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    [1.7.10] Material Energy^4

    I didn't like it the fluxed crystals got mismatched ids, but once I updated it to .5g it worked like a charm with a config refresh. Though the quest ids became screwy like instead of reward bag seeds I'd need electrical seeds or vibrant seeds.
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    [1.7.10] Material Energy^4

    Does anyone have issues with tinker's longbows? It's not fully drawing back and resetting the animation. edit: I found the problem it's the magnet on causing the weirdness
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    [1.7.10] Ultimate Questpack [WIP][800+ Quests][HQM][OpenWorld]

    How does one get strawberry and spinach?
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Yes some ruins do give lag do to their generation and for the hqm you have to go into your config and change the editor mode to false and in game do /hqm quest.
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    I've been doing this pack for a little bit(first TFC playthrough) and after many starting worlds and the exploration some of the most common ruins that I've encountered is the house with the sticky piston floor, most of them broken. I've even had 3 right next to each other and the twilight boss...
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    [1.7.10] ImpactFlux Modpack - Version 1.0.0 [HQM, 400+ Quests, Hardcore]

    I found an interesting interaction between mekanism and thaumcraft involving cardboard boxes. Don't put aura nodes in boxes...
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    [1.7.10] ImpactFlux Modpack - Version 1.0.0 [HQM, 400+ Quests, Hardcore]

    I used the seed "potato" and got a village right near spawn but still haven't found a pomegranate yet.
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    [1.7.10] ImpactFlux Modpack - Version 1.0.0 [HQM, 400+ Quests, Hardcore]

    I downgraded TinkersTweaks to 2.0.4 and that fixed the crash with that quest.
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    What disabled mods are needed for the quests? ic2+addons, projectRed, projectBlue?
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Interesting i have a chunk loader under my sync constructor with power and it is draining power but shows no work or idle.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Is there a way to fix the falling through the world when syncing from death. I just lost another world from falling through the world while resync and couldn't go into creative fast enough.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Tip if you want to keep your high golem don't have your ecting pool outside in the open. My golem thought it was a good idea to be a PCB and exploded. :(
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    Whitelist Server GamingCommunity [18+] | DireWolf20 | 1.0.23 | 30 Slots | WhiteList | Teamspeak3

    IGN: Mr_Imlow Age:23 Why would you like to join?: I want to play on a server with mature players and have fun. How much time, do you think you will spend on the server/teamspeak? about 10-20hrs per week. What experiences do you have with MC/FTB? I have been playing modded MC since 1.2.5 with...
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    Whitelist Server Mineguild Network

    - IGN: Mr_Imlow - Age:23 - Have you played on other modded servers before?: yes a few public ones and one that my friend setup with other people, but they server host fell through - Since when are you playing modded minecraft?: Yes I started in 1.2.5 with technic but never understood the mods...
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    Unsupported Agrarian Skies: Hardcore Quest Bug Reporting

    When I updated the pack past 2.1.2 thaumcraft aspects are overlapping and I can't get the right one.