock itself, but behind the...
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    Open 1.2.0: Paper has metallum aspect

    Version: 1.2.0 What is the bug: Scanning paper reveals that it is worth a few points of metallum essentia. This is exploitable in that you can use Iron Transmutation to get easy infinite iron out of a simple sugarcane farm. Normally, paper only has the cognitio aspect. Mod & Version...
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    Is there an updated AE1-like mod?

    I might have misunderstood you, but to me it sounds like what you need isn't the AE1 autocrafter, it's an ME interface that can store more patterns than the current one does. That's still not something that exists to my knowledge, but at least it's far easier to implement than a complete port of...
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    [EnderIO] Is there a way to see how many channels are used by an ME Conduit?

    I'm playing FTB Infinity 1.7.10. I'm running ME Dense Conduits from Ender IO throughout my base, since I also use conduits for power and they all go into one space. However, now I don't know how many channels my network uses. I've tried using the conduit probe on an ME Conduit, but it doesn't...
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    Open 1.1.0: Tesseract GUI ignores keybindings

    Version: 1.1.0 What is the bug: The Tesseract GUI is normally closed by pressing the Inventory / [E] key. If that key is bound to a key other than [E], trying to close the Tesseract GUI normally does nothing; it has to be closed with the escape key instead. Steps to reproduce: Rebind...