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  1. J

    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    The easiest way would be to pull as many as you need out of your transmutation table. You did remember to teach it to the table, right?* (I haven't gotten one yet myself so I'm assuming it has an emc value). Otherwise, I believe you can make one by combining a glue ball with an oak sapling...
  2. J

    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    I know I've seen them on the buildings surrounding the greenhouse and in the reactor shell. I haven't been able to play lately but it's possible that either those biomes exist (potentially as a layer on this map) or perhaps their spawning behavior has been changed for this modpack. Typically...
  3. J

    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    Blizz's do spawn on the map - I find them in the upper levels of some buildings rarely, but see them in the reactor building fairly often. I still haven't bridged out to it or cleared it, so every now and then when one is outside I'll pick it off with my bow and then fly over to pick up any...
  4. J

    Mod Mechanics you like/don't like

    A billion? How do we know this? Was there a study done? Has it been tested? :-P /makes lists and then wanders off to be unproductive
  5. J

    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    Storkman, happy birthday! Enjoy your time off. We'll keep on playing and reporting when we have time, the forums will be here when you return. Safe travels!
  6. J

    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    Here's a tip I use quite often in void nether worlds to deal with unwanted pigmen: just snuggle them to death! They love snuggling and won't aggro. What I mean by "snuggling" is to hold sneak (so you don't accidentally fall - note that microblocks and half slabs in the down position might 'let...
  7. J

    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    Re: leadstone ducts I was using the vanilla crafting table on the far right facing away from the portal ladder. I believe I shift clicked to craft; should be easy to test with hqm edit.
  8. J

    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    Bug Report: The quest to make Leadstone Fluxducts ("Flux Ducts") suffers from the same bug as the Cobblestone Slabs quest ("Platform") in that it asks for 64 Fluxducts but actually requires 64 creations of fluxducts; i.e. 384 ducts (6 stacks as you get 6 ducts per combine). This wasn't a big...
  9. J

    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    Is there a reference for what that wording should be? If not, could someone post it here? I'm not in game and the only way I can think to get it myself would be to play through the map again. Thanks in advance!
  10. J

    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    Issue Report: I placed all three Notes that I had in the world (1, 2, and 3) and picked them up again, only to find this has wiped their custom data and they now stack as if they are 3 of the same item. I hadn't figured out how to use them yet and now I'm worried that I may have broken my...
  11. J

    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    I haven't found a way to get it early, but I obtained mine by using the Deconstruction Table on a wooden sword that had been dropped by a skeletal knight. There are a number of items obtainable - including the Deconstruction Table itself if I'm not mistaken - that can be broken down for wood...